1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-26 21:42:29 +08:00

feat(子弹系统): 完善乾坤剑和格挡子弹的逻辑

添加乾坤剑的追踪和攻击逻辑,包括命中目标后的效果
调整格挡子弹的伤害值和生成气的逻辑
优化子弹动画和碰撞箱设置
为乾坤剑添加基础伤害和穿透属性
This commit is contained in:
2026-03-19 22:58:50 +08:00
parent cc4b91797d
commit 97ac580347
6 changed files with 82 additions and 62 deletions
+6 -3
View File
@@ -6,10 +6,13 @@ var cycler: CycleTimer
func spawn():
cycler = launcher.getOrCreateCycleTimer("parry")
cycler.host(self )
launcher.sprintMultiplier += 1
func destroy(_beacuseMap: bool):
launcher.sprintMultiplier -= 1
func ai():
PresetBulletAI.selfRotate(self , 5)
hitbox.disabled = !launcher.sprinting
func succeedToHit(_dmg: float, entity: EntityBase):
hitbox.disabled = !launcher.sprinting # 玩家在冲刺时气的碰撞箱才生效
func succeedToHit(_dmg: float, entity: EntityBase): # 当撞到敌人时
for bullet in BulletBase.generate(
ComponentManager.getBullet("QKSword"),
launcher,
@@ -19,4 +22,4 @@ func succeedToHit(_dmg: float, entity: EntityBase):
if bullet is QKSwordBullet:
bullet.position = entity.texture.global_position + MathTool.sampleInRing(50, 200)
bullet.tracer = entity
bullet.look_at(entity.position)
bullet.look_at(entity.getTrackingAnchor()) # 生成的乾坤剑面向敌人