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feat(武器): 更新彩虹旗武器配置和视觉效果
refactor(LGBTBullet): 移除旋转逻辑并调整碰撞体积 - 移除子弹纹理的旋转更新 - 缩小碰撞检测范围以匹配新视觉样式 feat(LeadingMark): 新增引导标记节点 - 添加多边形绘制功能用于视觉引导 - 支持自定义宽度、高度和颜色 fix(UI): 完善实体状态条样式 - 添加背景和前景样式框 - 调整颜色和透明度设置 chore: 更新公鸡角色武器配置 - 将大激光武器替换为彩虹旗武器
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@tool
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extends Node2D
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@export var width: float = 75
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@export var height: float = 100
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@export var collapse: float = 0.25
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@export var color: Color = Color(1, 1, 1)
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func getPolygon() -> Array[Vector2]:
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return [
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Vector2(0, -height / 2),
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Vector2(width / 2, height / 2),
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Vector2(0, height * (1 - collapse) - height / 2),
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Vector2(-width / 2, height / 2),
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]
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func _draw():
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draw_polygon(getPolygon(), [color])
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func _process(_delta):
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queue_redraw()
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