diff --git a/.gitignore b/.gitignore index 874c70e..c3bdbbe 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,4 @@ .godot .codebuddy -cvb* \ No newline at end of file +cvb* +*.zip \ No newline at end of file diff --git a/components/Abstracts/BulletBase.tscn b/components/Abstracts/BulletBase.tscn index 2a9beb8..09907f6 100644 --- a/components/Abstracts/BulletBase.tscn +++ b/components/Abstracts/BulletBase.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=8 format=3 uid="uid://crtdkysmnkith"] +[gd_scene format=3 uid="uid://crtdkysmnkith"] [ext_resource type="Script" uid="uid://dp7c02tob106n" path="res://scripts/Statemachine/BulletBase.gd" id="1_pklpq"] @@ -38,19 +38,19 @@ _data = { [sub_resource type="CircleShape2D" id="CircleShape2D_ecl7m"] -[node name="BulletBase" type="Area2D"] +[node name="BulletBase" type="Area2D" unique_id=5571707] script = ExtResource("1_pklpq") -[node name="texture" type="AnimatedSprite2D" parent="."] +[node name="texture" type="AnimatedSprite2D" parent="." unique_id=162977358] unique_name_in_owner = true sprite_frames = SubResource("SpriteFrames_vypy3") -[node name="animator" type="AnimationPlayer" parent="texture"] +[node name="animator" type="AnimationPlayer" parent="texture" unique_id=1114087117] unique_name_in_owner = true -libraries = { -&"": SubResource("AnimationLibrary_dxweq") -} +libraries/ = SubResource("AnimationLibrary_dxweq") -[node name="hitbox" type="CollisionShape2D" parent="."] +[node name="audio" type="AudioStreamPlayer2D" parent="texture" unique_id=1167114186] + +[node name="hitbox" type="CollisionShape2D" parent="." unique_id=175349408] unique_name_in_owner = true shape = SubResource("CircleShape2D_ecl7m") diff --git a/components/Abstracts/EffectBase.tscn b/components/Abstracts/EffectBase.tscn index e43a974..7fadcfe 100644 --- a/components/Abstracts/EffectBase.tscn +++ b/components/Abstracts/EffectBase.tscn @@ -1,9 +1,17 @@ -[gd_scene load_steps=3 format=3 uid="uid://bcvuuy2m0pke0"] +[gd_scene load_steps=4 format=3 uid="uid://bcvuuy2m0pke0"] [ext_resource type="Script" uid="uid://0iwnvhdh645p" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_7cv4k"] +[sub_resource type="SpriteFrames" id="SpriteFrames_44wuf"] +animations = [{ +"frames": [], +"loop": true, +"name": &"spawn", +"speed": 5.0 +}] + [node name="EffectBase" type="Node2D"] z_index = 1 script = ExtResource("1_pt2rk") @@ -29,3 +37,9 @@ color = Color(1, 1, 1, 0) [node name="animator" type="AnimationPlayer" parent="stage"] unique_name_in_owner = true + +[node name="texture" type="AnimatedSprite2D" parent="stage"] +unique_name_in_owner = true +position = Vector2(50, 50) +sprite_frames = SubResource("SpriteFrames_44wuf") +animation = &"spawn" diff --git a/components/Abstracts/WeaponCardBase.tscn b/components/Abstracts/WeaponCardBase.tscn index 045f792..88ca697 100644 --- a/components/Abstracts/WeaponCardBase.tscn +++ b/components/Abstracts/WeaponCardBase.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=7 format=3 uid="uid://ckq2cq6m23hq3"] +[gd_scene format=3 uid="uid://ckq2cq6m23hq3"] [ext_resource type="Script" uid="uid://c7odfwtug8ds4" path="res://scripts/Structs/Weapon.gd" id="1_g802t"] [ext_resource type="Theme" uid="uid://dhvs6urgf6jr5" path="res://themes/main.tres" id="2_fwkd3"] +[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_j0w4u"] [ext_resource type="PackedScene" uid="uid://ch81vd3awkmhk" path="res://components/UI/WeaponName.tscn" id="3_qv0b1"] [ext_resource type="Texture2D" uid="uid://k13cte17httt" path="res://resources/items/energy.svg" id="4_6gohw"] [ext_resource type="PackedScene" uid="uid://bbm8l3hr4ihar" path="res://components/UI/ItemShow.tscn" id="4_k01vb"] @@ -22,73 +23,80 @@ corner_radius_top_right = 5 corner_radius_bottom_right = 5 corner_radius_bottom_left = 5 -[node name="WeaponCard" type="PanelContainer"] +[sub_resource type="LabelSettings" id="LabelSettings_b3nsw"] +font_size = 12 +font_color = Color(0.55, 0.55, 0.55, 1) + +[node name="WeaponCard" type="PanelContainer" unique_id=2085048785] offset_right = 350.0 offset_bottom = 304.0 theme_override_styles/panel = SubResource("StyleBoxFlat_n2ewr") script = ExtResource("1_g802t") +avatarTexture = ExtResource("2_j0w4u") +sources = Array[String](["无灵"]) metadata/_edit_lock_ = true -[node name="sounds" type="Node2D" parent="."] +[node name="sounds" type="Node2D" parent="." unique_id=1775425991] unique_name_in_owner = true -[node name="attack" type="AudioStreamPlayer2D" parent="sounds"] +[node name="attack" type="AudioStreamPlayer2D" parent="sounds" unique_id=853583292] process_mode = 3 -[node name="container" type="VBoxContainer" parent="."] +[node name="container" type="VBoxContainer" parent="." unique_id=575698869] layout_mode = 2 theme_override_constants/separation = 10 alignment = 1 -[node name="wrapper" type="VBoxContainer" parent="container"] +[node name="wrapper" type="VBoxContainer" parent="container" unique_id=673686123] layout_mode = 2 -[node name="updateBtn" type="Button" parent="container/wrapper"] +[node name="updateBtn" type="Button" parent="container/wrapper" unique_id=248603389] unique_name_in_owner = true layout_mode = 2 theme = ExtResource("2_fwkd3") text = "升级" -[node name="souls" type="HBoxContainer" parent="container/wrapper"] +[node name="souls" type="HBoxContainer" parent="container/wrapper" unique_id=1439164733] layout_mode = 2 -[node name="extractBtn" type="Button" parent="container/wrapper/souls"] +[node name="extractBtn" type="Button" parent="container/wrapper/souls" unique_id=496889309] unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 3 theme = ExtResource("2_fwkd3") text = "提炼" -[node name="inlayBtn" type="Button" parent="container/wrapper/souls"] +[node name="inlayBtn" type="Button" parent="container/wrapper/souls" unique_id=1008423578] unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 3 theme = ExtResource("2_fwkd3") text = "镶嵌" -[node name="info" type="VBoxContainer" parent="container"] +[node name="info" type="VBoxContainer" parent="container" unique_id=1625294072] layout_mode = 2 theme_override_constants/separation = 10 -[node name="avatar" type="TextureRect" parent="container/info"] +[node name="avatar" type="TextureRect" parent="container/info" unique_id=1021985889] unique_name_in_owner = true custom_minimum_size = Vector2(75, 75) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 0 +texture = ExtResource("2_j0w4u") expand_mode = 1 stretch_mode = 5 -[node name="infos" type="HBoxContainer" parent="container/info"] +[node name="infos" type="HBoxContainer" parent="container/info" unique_id=492799150] layout_mode = 2 theme_override_constants/separation = 20 alignment = 1 -[node name="energyInfo" type="HBoxContainer" parent="container/info/infos"] +[node name="energyInfo" type="HBoxContainer" parent="container/info/infos" unique_id=644675021] layout_mode = 2 alignment = 1 -[node name="icon" type="TextureRect" parent="container/info/infos/energyInfo"] +[node name="icon" type="TextureRect" parent="container/info/infos/energyInfo" unique_id=2073246581] custom_minimum_size = Vector2(15, 15) layout_mode = 2 size_flags_horizontal = 4 @@ -97,26 +105,30 @@ texture = ExtResource("4_6gohw") expand_mode = 1 stretch_mode = 5 -[node name="energy" type="Label" parent="container/info/infos/energyInfo"] +[node name="energy" type="Label" parent="container/info/infos/energyInfo" unique_id=1664028115] unique_name_in_owner = true layout_mode = 2 text = "0.0" -[node name="beachball" parent="container/info/infos" instance=ExtResource("4_k01vb")] +[node name="beachball" parent="container/info/infos" unique_id=653442983 instance=ExtResource("4_k01vb")] unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 4 type = 3 count = 500 -[node name="soul" parent="container/info/infos" instance=ExtResource("4_k01vb")] +[node name="soul" parent="container/info/infos" unique_id=1367320807 instance=ExtResource("4_k01vb")] unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 4 type = 4 count = 1 -[node name="name" parent="container/info" instance=ExtResource("3_qv0b1")] +[node name="displays" type="VBoxContainer" parent="container/info" unique_id=784441328] +layout_mode = 2 +theme_override_constants/separation = 0 + +[node name="name" parent="container/info/displays" unique_id=1576068972 instance=ExtResource("3_qv0b1")] unique_name_in_owner = true layout_mode = 2 typeTopicColorMap = { @@ -134,14 +146,27 @@ soulLevelColorMap = { 5: Color(1, 0.57713, 0.247421, 1) } -[node name="description" type="RichTextLabel" parent="container"] +[node name="source" type="Label" parent="container/info/displays" unique_id=365191794] +unique_name_in_owner = true +layout_mode = 2 +text = "无灵" +label_settings = SubResource("LabelSettings_b3nsw") +horizontal_alignment = 1 + +[node name="description" type="RichTextLabel" parent="container" unique_id=566230682] unique_name_in_owner = true layout_mode = 2 bbcode_enabled = true text = "[center]造成[color=cyan]10[/color]点伤害。[/center]" fit_content = true -[node name="costs" type="GridContainer" parent="container"] +[node name="tease" type="Label" parent="container" unique_id=689277044] +unique_name_in_owner = true +layout_mode = 2 +label_settings = SubResource("LabelSettings_b3nsw") +horizontal_alignment = 1 + +[node name="costs" type="GridContainer" parent="container" unique_id=1912749879] unique_name_in_owner = true layout_mode = 2 size_flags_vertical = 10 @@ -149,16 +174,16 @@ theme_override_constants/h_separation = 10 theme_override_constants/v_separation = 10 columns = 2 -[node name="control" type="HBoxContainer" parent="container"] +[node name="control" type="HBoxContainer" parent="container" unique_id=1948685075] layout_mode = 2 -[node name="moveleft" type="Button" parent="container/control"] +[node name="moveleft" type="Button" parent="container/control" unique_id=2063008334] unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 3 text = "←" -[node name="moveright" type="Button" parent="container/control"] +[node name="moveright" type="Button" parent="container/control" unique_id=883570680] unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 3 diff --git a/components/Bullets/AcidBulletBase.tscn b/components/Bullets/AcidBulletBase.tscn index 2ac7d10..8c6b54b 100644 --- a/components/Bullets/AcidBulletBase.tscn +++ b/components/Bullets/AcidBulletBase.