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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹系统): 完善乾坤剑和格挡子弹的逻辑
添加乾坤剑的追踪和攻击逻辑,包括命中目标后的效果 调整格挡子弹的伤害值和生成气的逻辑 优化子弹动画和碰撞箱设置 为乾坤剑添加基础伤害和穿透属性
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@@ -2,9 +2,20 @@ extends BulletBase
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class_name QKSwordBullet
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var tracer: EntityBase
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var attackedTracer: bool = false
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func ai():
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if is_instance_valid(tracer):
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look_at(tracer.position)
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if is_instance_valid(tracer) && !attackedTracer:
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look_at(tracer.getTrackingAnchor())
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if timeLived() > 1000:
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PresetBulletAI.forward(self , rotation)
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PresetBulletAI.forward(self , rotation) # 前进
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hitbox.disabled = false
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else:
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hitbox.disabled = true
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func succeedToHit(_dmg: float, entity: EntityBase):
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if entity == tracer:
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attackedTracer = true # 只需要命中一次目标就不需要继续前进了
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EffectController.create(
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ComponentManager.getEffect("CatBoom"),
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entity.texture.global_position
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).shot()
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