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fix: 修复死亡原因显示和游戏结束逻辑
修正死亡原因文本格式并移除重复条目 重构游戏结束面板的消息生成逻辑 调整牧羊犬角色描述和移除调试属性 清理猞猁角色的多余武器节点 修复字段应用器的逻辑判断错误
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@@ -7,7 +7,6 @@ extends FullscreenPanelBase
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func beforeOpen(args: Array = []):
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audio.play()
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var reasonTemplate = MathTool.randomChoiceFrom(GameRule.deadReasons)
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deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
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deadreason.text = ("[color=gray]%s[/color]") % args[0]
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func afterOpen(_args: Array = []):
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gameControl.enable()
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