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=5 format=3 uid="uid://qx8h1dcbyy1j"] +[gd_scene format=3 uid="uid://qx8h1dcbyy1j"] [ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_hfsul"] [ext_resource type="Script" uid="uid://wt1fn2vjtlen" path="res://scripts/Contents/Bullets/AcidBulletBase.gd" id="2_y4hkm"] @@ -15,14 +15,12 @@ animations = [{ "speed": 5.0 }] -[node name="AcidBulletBase" instance=ExtResource("1_hfsul")] +[node name="AcidBulletBase" unique_id=1827668506 instance=ExtResource("1_hfsul")] script = ExtResource("2_y4hkm") acidType = 0 displayName = "酸液" -lifeTime = 2000.0 +speed = 15.0 +lifeTime = 1000.0 -[node name="texture" parent="." index="0"] +[node name="texture" parent="." index="0" unique_id=162977358] sprite_frames = SubResource("SpriteFrames_3gf7s") - -[node name="hitbox" parent="." index="1"] -visible = false diff --git a/components/Bullets/AcidC.tscn b/components/Bullets/AcidC.tscn index 2035409..e60c451 100644 --- a/components/Bullets/AcidC.tscn +++ b/components/Bullets/AcidC.tscn @@ -7,7 +7,6 @@ script = ExtResource("2_nxpf5") speed = 5.0 penerate = 1.0 -lifeTime = 4000.0 canDoDuplicate = false [node name="texture" parent="." index="0"] diff --git a/components/Bullets/AcidStorm.tscn b/components/Bullets/AcidStorm.tscn new file mode 100644 index 0000000..c3eab9f --- /dev/null +++ b/components/Bullets/AcidStorm.tscn @@ -0,0 +1,125 @@ +[gd_scene load_steps=9 format=3 uid="uid://clr5pbkifgear"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_qpsi6"] +[ext_resource type="Script" uid="uid://dl7d0v7f2uute" path="res://scripts/Contents/Bullets/AcidStorm.gd" id="2_daxsl"] +[ext_resource type="Texture2D" uid="uid://ckr8tw7fsa7qx" path="res://resources/weapons/AcidWind.png" id="2_ivaud"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_daxsl"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_ivaud") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Animation" id="Animation_hfcmp"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:scale") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0.2, 0.2)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:modulate") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_daxsl"] +resource_name = "spawn" +length = 5.0 +step = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 5), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0.2, 0.2), Vector2(1, 1)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 5), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:rotation") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 5), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 12.566370614359172] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_5atmc"] +_data = { +&"RESET": SubResource("Animation_hfcmp"), +&"spawn": SubResource("Animation_daxsl") +} + +[sub_resource type="CircleShape2D" id="CircleShape2D_daxsl"] +radius = 59.008472 + +[node name="AcidStorm" instance=ExtResource("1_qpsi6")] +script = ExtResource("2_daxsl") +speed = 2.5 +penerate = 1.0 +autoSpawnAnimation = true +freeAfterSpawn = true + +[node name="texture" parent="." index="0"] +scale = Vector2(0.2, 0.2) +sprite_frames = SubResource("SpriteFrames_daxsl") + +[node name="animator" parent="texture" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_5atmc") +} + +[node name="hitbox" parent="." index="1"] +shape = SubResource("CircleShape2D_daxsl") +disabled = true diff --git a/components/Bullets/Bengbeng.tscn b/components/Bullets/Bengbeng.tscn new file mode 100644 index 0000000..afae6f2 --- /dev/null +++ b/components/Bullets/Bengbeng.tscn @@ -0,0 +1,112 @@ +[gd_scene format=3 uid="uid://d0g631tqx6w5q"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_tgiid"] +[ext_resource type="Script" uid="uid://ddgydi8qj3t40" path="res://scripts/Contents/Bullets/Bengbeng.gd" id="2_165xl"] +[ext_resource type="Texture2D" uid="uid://ccsq5rjmm2wbs" path="res://resources/bullets/bengbeng/0.png" id="2_jylg3"] +[ext_resource type="Shader" uid="uid://dfd73rom161o4" path="res://shaders/FilledRing.gdshader" id="5_txsro"] +[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="6_6g0ep"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_1mqkh"] +shader = ExtResource("5_txsro") +shader_parameter/inner = 1.0 +shader_parameter/outer = 1.0 +shader_parameter/alpha = 1.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xjim"] +shader = ExtResource("5_txsro") +shader_parameter/inner = 0.98 +shader_parameter/outer = 1.0 +shader_parameter/alpha = 0.1 + +[sub_resource type="SpriteFrames" id="SpriteFrames_q5lkk"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_jylg3") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Animation" id="Animation_165xl"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:position:y") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} + +[sub_resource type="Animation" id="Animation_of0mu"] +resource_name = "destroy" +length = 0.5 +step = 0.1 + +[sub_resource type="Animation" id="Animation_txsro"] +resource_name = "loop" +length = 0.88 +loop_mode = 1 +step = 0.01 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:position:y") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(2, 0), +"points": PackedFloat32Array(-45, 0, 0, 0, -40, -45, 0, -40, 0, 0), +"times": PackedFloat32Array(0, 0.88) +} + +[sub_resource type="Animation" id="Animation_6g0ep"] +resource_name = "spawn" + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_1mqkh"] +_data = { +&"RESET": SubResource("Animation_165xl"), +&"destroy": SubResource("Animation_of0mu"), +&"loop": SubResource("Animation_txsro"), +&"spawn": SubResource("Animation_6g0ep") +} + +[sub_resource type="CircleShape2D" id="CircleShape2D_165xl"] +radius = 334.14966 + +[node name="Bengbeng" unique_id=5571707 instance=ExtResource("1_tgiid")] +script = ExtResource("2_165xl") +displayName = "蹦蹦炸弹" +speed = 4.0 +baseDamage = 30.0 +lifeTime = 10000.0 +autoLoopAnimation = true + +[node name="warnbg" type="Node2D" parent="." index="0" unique_id=122409585] +material = SubResource("ShaderMaterial_1mqkh") +script = ExtResource("6_6g0ep") +size = Vector2(250, 125) +color = Color(0, 0, 0, 0.2) + +[node name="warn" type="Node2D" parent="." index="1" unique_id=804964529] +material = SubResource("ShaderMaterial_5xjim") +script = ExtResource("6_6g0ep") +size = Vector2(250, 125) +color = Color(1, 0, 0, 1) + +[node name="texture" parent="." index="2" unique_id=162977358] +scale = Vector2(0.2, 0.2) +sprite_frames = SubResource("SpriteFrames_q5lkk") + +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_1mqkh") + +[node name="hitbox" parent="." index="3" unique_id=175349408] +position = Vector2(0, -42) +shape = SubResource("CircleShape2D_165xl") +disabled = true diff --git a/components/Bullets/BlockWall.tscn b/components/Bullets/BlockWall.tscn new file mode 100644 index 0000000..006087b --- /dev/null +++ b/components/Bullets/BlockWall.tscn @@ -0,0 +1,156 @@ +[gd_scene format=3 uid="uid://cch4xtc70ad5c"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_3kq6o"] +[ext_resource type="Script" uid="uid://b6bkhv8nc1ao3" path="res://scripts/Contents/Bullets/BlockWall.gd" id="2_3x2nv"] +[ext_resource type="Texture2D" uid="uid://cqcakyrw4vbfn" path="res://resources/bullets/blockwall/blockwall.svg" id="2_k65pw"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_3x2nv"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_k65pw") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Animation" id="Animation_k65pw"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/1/type = "bezier" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:position:x") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0), +"times": PackedFloat32Array(0) +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:modulate") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_3x2nv"] +resource_name = "spawn" +length = 0.2 +step = 0.1 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:position:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0, 0), +"points": PackedFloat32Array(0, 0, 0, 0.2, 0, -100, 0, 0, 0, 0), +"times": PackedFloat32Array(0, 0.2) +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} + +[sub_resource type="Animation" id="Animation_cdtmv"] 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PackedFloat32Array(0, 0.2), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_y5axk"] +_data = { +&"RESET": SubResource("Animation_k65pw"), +&"destroy": SubResource("Animation_3x2nv"), +&"loop": SubResource("Animation_cdtmv"), +&"spawn": SubResource("Animation_a0fqf") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_k65pw"] +size = Vector2(734, 56) + +[node name="BlockWall" unique_id=5571707 instance=ExtResource("1_3kq6o")] +script = ExtResource("2_3x2nv") +speed = -10.0 +baseDamage = 0.0 +penerate = 1.0 +lifeTime = 1000.0 +autoSpawnAnimation = true +autoDestroyAnimation = true + +[node name="texture" parent="." index="0" unique_id=162977358] +sprite_frames = SubResource("SpriteFrames_3x2nv") + +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_y5axk") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +rotation = 1.5707964 +shape = SubResource("RectangleShape2D_k65pw") diff --git a/components/Bullets/Cement.tscn b/components/Bullets/Cement.tscn new file mode 100644 index 0000000..1231ad0 --- /dev/null +++ b/components/Bullets/Cement.tscn @@ -0,0 +1,120 @@ +[gd_scene format=3 uid="uid://dlrpoaw7tvk4f"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_aqfa8"] +[ext_resource type="Script" uid="uid://c1yuakupcia1u" path="res://scripts/Contents/Bullets/Cement.gd" id="2_4j0u0"] +[ext_resource