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feat(Bullets): 修改SevenSoul子弹生成逻辑,增加子弹数量
将原本生成一个WhiteSoul子弹改为生成两个,均匀分布在360度范围内
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@@ -25,8 +25,11 @@ func ai():
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func applyDot():
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if timeLived() > 20000 * ((6.0 - index) / 6.0):
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if !spawnedChild:
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BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), launcher, heart.global_position, rotation)
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spawnedChild = true
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var count = 7
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for i in count:
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BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), launcher, heart.global_position, rotation + deg_to_rad(360.0 / count * i))
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await TickTool.millseconds(50)
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BulletBase.generate(ComponentManager.getBullet("SoulBall"), launcher, heart.global_position, heart.global_position.angle_to_point(get_global_mouse_position()))
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await TickTool.millseconds(100)
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return true
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