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feat(武器): 更新彩虹旗武器配置和视觉效果
refactor(LGBTBullet): 移除旋转逻辑并调整碰撞体积 - 移除子弹纹理的旋转更新 - 缩小碰撞检测范围以匹配新视觉样式 feat(LeadingMark): 新增引导标记节点 - 添加多边形绘制功能用于视觉引导 - 支持自定义宽度、高度和颜色 fix(UI): 完善实体状态条样式 - 添加背景和前景样式框 - 调整颜色和透明度设置 chore: 更新公鸡角色武器配置 - 将大激光武器替换为彩虹旗武器
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@@ -21,7 +21,7 @@ store = {
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}
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storeType = Array[int]([2, 0, 0, 1, 0])
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descriptionTemplate = "发射$count条,每条间分隔$angle,可追踪$trace秒,效率为$power的带状彩虹,每条造成$atk点伤害。"
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needEnergy = 25.0
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needEnergy = 50.0
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cooldown = 500.0
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[node name="attack" parent="sounds" index="0"]
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@@ -31,7 +31,7 @@ process_mode = 3
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texture = ExtResource("2_ou6jo")
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[node name="energy" parent="container/info/energyInfo" index="1"]
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text = "50.0"
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text = "25.0"
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[node name="name" parent="container/info" index="2"]
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displayName = "彩虹旗"
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