type="Texture2D" uid="uid://u2x7yggx8ga2" path="res://resources/bullets/cement/cement.png" id="2_rsq0g"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_4j0u0"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_rsq0g") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Animation" id="Animation_rsq0g"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("%texture/..:speed") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [10.0] +} + +[sub_resource type="Animation" id="Animation_4j0u0"] +resource_name = "destroy" +length = 0.5 +step = 0.1 + +[sub_resource type="Animation" id="Animation_rxm0l"] +resource_name = "loop" +loop_mode = 1 +step = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 6.28319] +} + +[sub_resource type="Animation" id="Animation_7mqyx"] +resource_name = "spawn" +length = 10.0 +step = 0.1 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0, 2), +"points": PackedFloat32Array(0, -0.25, 0, 0, 0, 12.56, -1, 0, 0, 0), +"times": PackedFloat32Array(0, 1) +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("%texture/..:speed") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [10.0, 0.0] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_g12wc"] +_data = { +&"RESET": SubResource("Animation_rsq0g"), +&"destroy": SubResource("Animation_4j0u0"), +&"loop": SubResource("Animation_rxm0l"), +&"spawn": SubResource("Animation_7mqyx") +} + +[sub_resource type="CircleShape2D" id="CircleShape2D_b8r1x"] +radius = 76.105194 + +[node name="Cement" unique_id=5571707 instance=ExtResource("1_aqfa8")] +script = ExtResource("2_4j0u0") +baseDamage = 0.0 +penerate = 1.0 +autoSpawnAnimation = true +freeAfterSpawn = true + +[node name="texture" parent="." index="0" unique_id=162977358] +scale = Vector2(0.7, 0.7) +sprite_frames = SubResource("SpriteFrames_4j0u0") + +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_g12wc") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +shape = SubResource("CircleShape2D_b8r1x") diff --git a/components/Bullets/CursorKnife.tscn b/components/Bullets/CursorKnife.tscn new file mode 100644 index 0000000..a5d43e3 --- /dev/null +++ b/components/Bullets/CursorKnife.tscn @@ -0,0 +1,170 @@ +[gd_scene format=3 uid="uid://cxjsajua2a82n"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_epcdw"] +[ext_resource type="Script" uid="uid://c337id4kvvj58" path="res://scripts/Contents/Bullets/CursorKnife.gd" id="2_glt8o"] +[ext_resource type="Texture2D" uid="uid://geax1diwtp48" path="res://resources/bullets/cursor/knife1.png" id="5_aqt0q"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_vdv8l"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_aqt0q") +}], +"loop": false, +"name": &"default", +"speed": 10.0 +}] + +[sub_resource type="Animation" id="Animation_glt8o"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:scale:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/1/type = "bezier" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:scale:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:modulate") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_ioc4f"] +resource_name = "spawn" +step = 0.1 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:scale:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0, 0, 0), +"points": PackedFloat32Array(0.5, -0.16111112, 0, 0, 0, 1.25, -0.25, 0, 0.25, 0, 0.5, -0.16111112, 0, 0, 0), +"times": PackedFloat32Array(0, 0.5, 1) +} +tracks/1/type = "bezier" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:scale:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"handle_modes": PackedInt32Array(0, 0, 0), +"points": PackedFloat32Array(0.5, -0.16111112, 0, 0, 0, 1.25, -0.25, 0, 0.25, 0, 0.5, -0.16111112, 0, 0, 0), +"times": PackedFloat32Array(0, 0.5, 1) +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:modulate") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.3, 0.7, 1), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_t6dk8"] +_data = { +&"RESET": SubResource("Animation_glt8o"), +&"spawn": SubResource("Animation_ioc4f") +} + +[sub_resource type="Curve" id="Curve_r4tbf"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_3757w"] +curve = SubResource("Curve_r4tbf") + +[sub_resource type="Gradient" id="Gradient_epcdw"] +colors = PackedColorArray(0, 1, 0, 1, 1, 1, 1, 1) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_ioc4f"] +gradient = SubResource("Gradient_epcdw") + +[sub_resource type="Curve" id="Curve_glt8o"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.7), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_t6dk8"] +curve = SubResource("Curve_glt8o") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aqt0q"] +particle_flag_disable_z = true +emission_shape = 3 +emission_box_extents = Vector3(1, 80, 1) +angle_min = 1.0728835e-05 +angle_max = 360.00003 +direction = Vector3(-1, 0, 0) +spread = 15.0 +initial_velocity_min = 100.0 +initial_velocity_max = 400.0 +gravity = Vector3(0, 0, 0) +scale_min = 5.0 +scale_max = 10.0 +scale_curve = SubResource("CurveTexture_t6dk8") +color_initial_ramp = SubResource("GradientTexture1D_ioc4f") +alpha_curve = SubResource("CurveTexture_3757w") + +[sub_resource type="SegmentShape2D" id="SegmentShape2D_r4tbf"] +a = Vector2(0, -80) +b = Vector2(0, 80) + +[node name="CursorKnife" unique_id=736659683 instance=ExtResource("1_epcdw")] +script = ExtResource("2_glt8o") +speed = 5.0 +penerate = 1.0 +penerateDamageReduction = 0.25 +autoSpawnAnimation = true +autoDestroyOnHitMap = false +autoPlayTexture = true +freeAfterSpawn = true + +[node name="texture" parent="." index="0" unique_id=162977358] +position = Vector2(-33, 4) +rotation = -0.6813664 +scale = Vector2(1e-05, 1e-05) +sprite_frames = SubResource("SpriteFrames_vdv8l") +frame_progress = 1.0 + +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_t6dk8") + +[node name="trail" type="GPUParticles2D" parent="texture" index="1" unique_id=1234210493] +z_index = -1 +position = Vector2(28.85057, 31.122555) +rotation = 0.6806784 +amount = 100 +preprocess = 1.0 +process_material = SubResource("ParticleProcessMaterial_aqt0q") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +position = Vector2(40, 0) +shape = SubResource("SegmentShape2D_r4tbf") diff --git a/components/Bullets/Daoli.tscn b/components/Bullets/Daoli.tscn new file mode 100644 index 0000000..6f522e5 --- /dev/null +++ b/components/Bullets/Daoli.tscn @@ -0,0 +1,28 @@ +[gd_scene format=3 uid="uid://b6ysa5wejv2hd"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_tgmam"] +[ext_resource type="Texture2D" uid="uid://dp6memu16bc7b" path="res://resources/bullets/wood/daoli.png" id="2_cl8cv"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_odnqa"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_cl8cv") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="CircleShape2D" id="CircleShape2D_21d8r"] +radius = 18.0 + +[node name="Daoli" unique_id=5571707 instance=ExtResource("1_tgmam")] + +[node name="texture" parent="." index="0" unique_id=162977358] +scale = Vector2(0.07520806, 0.07520806) +sprite_frames = SubResource("SpriteFrames_odnqa") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +position = Vector2(4, 4) +shape = SubResource("CircleShape2D_21d8r") diff --git a/components/Bullets/Egg.tscn b/components/Bullets/Egg.tscn new file mode 100644 index 0000000..64087d5 --- /dev/null +++ b/components/Bullets/Egg.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=11 format=3 uid="uid://df67upy2qhwng"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_q6qy4"] +[ext_resource type="Script" uid="uid://cyaq3u5iu08uo" path="res://scripts/Contents/Bullets/Egg.gd" id="2_6esgc"] +[ext_resource type="Texture2D" uid="uid://dn1rrlcltalbw" path="res://resources/bullets/Thunder/篮球.svg" id="3_6esgc"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_6esgc"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_6esgc") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Curve" id="Curve_6esgc"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_m48vu"] +curve = SubResource("Curve_6esgc") + +[sub_resource type="Curve" id="Curve_qotgv"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.7), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_jb1ir"] +curve = SubResource("Curve_qotgv") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_l0xv4"] +particle_flag_disable_z = true +direction = Vector3(0, 1, 0) +spread = 0.0 +initial_velocity_min = 200.0 +initial_velocity_max = 200.0 +gravity = Vector3(0, 0, 0) +scale_min = 0.79999995 +scale_max = 0.79999995 +scale_curve = SubResource("CurveTexture_jb1ir") +alpha_curve = SubResource("CurveTexture_m48vu") + +[sub_resource type="CircleShape2D" id="CircleShape2D_m48vu"] +radius = 24.0 + +[node name="Egg" instance=ExtResource("1_q6qy4")] +script = ExtResource("2_6esgc") +speed = 0.0 +lifeTime = 3000.0 + +[node name="texture" parent="." index="0"] +rotation = 1.5707964 +scale = Vector2(1.25, 1.25) +sprite_frames = SubResource("SpriteFrames_6esgc") + +[node name="trail2" type="GPUParticles2D" parent="texture" index="1"] +z_index = -1 +texture = ExtResource("3_6esgc") +local_coords = true +process_material = SubResource("ParticleProcessMaterial_l0xv4") + +[node name="hitbox" parent="." index="1"] +shape = SubResource("CircleShape2D_m48vu") diff --git a/components/Bullets/InfinitySword.tscn b/components/Bullets/InfinitySword.tscn new file mode 100644 index 0000000..a83d68e --- /dev/null +++ b/components/Bullets/InfinitySword.tscn @@ -0,0 +1,166 @@ +[gd_scene format=3 uid="uid://x1xi4efivpwj"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_na6tw"] +[ext_resource type="Script" uid="uid://b7vswg8ju8a0u" path="res://scripts/Contents/Bullets/InfinitySword.gd" id="2_nbqhn"] +[ext_resource type="Texture2D" uid="uid://bp687pj8b7wv0" path="res://resources/bullets/infinity-sword/Effect_DangerJumpSlash6.png" id="3_nbqhn"] +[ext_resource type="AudioStream" uid="uid://b0emg4tbjpl1l" path="res://resources/sounds/effect/fireshot.mp3" id="4_gbi5w"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_c741v"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_nbqhn") +}], +"loop": false, +"name": &"default", +"speed": 