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refactor(追踪系统): 统一使用getTrackingAnchor方法获取追踪目标位置
修改多个子弹脚本和EntityBase,使用统一的getTrackingAnchor方法获取追踪目标位置 在BulletBase中增加目标有效性检查 调整Wave配置和Rooster武器顺序
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@@ -277,6 +277,9 @@ func playSound(type: String):
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await cloned.finished
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cloned.queue_free()
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func getTrackingAnchor() -> Vector2:
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return hurtbox.global_position
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# 关于分组
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func isPlayer():
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return is_in_group("players")
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