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refactor(追踪系统): 统一使用getTrackingAnchor方法获取追踪目标位置
修改多个子弹脚本和EntityBase,使用统一的getTrackingAnchor方法获取追踪目标位置 在BulletBase中增加目标有效性检查 调整Wave配置和Rooster武器顺序
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@@ -11,9 +11,9 @@ var per: int = 0
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static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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]
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static func create(
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