15.0 +}] + +[sub_resource type="Animation" id="Animation_nbqhn"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:scale:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/1/type = "bezier" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:scale:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:modulate") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_d85mn"] +resource_name = "destroy" +length = 0.5 +step = 0.1 + +[sub_resource type="Animation" id="Animation_6n88i"] +resource_name = "loop" +loop_mode = 1 +step = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 6.28319] +} + +[sub_resource type="Animation" id="Animation_bk7mn"] +resource_name = "spawn" +length = 2.0 +step = 0.05 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:scale:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0, 0, 0, 2), +"points": PackedFloat32Array(0, -0.25, 0, 0, 0, 0.5, -0.25, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.25, 0, 0, 0), +"times": PackedFloat32Array(0, 0.2, 1.8, 2) +} +tracks/1/type = "bezier" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:scale:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"handle_modes": PackedInt32Array(2, 0, 0, 0), +"points": PackedFloat32Array(0, 0, 0, 0, 0, 0.5, -0.25, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.25, 0, 0, 0), +"times": PackedFloat32Array(0, 0.2, 1.8, 2) +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:modulate") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.2, 1.8, 2), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} +tracks/3/type = "audio" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("audio") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"clips": [{ +"end_offset": 0.0, +"start_offset": 0.0, +"stream": ExtResource("4_gbi5w") +}], +"times": PackedFloat32Array(0) +} +tracks/3/use_blend = true + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_3cvbl"] +_data = { +&"RESET": SubResource("Animation_nbqhn"), +&"destroy": SubResource("Animation_d85mn"), +&"loop": SubResource("Animation_6n88i"), +&"spawn": SubResource("Animation_bk7mn") +} + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_v6780"] +radius = 124.0 +height = 580.0 + +[node name="InfinitySword" unique_id=2133299016 instance=ExtResource("1_na6tw")] +script = ExtResource("2_nbqhn") +speed = 25.0 +penerate = 1.0 +penerateDamageReduction = 0.1 +autoSpawnAnimation = true +autoPlayTexture = true +freeAfterSpawn = true + +[node name="texture" parent="." index="0" unique_id=162977358] +rotation = 2.9485245 +scale = Vector2(1e-05, 1e-05) +sprite_frames = SubResource("SpriteFrames_c741v") + +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_3cvbl") + +[node name="audio" parent="texture" index="1" unique_id=1167114186] +volume_db = 10.0 +max_distance = 10000.0 + +[node name="hitbox" parent="." index="1" unique_id=175349408] +shape = SubResource("CapsuleShape2D_v6780") diff --git a/components/Bullets/Kuaizi.tscn b/components/Bullets/Kuaizi.tscn new file mode 100644 index 0000000..186f316 --- /dev/null +++ b/components/Bullets/Kuaizi.tscn @@ -0,0 +1,170 @@ +[gd_scene format=3 uid="uid://blfjkp81iljod"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mb274"] +[ext_resource type="Texture2D" uid="uid://c51735ydp13rw" path="res://resources/bullets/kuaizi/kuaizi.png" id="2_vrapo"] +[ext_resource type="AudioStream" uid="uid://cmyq248jgd6kj" path="res://resources/sounds/effect/kuaizi.mp3" id="3_7qns6"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_7qns6"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_vrapo") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Animation" id="Animation_vrapo"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:modulate") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("%hitbox:disabled") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} + +[sub_resource type="Animation" id="Animation_7qns6"] +resource_name = "destroy" +length = 0.5 +step = 0.1 + +[sub_resource type="Animation" id="Animation_lfw6u"] +resource_name = "loop" +loop_mode = 1 +step = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 6.28319] +} + +[sub_resource type="Animation" id="Animation_riea1"] +resource_name = "spawn" +step = 0.05 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.15), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(-400, 0), Vector2(-100, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.15), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] +} +tracks/2/type = "audio" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("audio") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"clips": [{ +"end_offset": 0.0, +"start_offset": 0.0, +"stream": ExtResource("3_7qns6") +}], +"times": PackedFloat32Array(0.11914943) +} +tracks/2/use_blend = true +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("%hitbox:disabled") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.15), +"transitions": PackedFloat32Array(1, 1), +"update": 1, +"values": [true, false] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_ygnl7"] +_data = { +&"RESET": SubResource("Animation_vrapo"), +&"destroy": SubResource("Animation_7qns6"), +&"loop": SubResource("Animation_lfw6u"), +&"spawn": SubResource("Animation_riea1") +} + +[sub_resource type="CircleShape2D" id="CircleShape2D_7qns6"] +radius = 35.128338 + +[node name="Kuaizi" unique_id=5571707 instance=ExtResource("1_mb274")] +displayName = "筷子" +penerate = 1.0 +autoSpawnAnimation = true +freeAfterSpawn = true + +[node name="texture" parent="." index="0" unique_id=162977358] +scale = Vector2(0.3, 0.3) +sprite_frames = SubResource("SpriteFrames_7qns6") + +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_ygnl7") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +shape = SubResource("CircleShape2D_7qns6") diff --git a/components/Bullets/MagicMissle.tscn b/components/Bullets/MagicMissle.tscn new file mode 100644 index 0000000..82f1efb --- /dev/null +++ b/components/Bullets/MagicMissle.tscn @@ -0,0 +1,123 @@ +[gd_scene format=3 uid="uid://db2jwaqphd1cx"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_4sjx4"] +[ext_resource type="Script" uid="uid://b1y8r5xrhhso" path="res://scripts/Contents/Bullets/MagicMissle.gd" id="2_lrw10"] +[ext_resource type="Texture2D" uid="uid://bl1i26ovfpxwc" path="res://resources/bullets/magic-missle/tr.webp" id="2_ross6"] +[ext_resource type="AudioStream" uid="uid://cn876dtp1ypqx" path="res://resources/sounds/effect/Collect.wav" id="3_3jny5"] +[ext_resource type="Texture2D" uid="uid://bkiaaucejquik" path="res://resources/bullets/light-express/Everlasting_Rainbow.png" id="3_lrw10"] + +[sub_resource type="Animation" id="Animation_3jny5"] +resource_name = "destroy" +length = 0.5 +step = 0.1 + +[sub_resource type="Animation" id="Animation_grb5l"] +tracks/0/type = "audio" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("audio") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"clips": [{ +"end_offset": 0.0, +"start_offset": 0.0, +"stream": ExtResource("3_3jny5") +}], +"times": PackedFloat32Array(0) +} +tracks/0/use_blend = true + +[sub_resource type="Animation" id="Animation_jigkj"] +resource_name = "loop" +loop_mode = 1 +step = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 6.28319] +} + +[sub_resource type="Animation" id="Animation_mgg76"] +resource_name = "spawn" + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_s86wr"] +_data = { +&"destroy": SubResource("Animation_3jny5"), +&"hit": SubResource("Animation_grb5l"), +&"loop": SubResource("Animation_jigkj"), +&"spawn": SubResource("Animation_mgg76") +} + +[sub_resource type="CircleShape2D" id="CircleShape2D_lrw10"] +radius = 18.027756 + +[sub_resource type="Curve" id="Curve_lrw10"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="CurveTexture_3jny5"] +curve = SubResource("Curve_lrw10") + +[sub_resource type="Curve" id="Curve_grb5l"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_jigkj"] +curve = SubResource("Curve_grb5l") + +[sub_resource type="Curve" id="Curve_rugh7"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_lrw10"] +curve = SubResource("Curve_rugh7") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mgg76"] +particle_flag_disable_z = true +angle_min = 1.0728835e-05 +angle_max = 360.00003 +angle_curve = SubResource("CurveTexture_jigkj") +direction = Vector3(-1, 0, 0) +spread = 15.0 +initial_velocity_min = 100.0 +initial_velocity_max = 200.0 +gravity = Vector3(0, 0, 0) +scale_min = 0.5 +scale_max = 0.9 +scale_curve = SubResource("CurveTexture_lrw10") +alpha_curve = SubResource("CurveTexture_3jny5") + +[node name="MagicMissle" unique_id=5571707 instance=ExtResource("1_4sjx4")] +script = ExtResource("2_lrw10") +penerate = 1.0 +penerateDamageReduction = 0.1 + +[node name="animator" parent="texture" parent_id_path=PackedInt32Array(162977358) index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_s86wr") + +[node name="audio" parent="texture" parent_id_path=PackedInt32Array(162977358) index="1" unique_id=1167114186] +stream = ExtResource("3_3jny5") + +[node name="static" type="Sprite2D" parent="texture" parent_id_path=PackedInt32Array(162977358) index="2" unique_id=1008850333] +position = Vector2(-58.999996, 0) +scale = Vector2(0.79195106, 0.79195106) +texture = ExtResource("3_lrw10") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +rotation = 1.5707964 +shape = SubResource("CircleShape2D_lrw10") + +[node name="trail" type="GPUParticles2D" parent="." index="2" unique_id=1403224943] +z_index = -1 +amount = 50 +texture = ExtResource("2_ross6") +visibility_rect = Rect2(-1000, -1000, 2000, 2000) +process_material = SubResource("ParticleProcessMaterial_mgg76") diff --git a/components/Bullets/Needle.tscn b/components/Bullets/Needle.tscn new file mode 100644 index 0000000..f35bf47 --- /dev/null +++ b/components/Bullets/Needle.tscn @@ -0,0 +1,92 @@ +[gd_scene load_steps=14 format=3 uid="uid://bhnhfefm4m87i"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_yrddj"] +[ext_resource type="Texture2D" uid="uid://d4h0i65n0dveo" path="res://resources/bullets/needle/1.svg" id="2_enod1"] +[ext_resource type="Script" uid="uid://whqgw065ifss" path="res://scripts/Contents/Bullets/Needle.gd" id="2_mjqpl"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_mjqpl"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_enod1") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Curve" id="Curve_kvg2u"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_n2a3y"] +curve = SubResource("Curve_kvg2u") + +[sub_resource type="Gradient" id="Gradient_ux5gl"] +colors = PackedColorArray(1, 0.47012484, 0, 1, 1, 0.9023062, 0.70387197, 1) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_ikerd"] +gradient = SubResource("Gradient_ux5gl") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3yvym"] +particle_flag_disable_z = true +emission_shape = 3 +emission_box_extents = Vector3(1, 40, 1) +angle_min = 1.0728835e-05 +angle_max = 360.00003 +spread = 15.0 +initial_velocity_min = -50.0 +initial_velocity_max = 50.0 +gravity = Vector3(0, 200, 0) +scale_max = 5.0 +color_initial_ramp = SubResource("GradientTexture1D_ikerd") +alpha_curve = SubResource("CurveTexture_n2a3y") + +[sub_resource type="Curve" id="Curve_enod1"] +_data = [Vector2(0, 0.4), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_mjqpl"] +curve = SubResource("Curve_enod1") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_enod1"] +particle_flag_disable_z = true +direction = Vector3(0, 1, 0) +spread = 0.0 +initial_velocity_min = 150.0 +initial_velocity_max = 150.0 +gravity = Vector3(0, 0, 0) +scale_min = 0.79999995 +scale_max = 0.79999995 +alpha_curve = SubResource("CurveTexture_mjqpl") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_enod1"] +size = Vector2(138, 8.765) + +[node name="Needle" instance=ExtResource("1_yrddj")] +script = ExtResource("2_mjqpl") +penerate = 1.0 +lifeTime = 4000.0 + +[node name="texture" parent="." index="0"] +position = Vector2(73, 0) +rotation = 1.5707964 +sprite_frames = SubResource("SpriteFrames_mjqpl") + +[node name="light" type="GPUParticles2D" parent="texture" index="1"] +z_index = -1 +position = Vector2(0, 34) +amount = 50 +preprocess = 1.0 +local_coords = true +process_material = SubResource("ParticleProcessMaterial_3yvym") + +[node name="trail" type="GPUParticles2D" parent="texture" index="2"] +z_index = -1 +texture = ExtResource("2_enod1") +local_coords = true +process_material = SubResource("ParticleProcessMaterial_enod1") + +[node name="hitbox" parent="." index="1"] +position = Vector2(67, 0) +shape = SubResource("RectangleShape2D_enod1") diff --git a/components/Bullets/OxygenFire.tscn b/components/Bullets/OxygenFire.tscn index bca37d0..a6ec9f1 100644 --- a/components/Bullets/OxygenFire.tscn +++ b/components/Bullets/OxygenFire.tscn @@ -146,7 +146,6 @@ penerate = 1.0 lifeTime = 1000.0 autoSpawnAnimation = true freeAfterSpawn = true -knockback = 10.0 [node name="animator" parent="texture" index="0"] libraries = { diff --git a/components/Bullets/Parrier.tscn b/components/Bullets/Parrier.tscn new file mode 100644 index 0000000..7bbafa3 --- /dev/null +++ b/components/Bullets/Parrier.tscn @@ -0,0 +1,65 @@ +[gd_scene format=3 uid="uid://brt2q316hrswe"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_57y3f"] +[ext_resource type="Script" uid="uid://bi7nde2rs0w4m" path="res://scripts/Contents/Bullets/Parrier.gd" id="2_li4th"] + +[sub_resource type="Animation" id="Animation_ksxds"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("%texture/..:parryRate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} + +[sub_resource type="Animation" id="Animation_li4th"] +resource_name = "spawn" +length = 0.3 +step = 0.01 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("%texture/..:parryRate") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0, 0), +"points": PackedFloat32Array(1, -0.25, 0, 0.1, 0, 0, -0.3, 0, 0, 0), +"times": PackedFloat32Array(0, 0.3) +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_k4ctn"] +_data = { +&"RESET": SubResource("Animation_ksxds"), +&"spawn": SubResource("Animation_li4th") +} + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_li4th"] +radius = 60.0 +height = 300.0 + +[node name="Parrier" unique_id=2089111975 instance=ExtResource("1_57y3f")] +script = ExtResource("2_li4th") +parryRate = 0.0 +displayName = "爪击" +baseDamage = 5.0 +penerate = 1.0 +autoSpawnAnimation = true +freeAfterSpawn = true + +[node name="texture" parent="." index="0" unique_id=162977358] +modulate = Color(1, 1, 1, 0) +scale = Vector2(0.8, 0.8) + +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_k4ctn") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +position = Vector2(150, 0) +rotation = 1.5707964 +shape = SubResource("CapsuleShape2D_li4th") diff --git a/components/Bullets/ParryBall.tscn b/components/Bullets/ParryBall.tscn new file mode 100644 index 0000000..43501f6 --- /dev/null +++ b/components/Bullets/ParryBall.tscn @@ -0,0 +1,61 @@ +[gd_scene load_steps=11 format=3 uid="uid://cnvaff2nrgj17"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_xeuh5"] +[ext_resource type="Texture2D" uid="uid://dk6basvgsbdqn" path="res://resources/bullets/parrier/Effect_ParryCounterPrepare8.png" id="2_3wdex"] +[ext_resource type="Script" uid="uid://6to3ptrfe6dr" path="res://scripts/Contents/Bullets/ParryBall.gd" id="2_cc0al"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_cc0al"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_3wdex") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Curve" id="Curve_cc0al"] +_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_la26q"] +curve = SubResource("Curve_cc0al") + +[sub_resource type="Curve" id="Curve_2gp61"] +_data = [Vector2(0.5, 0.7), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_yhjlb"] +curve = SubResource("Curve_2gp61") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_h6o5w"] +particle_flag_disable_z = true +angular_velocity_min = -200.00002 +angular_velocity_max = 199.99998 +gravity = Vector3(0, 0, 0) +scale_min = 0.5 +scale_max = 0.5 +scale_curve = SubResource("CurveTexture_yhjlb") +alpha_curve = SubResource("CurveTexture_la26q") + +[sub_resource type="CircleShape2D" id="CircleShape2D_3wdex"] +radius = 50.0 + +[node name="ParryBall" instance=ExtResource("1_xeuh5")] +script = ExtResource("2_cc0al") +baseDamage = 0.0 + +[node name="texture" parent="." index="0"] +scale = Vector2(0.5, 0.5) +sprite_frames = SubResource("SpriteFrames_cc0al") + +[node name="trail" type="GPUParticles2D" parent="texture" index="1"] +z_index = -1 +amount = 10 +texture = ExtResource("2_3wdex") +lifetime = 0.5 +process_material = SubResource("ParticleProcessMaterial_h6o5w") + +[node name="hitbox" parent="." index="1"] +shape = SubResource("CircleShape2D_3wdex") diff --git a/components/Bullets/PurpleCrystalSmall.tscn b/components/Bullets/PurpleCrystalSmall.tscn index 5be6d6c..6c5be2e 100644 --- a/components/Bullets/PurpleCrystalSmall.tscn +++ b/components/Bullets/PurpleCrystalSmall.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=6 format=3 uid="uid://c6wjncfsm2rxw"] +[gd_scene format=3 uid="uid://c6wjncfsm2rxw"] [ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_7tnrb"] [ext_resource type="Script" uid="uid://t1q1eq8fk0ro" path="res://scripts/Contents/Bullets/PurpleCrystal.gd" id="2_it0pa"] @@ -18,17 +18,18 @@ animations = [{ [sub_resource type="CircleShape2D" id="CircleShape2D_gdnkp"] radius = 5.0 -[node name="PurpleCrystalSmall" instance=ExtResource("1_7tnrb")] +[node name="PurpleCrystalSmall" unique_id=468411397 instance=ExtResource("1_7tnrb")] modulate = Color(1.5, 1.5, 1.5, 1) script = ExtResource("2_it0pa") displayName = "微型水晶" speed = 15.0 baseDamage = 1.0 +penerate = 0.25 lifeTime = 1000.0 -[node name="texture" parent="." index="0"] +[node name="texture" parent="." index="0" unique_id=162977358] scale = Vector2(0.6, 0.6) sprite_frames = SubResource("SpriteFrames_r86b3") -[node name="hitbox" parent="." index="1"] +[node name="hitbox" parent="." index="1" unique_id=175349408] shape = SubResource("CircleShape2D_gdnkp") diff --git a/components/Bullets/QKSword.tscn b/components/Bullets/QKSword.tscn new file mode 100644 index 0000000..5fe3a5e --- /dev/null +++ b/components/Bullets/QKSword.tscn @@ -0,0 +1,141 @@ +[gd_scene format=3 uid="uid://bhp1ru3rjwkbf"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1ke2b"] +[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_q2yg1"] +[ext_resource type="Script" uid="uid://chyrnrbgcudmk" path="res://scripts/Contents/Bullets/QKSword.gd" id="2_x26jp"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_x26jp"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_q2yg1") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Animation" id="Animation_x26jp"] +length = 0.001 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:scale:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/1/type = "bezier" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:scale:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/2/type = "bezier" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:rotation") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} +tracks/3/type = "bezier" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath(".:modulate:a") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) +} + +[sub_resource type="Animation" id="Animation_q2yg1"] +resource_name = "spawn" +step = 0.1 +tracks/0/type = "bezier" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:scale:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"handle_modes": PackedInt32Array(0, 2), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1.5, -0.16666667, 0, 0, 0), +"times": PackedFloat32Array(0, 1) +} +tracks/1/type = "bezier" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:scale:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"handle_modes": PackedInt32Array(2, 2), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1.5, -0.16666667, 0, 0, 0), +"times": PackedFloat32Array(0, 1) +} +tracks/2/type = "bezier" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath(".:rotation") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"handle_modes": PackedInt32Array(2, 0), +"points": PackedFloat32Array(-4.71, -0.25, 0, 0.25, 0, 0.78, -0.15, 0, 0, 0), +"times": PackedFloat32Array(0, 1) +} +tracks/3/type = "bezier" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath(".:modulate:a") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"handle_modes": PackedInt32Array(2, 2), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.16666667, 0, 0, 0), +"times": PackedFloat32Array(0, 1) +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_evtlt"] +_data = { +&"RESET": SubResource("Animation_x26jp"), +&"spawn": SubResource("Animation_q2yg1") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_q2yg1"] +size = Vector2(146, 26) + +[node name="QKSword" unique_id=1066937094 instance=ExtResource("1_1ke2b")] +script = ExtResource("2_x26jp") +displayName = "乾坤剑" +speed = 20.0 +baseDamage = 25.0 +penerate = 1.0 +penerateDamageReduction = 0.2 +lifeTime = 3000.0 +autoSpawnAnimation = true + +[node name="texture" parent="." index="0" unique_id=162977358] +modulate = Color(1, 1, 1, 0) +scale = Vector2(1e-05, 1e-05) +sprite_frames = SubResource("SpriteFrames_x26jp") + +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_evtlt") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +shape = SubResource("RectangleShape2D_q2yg1") diff --git a/components/Bullets/QKSwordHandler.tscn b/components/Bullets/QKSwordHandler.tscn new file mode 100644 index 0000000..b215efb --- /dev/null +++ b/components/Bullets/QKSwordHandler.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=4 format=3 uid="uid://cocn5lqxetw2u"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_ixcon"] +[ext_resource type="Script" uid="uid://cmph2bim5oro5" path="res://scripts/Contents/Bullets/QKSwordHandler.gd" id="2_y2oc8"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ixcon"] +radius = 50.0 + +[node name="QKSwordHandler" instance=ExtResource("1_ixcon")] +script = ExtResource("2_y2oc8") + +[node name="hitbox" parent="." index="1"] +shape = SubResource("CircleShape2D_ixcon") diff --git a/components/Bullets/SCBlock.tscn b/components/Bullets/SCBlock.tscn new file mode 100644 index 0000000..541d056 --- /dev/null +++ b/components/Bullets/SCBlock.tscn @@ -0,0 +1,52 @@ +[gd_scene format=3 uid="uid://oq2j018das8d"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_ceess"] +[ext_resource type="Texture2D" uid="uid://b84vn2kmvsrhm" path="res://resources/bullets/scblock/0.png" id="2_78ubb"] +[ext_resource type="Script" uid="uid://cek16mji13xpe" path="res://scripts/Contents/Bullets/SCBlock.gd" id="2_brae2"] + +[sub_resource type="Curve" id="Curve_brae2"] +_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_m2ljf"] +curve = SubResource("Curve_brae2") + +[sub_resource type="Curve" id="Curve_m2ljf"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.7), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_bgwsv"] +curve = SubResource("Curve_m2ljf") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_brae2"] +particle_flag_disable_z = true +direction = Vector3(-1, 0, 0) +spread = 0.0 +initial_velocity_min = 500.0 +initial_velocity_max = 500.0 +gravity = Vector3(0, 0, 0) +scale_curve = SubResource("CurveTexture_bgwsv") +alpha_curve = SubResource("CurveTexture_m2ljf") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_brae2"] +size = Vector2(120, 32) + +[node name="SCBlock" unique_id=5571707 instance=ExtResource("1_ceess")] +script = ExtResource("2_brae2") +speed = 1.0 +baseDamage = 5.0 +lifeTime = 2000.0 + +[node name="static" type="Sprite2D" parent="texture" parent_id_path=PackedInt32Array(162977358) index="2" unique_id=1262983065] +scale = Vector2(0.3, 0.3) +texture = ExtResource("2_78ubb") + +[node name="trail" type="GPUParticles2D" parent="texture/static" index="0" unique_id=1828495322] +z_index = -1 +amount = 7 +texture = ExtResource("2_78ubb") +local_coords = true +process_material = SubResource("ParticleProcessMaterial_brae2") + +[node name="hitbox" parent="." index="1" unique_id=175349408] +shape = SubResource("RectangleShape2D_brae2") diff --git a/components/Bullets/VolcanoShadow.tscn b/components/Bullets/VolcanoShadow.tscn index 0276969..606e428 100644 --- a/components/Bullets/VolcanoShadow.tscn +++ b/components/Bullets/VolcanoShadow.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=8 format=3 uid="uid://doytyuk72vr74"] +[gd_scene format=3 uid="uid://doytyuk72vr74"] [ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_4oiyn"] [ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_668mx"] @@ -6,86 +6,32 @@ [sub_resource type="Animation" id="Animation_i7b6y"] length = 0.001 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("static:modulate") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Color(1, 1, 1, 1)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("static:scale") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(1, 1)] -} - -[sub_resource type="Animation" id="Animation_668mx"] -resource_name = "spawn" -step = 0.05 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("static:modulate") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.1, 0.90000004, 1), -"transitions": PackedFloat32Array(1, 1, 1, 1), -"update": 0, -"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.5), Color(1, 1, 1, 0.5), Color(1, 1, 1, 0)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("static:scale") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0, 0.1, 1), -"transitions": PackedFloat32Array(1, 1, 1), -"update": 0, -"values": [Vector2(0, 0), Vector2(1.5, 1.5), Vector2(0, 0)] -} [sub_resource type="AnimationLibrary" id="AnimationLibrary_i7b6y"] _data = { -&"RESET": SubResource("Animation_i7b6y"), -&"spawn": SubResource("Animation_668mx") +&"RESET": SubResource("Animation_i7b6y") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_668mx"] -size = Vector2(76, 12) +size = Vector2(192, 50) -[node name="VolcanoShadow" instance=ExtResource("1_4oiyn")] +[node name="VolcanoShadow" unique_id=1512282051 instance=ExtResource("1_4oiyn")] script = ExtResource("2_i7b6y") speed = 25.0 -penerate = 0.35 -penerateDamageReduction = 0.2 -autoSpawnAnimation = true -freeAfterSpawn = true +penerate = 0.85 +penerateDamageReduction = 0.1 +lifeTime = 2000.0 -[node name="texture" parent="." index="0"] +[node name="texture" parent="." index="0" unique_id=162977358] rotation = 0.7853982 -[node name="animator" parent="texture" index="0"] -libraries = { -&"": SubResource("AnimationLibrary_i7b6y") -} +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_i7b6y") -[node name="static" type="Sprite2D" parent="texture" index="1"] +[node name="static" type="Sprite2D" parent="texture" index="1" unique_id=1656204664] +modulate = Color(1, 1, 1, 0.5) +scale = Vector2(2, 2) texture = ExtResource("2_668mx") -[node name="hitbox" parent="." index="1"] +[node name="hitbox" parent="." index="1" unique_id=175349408] shape = SubResource("RectangleShape2D_668mx") diff --git a/components/Bullets/WhiteSoul.tscn b/components/Bullets/WhiteSoul.tscn index 2e4646e..75788fd 100644 --- a/components/Bullets/WhiteSoul.tscn +++ b/components/Bullets/WhiteSoul.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=10 format=3 uid="uid://gnenrlcspjuq"] +[gd_scene format=3 uid="uid://gnenrlcspjuq"] [ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_k41ea"] [ext_resource type="Script" uid="uid://iylhd18nf5a1" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"] @@ -15,6 +15,38 @@ animations = [{ "speed": 5.0 }] +[sub_resource type="Animation" id="Animation_b8ukb"] +resource_name = "destroy" +length = 0.5 +step = 0.1 + +[sub_resource type="Animation" id="Animation_7gepi"] +resource_name = "loop" +loop_mode = 1 +step = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 6.28319] +} + +[sub_resource type="Animation" id="Animation_vrtf3"] +resource_name = "spawn" + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_tinfk"] +_data = { +&"destroy": SubResource("Animation_b8ukb"), +&"loop": SubResource("Animation_7gepi"), +&"spawn": SubResource("Animation_vrtf3") +} + [sub_resource type="Curve" id="Curve_r03vp"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 @@ -41,18 +73,22 @@ scale_max = 0.8 scale_curve = SubResource("CurveTexture_7ga5a") alpha_curve = SubResource("CurveTexture_bd63g") -[node name="WhiteSoul" instance=ExtResource("1_k41ea")] +[node name="WhiteSoul" unique_id=1863464355 instance=ExtResource("1_k41ea")] texture_filter = 1 script = ExtResource("2_ld7n7") displayName = "怪物灵魂" speed = 20.0 +penerate = 0.5 autoDestroyOnHitMap = false -[node name="texture" parent="." index="0"] +[node name="texture" parent="." index="0" unique_id=162977358] rotation = -1.5708 sprite_frames = SubResource("SpriteFrames_3yyb4") -[node name="trail" type="GPUParticles2D" parent="texture" index="1"] +[node name="animator" parent="texture" index="0" unique_id=1114087117] +libraries/ = SubResource("AnimationLibrary_tinfk") + +[node name="trail" type="GPUParticles2D" parent="texture" index="1" unique_id=1079331435] amount = 10 texture = ExtResource("2_mqva0") preprocess = 1.0 diff --git a/components/Bullets/Wood.tscn b/components/Bullets/Wood.tscn new file mode 100644 index 0000000..ad1e307 --- /dev/null +++ b/components/Bullets/Wood.tscn @@ -0,0 +1,168 @@ +[gd_scene format=3 uid="uid://jmpm68e3um3k"] + +[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_yfmqu"] +[ext_resource type="Script" uid="uid://bkopn3gee3qp1" path="res://scripts/Contents/Bullets/Wood.gd" id="2_f5eiv"] +[ext_resource type="Texture2D" uid="uid://bols4gt28y3a" path="res://resources/bullets/wood/wood.png" id="3_dol0b"] +[ext_resource type="AudioStream" uid="uid://lwsltsv0tk0t" path="res://resources/sounds/effect/xiangkan.wav" id="4_7fjhq"] +[ext_resource type="Texture2D" uid="uid://chn486hoa86bs" path="res://resources/bullets/wood/mother.png" id="4_dth5r"] +[ext_resource type="Texture2D" uid="uid://dp6memu16bc7b" path="res://resources/bullets/wood/daoli.png" id="5_8j03k"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_dth5r"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_dol0b") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="Animation" id="Animation_7i45i"] +resource_name = "destroy" +length = 0.5 +step = 0.1 + +[sub_resource type="Animation" id="Animation_vvrml"] +resource_name = "loop" +loop_mode = 1 +step = 0.1 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [0.0, 6.28319] +} + +[sub_resource type="Animation" id="Animation_7cf0r"] +resource_name = "spawn" + +[sub_resource type="Animation" id="Animation_0q72p"] +resource_name = "xiangkan" +length = 2.0 +step = 0.1 +tracks/0/type = "audio" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("audio") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"clips": [{ +"end_offset": 0.0, +"start_offset": 0.0, +"stream": ExtResource("4_7fjhq") +}], +"times": PackedFloat32Array(0) +} +tracks/0/use_blend = true + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_vaf4v"] +_data = { +&"destroy": SubResource("Animation_7i45i"), +&"loop": SubResource("Animation_vvrml"), +&"spawn": SubResource("Animation_7cf0r"), +&"xiangkan": SubResource("Animation_0q72p") +} + +[sub_resource type="Curve" id="Curve_dol0b"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 4 + +[sub_resource type="CurveTexture" id="CurveTexture_dth5r"] +curve = SubResource("Curve_dol0b") + +[sub_resource type="Curve" id="Curve_8j03k"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_7fjhq"] +curve = SubResource("Curve_8j03k") + +[sub_resource type="Gradient" id="Gradient_7i45i"] +colors = 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+}, { +"duration": 1.0, +"texture": ExtResource("9_dkwch") +}, { +"duration": 1.0, +"texture": ExtResource("10_paddf") +}, { +"duration": 1.0, +"texture": null +}], +"loop": false, +"name": &"default", +"speed": 20.0 +}] + +[node name="YeeA" instance=ExtResource("1_cpy11")] + +[node name="texture" parent="." index="0"] +sprite_frames = SubResource("SpriteFrames_qmfl0") +frame = 9 +frame_progress = 1.0 diff --git a/components/Characters/CyberCat.tscn b/components/Characters/CyberCat.tscn new file mode 100644 index 0000000..8baa0b4 --- /dev/null +++ b/components/Characters/CyberCat.tscn @@ -0,0 +1,36 @@ +[gd_scene format=3 uid="uid://47ek7kev66gj"] + +[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_afsds"] +[ext_resource type="Script" uid="uid://cnqdjw7i7noxk" path="res://scripts/Contents/Characters/CyberCat.gd" id="2_afsds"] +[ext_resource type="Texture2D" uid="uid://d1ajua4r4tn2k" path="res://resources/characters/cybercat/cybercat.png" id="3_afsds"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_vkls3"] +animations = [{ +"frames": [], +"loop": true, +"name": &"idle", +"speed": 5.0 +}, { +"frames": [], +"loop": true, +"name": &"walk", +"speed": 5.0 +}] + +[node name="CyberCat" unique_id=1689157073 instance=ExtResource("1_afsds")] +script = ExtResource("2_afsds") +displayName = "赛博猫猫" +drops = Array[int]([0, 1]) +dropCounts = Array[Vector2]([Vector2(50, 60), Vector2(10, 15)]) +metadata/_edit_vertical_guides_ = [200.0] + +[node name="texture" parent="." index="3"] +sprite_frames = SubResource("SpriteFrames_vkls3") + +[node name="staticBackground" parent="texture" index="0"] +position = Vector2(0, -10) +scale = Vector2(0.37199643, 0.37199643) +texture = ExtResource("3_afsds") + +[node name="statebar" parent="." index="4"] +position = Vector2(0, -135) diff --git a/components/Characters/Deepsea.tscn b/components/Characters/Deepsea.tscn new file mode 100644 index 0000000..8e2d7c7 --- /dev/null +++ b/components/Characters/Deepsea.tscn @@ -0,0 +1,46 @@ +[gd_scene format=3 uid="uid://nl5h1vcfnn60"] + +[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_g8my0"] +[ext_resource type="Script" uid="uid://be0o0iwf26hvx" path="res://scripts/Contents/Characters/Deepsea.gd" id="2_1qdp4"] +[ext_resource type="Texture2D" uid="uid://c6kpcsu1yohak" path="res://resources/characters/deepsea/0.png" id="2_5y3f7"] +[ext_resource type="AudioStream" uid="uid://b5tswrcvrd3js" path="res://resources/sounds/effect/sddl.wav" id="3_hk3hc"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_5y3f7"] +animations = [{ +"frames": [], +"loop": true, +"name": &"idle", +"speed": 5.0 +}, { +"frames": [], +"loop": true, +"name": &"walk", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_1qdp4"] +size = Vector2(165, 349) + +[node name="Deepsea" unique_id=1544856335 instance=ExtResource("1_g8my0")] +script = ExtResource("2_1qdp4") +displayName = "深海" +drops = Array[int]([0, 1]) +dropCounts = Array[Vector2]([Vector2(40, 80), Vector2(30, 60)]) + +[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="7" unique_id=1216852444] +stream = ExtResource("3_hk3hc") +volume_db = 5.0 + +[node name="texture" parent="." index="3"] +sprite_frames = SubResource("SpriteFrames_5y3f7") + +[node name="staticBackground" parent="texture" index="0"] +position = Vector2(0, -131) +texture = ExtResource("2_5y3f7") + +[node name="hitbox" parent="texture/hurtbox" index="0"] +position = Vector2(-20.5, -123.5) +shape = SubResource("RectangleShape2D_1qdp4") + +[node name="statebar" parent="." index="4"] +position = Vector2(0, -386) diff --git a/components/Characters/Kernyr.tscn b/components/Characters/Kernyr.tscn new file mode 100644 index 0000000..7b4880a --- /dev/null +++ b/components/Characters/Kernyr.tscn @@ -0,0 +1,43 @@ +[gd_scene format=3 uid="uid://dt3xviil00bw4"] + +[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_bha5j"] +[ext_resource type="Script" uid="uid://m28dwfwmmhmh" path="res://scripts/Contents/Characters/Kernyr.gd" id="2_vkls3"] +[ext_resource type="Texture2D" uid="uid://bsffob0n8pgy6" path="res://resources/characters/kernyr/koshino.png" id="3_vkls3"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_vkls3"] +animations = [{ +"frames": [], +"loop": true, +"name": &"idle", +"speed": 5.0 +}, { +"frames": [], +"loop": true, +"name": &"walk", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_vkls3"] +size = Vector2(190, 190) + +[node name="Kernyr" unique_id=2092386193 instance=ExtResource("1_bha5j")] +script = ExtResource("2_vkls3") +displayName = "KOSHINO" +drops = Array[int]([0, 1]) +dropCounts = Array[Vector2]([Vector2(30, 50), Vector2(20, 40)]) +appleCount = Vector2i(2, 5) + +[node name="texture" parent="." index="3"] +sprite_frames = SubResource("SpriteFrames_vkls3") + +[node name="staticBackground" parent="texture" index="0"] +position = Vector2(0, -46) +scale = Vector2(0.399, 0.399) +texture = ExtResource("3_vkls3") + +[node name="hitbox" parent="texture/hurtbox" index="0"] +position = Vector2(0, -46) +shape = SubResource("RectangleShape2D_vkls3") + +[node name="statebar" parent="." index="4"] +position = Vector2(0, -213) diff --git a/components/Characters/MTY.tscn b/components/Characters/MTY.tscn index f53a3a4..1f3d8e6 100644 --- a/components/Characters/MTY.tscn +++ b/components/Characters/MTY.tscn @@ -1,9 +1,15 @@ -[gd_scene load_steps=8 format=3 uid="uid://b5ysxff1ujv4l"] +[gd_scene format=3 uid="uid://b5ysxff1ujv4l"] [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_8og84"] [ext_resource type="Script" uid="uid://b80jr04qpitly" path="res://scripts/Contents/Characters/MTY.gd" id="2_hjlm2"] -[ext_resource type="Texture2D" uid="uid://b710rxx6yq2x1" path="res://resources/characters/bird/tera-a.svg" id="3_gxm04"] -[ext_resource type="Texture2D" uid="uid://cmmvtcahw5y5e" path="res://resources/characters/bird/tera-d.svg" id="4_ndje2"] +[ext_resource type="Texture2D" uid="uid://54vaedgxog4i" path="res://resources/characters/bear/bear-walk-h.svg" id="3_8xxno"] +[ext_resource type="Texture2D" uid="uid://cmapkmo8ck3g7" path="res://resources/characters/bear/bear-walk-a.svg" id="4_l1n2d"] +[ext_resource type="Texture2D" uid="uid://b8j8ee5jrcdlq" path="res://resources/characters/bear/bear-walk-b.svg" id="5_l3wi2"] +[ext_resource type="Texture2D" uid="uid://olok886lpghg" path="res://resources/characters/bear/bear-walk-c.svg" id="6_6o5k1"] +[ext_resource type="Texture2D" uid="uid://xka0dvhh8hhq" path="res://resources/characters/bear/bear-walk-d.svg" id="7_15shm"] +[ext_resource type="Texture2D" uid="uid://vm1drbho5j4t" path="res://resources/characters/bear/bear-walk-e.svg" id="8_vlc6w"] +[ext_resource type="Texture2D" uid="uid://c46b6dsltjglj" path="res://resources/characters/bear/bear-walk-f.svg" id="9_fbcw4"] +[ext_resource type="Texture2D" uid="uid://vaglbapaj4e0" path="res://resources/characters/bear/bear-walk-g.svg" id="10_0ftal"] [sub_resource type="SpriteFrames" id="SpriteFrames_gxm04"] animations = [{ @@ -22,7 +28,7 @@ animations = [{ animations = [{ "frames": [{ "duration": 1.0, -"texture": ExtResource("3_gxm04") +"texture": ExtResource("3_8xxno") }], "loop": true, "name": &"idle", @@ -30,22 +36,40 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("3_gxm04") +"texture": ExtResource("4_l1n2d") }, { "duration": 1.0, -"texture": ExtResource("4_ndje2") +"texture": ExtResource("5_l3wi2") +}, { +"duration": 1.0, +"texture": ExtResource("6_6o5k1") +}, { +"duration": 1.0, +"texture": ExtResource("7_15shm") +}, { +"duration": 1.0, +"texture": ExtResource("8_vlc6w") +}, { +"duration": 1.0, +"texture": ExtResource("9_fbcw4") +}, { +"duration": 1.0, +"texture": ExtResource("10_0ftal") +}, { +"duration": 1.0, +"texture": ExtResource("3_8xxno") }], "loop": true, "name": &"walk", -"speed": 0.5 +"speed": 10.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_fdkbo"] -size = Vector2(138, 181) +size = Vector2(232, 149) -[node name="MTY" instance=ExtResource("1_8og84")] +[node name="MTY" unique_id=1673957637 instance=ExtResource("1_8og84")] script = ExtResource("2_hjlm2") -displayName = "猫头鹰" +displayName = "狗熊宝宝" drops = Array[int]([0, 1, 3]) dropCounts = Array[Vector2]([Vector2(3, 6), Vector2(2, 4), Vector2(1, 3)]) useStatic = true @@ -60,13 +84,14 @@ scale = Vector2(0.23718655, 0.23718655) [node name="staticAnimation" parent="texture" index="1"] position = Vector2(0, -27) -scale = Vector2(1.42485, 1.42485) +scale = Vector2(1.1823181, 1.1823181) sprite_frames = SubResource("SpriteFrames_hjlm2") -animation = &"idle" +animation = &"walk" +frame_progress = 0.5124606 [node name="hitbox" parent="texture/hurtbox" index="0"] position = Vector2(0, -26.5) shape = SubResource("RectangleShape2D_fdkbo") [node name="statebar" parent="." index="4"] -position = Vector2(0, -199) +position = Vector2(0, -195) diff --git a/components/Characters/Rooster.tscn b/components/Characters/Rooster.tscn index f6ff70e..5227a71 100644 --- a/components/Characters/Rooster.tscn +++ b/components/Characters/Rooster.tscn @@ -1,9 +1,8 @@ -[gd_scene load_steps=21 format=3 uid="uid://dky8574uqc18r"] +[gd_scene format=3 uid="uid://dky8574uqc18r"] [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"] [ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"] -[ext_resource type="PackedScene" uid="uid://dqywctcj4y2xi" path="res://components/Weapons/Cogwheel.tscn" id="3_da2ca"] -[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="4_0omr3"] +[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_da2ca"] [ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"] [ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"] [ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"] @@ -86,24 +85,14 @@ animations = [{ [sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"] radius = 61.204575 -[node name="Rooster" instance=ExtResource("1_e5pl8")] +[node name="Rooster" unique_id=1711205167 instance=ExtResource("1_e5pl8")] script = ExtResource("2_oqdqd") -defaultCooldownUnit = null -isBoss = null displayName = "公鸡" -sprintMultiplier = null -drops = null -dropCounts = null -appleCount = null -level = null -currentInvinsible = null useStatic = true -hurtAudioRate = null -health = null metadata/_edit_horizontal_guides_ = [-188.0] metadata/_edit_vertical_guides_ = [71.0] -[node name="chargeParticle" type="GPUParticles2D" parent="." index="0"] +[node name="chargeParticle" type="GPUParticles2D" parent="." index="0" unique_id=1592717470] unique_name_in_owner = true position = Vector2(0, -54) amount = 100 @@ -112,9 +101,8 @@ process_material = SubResource("ParticleProcessMaterial_joj4g") [node name="weaponStore" parent="." index="2"] process_mode = 4 -[node name="Cogwheel" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")] - -[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("4_0omr3")] +[node name="PurpleCrystal" parent="weaponStore" index="0" unique_id=839753399 instance=ExtResource("3_da2ca")] +debugRebuild = false [node name="sprint" parent="sounds" index="0"] stream = ExtResource("4_66s6c") @@ -142,7 +130,7 @@ animation = &"idle" position = Vector2(8, -28) shape = SubResource("CircleShape2D_h1v0q") -[node name="normal" type="Node2D" parent="texture/weapons" index="0"] +[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=1939030218] position = Vector2(56, -69) [node name="statebar" parent="." index="5" node_paths=PackedStringArray("entity")] diff --git a/components/Characters/Yee.tscn b/components/Characters/Yee.tscn new file mode 100644 index 0000000..130fbc1 --- /dev/null +++ b/components/Characters/Yee.tscn @@ -0,0 +1,208 @@ +[gd_scene load_steps=46 format=3 uid="uid://deuuv6qc280ih"] + +[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_wh51a"] +[ext_resource type="Texture2D" uid="uid://ckqcfw4i35py" path="res://resources/characters/yee/sprint/HoHoYee_Run00.png" id="2_gv83w"] +[ext_resource type="Texture2D" uid="uid://b2yt10s6lu8mk" path="res://resources/characters/yee/attackABC/HoHoYee_AttackABC0.png" id="2_yfr3w"] +[ext_resource type="Texture2D" uid="uid://6qsnb3ml3xbc" path="res://resources/characters/yee/sprint/HoHoYee_Run01.png" id="3_5yw3g"] +[ext_resource type="Texture2D" uid="uid://celhe8x4pwgmu" path="res://resources/characters/yee/attackABC/HoHoYee_AttackABC1.png" id="3_aoevj"] +[ext_resource type="Texture2D" uid="uid://d1r7p44oqum0t" path="res://resources/characters/yee/attackABC/HoHoYee_AttackABC2.png" id="4_m66g8"] +[ext_resource type="Texture2D" uid="uid://ci4u1c6gpfqta" path="res://resources/characters/yee/sprint/HoHoYee_Run02.png" id="4_o3sg0"] +[ext_resource type="Texture2D" uid="uid://bk1usifqftlr" path="res://resources/characters/yee/attackABC/HoHoYee_AttackABC3.png" id="5_8tu14"] +[ext_resource type="Texture2D" uid="uid://jt50a681vqtu" path="res://resources/characters/yee/sprint/HoHoYee_Run03.png" id="5_n3g6e"] +[ext_resource type="Texture2D" uid="uid://djccs5jfrwkdh" path="res://resources/characters/yee/sprint/HoHoYee_Run04.png" id="6_01m6o"] +[ext_resource type="Texture2D" uid="uid://wtqhgh328pdc" 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ExtResource("3_aoevj") +}, { +"duration": 1.0, +"texture": ExtResource("4_m66g8") +}, { +"duration": 1.0, +"texture": ExtResource("5_8tu14") +}, { +"duration": 1.0, +"texture": ExtResource("6_4y8hg") +}, { +"duration": 1.0, +"texture": ExtResource("7_8yegl") +}, { +"duration": 1.0, +"texture": ExtResource("8_ypsr3") +}, { +"duration": 1.0, +"texture": ExtResource("9_wh73l") +}, { +"duration": 1.0, +"texture": ExtResource("10_5e8ud") +}, { +"duration": 1.0, +"texture": ExtResource("11_62jbb") +}, { +"duration": 1.0, +"texture": ExtResource("12_1t5io") +}, { +"duration": 1.0, +"texture": ExtResource("13_bl4jg") +}, { +"duration": 1.0, +"texture": ExtResource("14_g3wlu") +}, { +"duration": 1.0, +"texture": ExtResource("15_icwwu") +}, { +"duration": 1.0, +"texture": ExtResource("16_dgqcn") +}, { +"duration": 1.0, +"texture": ExtResource("17_ge8p2") +}, { +"duration": 1.0, +"texture": ExtResource("18_0pmyp") +}, { +"duration": 1.0, +"texture": ExtResource("19_d3es8") +}, { +"duration": 1.0, 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ExtResource("4_o3sg0") +}, { +"duration": 1.0, +"texture": ExtResource("5_n3g6e") +}, { +"duration": 1.0, +"texture": ExtResource("6_01m6o") +}, { +"duration": 1.0, +"texture": ExtResource("7_rj8hr") +}, { +"duration": 1.0, +"texture": ExtResource("8_dswli") +}, { +"duration": 1.0, +"texture": ExtResource("9_y8gqw") +}, { +"duration": 1.0, +"texture": ExtResource("10_urdmf") +}, { +"duration": 1.0, +"texture": ExtResource("11_3sanw") +}, { +"duration": 1.0, +"texture": ExtResource("12_ydlos") +}, { +"duration": 1.0, +"texture": ExtResource("13_qa4pg") +}], +"loop": true, +"name": &"walk", +"speed": 20.0 +}] + +[node name="Yee" instance=ExtResource("1_wh51a")] + +[node name="texture" parent="." index="3"] +position = Vector2(0, -112) +sprite_frames = SubResource("SpriteFrames_g1wyq") +animation = &"attackABC" +frame_progress = 0.2732867 + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="texture" index="0"] +position = Vector2(286, 2) +scale = Vector2(0.69, 0.69) +sprite_frames = ExtResource("44_arrgg") +frame = 11 +frame_progress = 0.95352054 + +[node name="statebar" parent="." index="4"] +position = Vector2(0, -246) diff --git a/components/Effects/Danger.tscn b/components/Effects/Danger.tscn new file mode 100644 index 0000000..85e8977 --- /dev/null +++ b/components/Effects/Danger.tscn @@ -0,0 +1,130 @@ +[gd_scene format=3 uid="uid://ckf0a3lud88tq"] + +[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_oasek"] +[ext_resource type="Texture2D" uid="uid://bwc20hfm5jv8o" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper413.png" id="2_56n4r"] +[ext_resource type="AudioStream" uid="uid://g2j01jf3kap8" path="res://resources/sounds/effect/Flash2.ogg" id="2_agkww"] +[ext_resource type="Texture2D" uid="uid://bwtxy88f2hq7v" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper414.png" id="3_agkww"] +[ext_resource type="Texture2D" uid="uid://dexx7re4jsqex" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper1200.png" id="4_rvrve"] +[ext_resource type="Texture2D" uid="uid://dd67ngjhh10ku" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper1201.png" id="5_p01e2"] +[ext_resource type="Texture2D" uid="uid://chkv28f044rwb" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper1202.png" id="6_jaajp"] +[ext_resource type="Texture2D" uid="uid://e3v0u34fvig4" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper1203.png" id="7_lvgcl"] +[ext_resource type="Texture2D" uid="uid://c4k1m2mtwejwk" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper1204.png" id="8_dww55"] +[ext_resource type="Texture2D" uid="uid://c5gkd05tb32u8" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper1205.png" id="9_gwi08"] +[ext_resource type="Texture2D" uid="uid://mo0gjwh5amev" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper1206.png" id="10_qnlj8"] + +[sub_resource type="Animation" id="Animation_agkww"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("%texture:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("%texture:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_rvrve"] +resource_name = "spawn" +length = 0.7 +step = 0.05 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("%texture:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0.45, 0.7), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(1, 1), Vector2(0, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("%texture:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0.45, 0.7), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_p01e2"] +_data = { +&"RESET": SubResource("Animation_agkww"), +&"spawn": SubResource("Animation_rvrve") +} + +[sub_resource type="SpriteFrames" id="SpriteFrames_cau5v"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_56n4r") +}, { +"duration": 1.0, +"texture": ExtResource("3_agkww") +}, { +"duration": 1.0, +"texture": ExtResource("4_rvrve") +}, { +"duration": 1.0, +"texture": ExtResource("5_p01e2") +}, { +"duration": 1.0, +"texture": ExtResource("6_jaajp") +}, { +"duration": 1.0, +"texture": ExtResource("7_lvgcl") +}, { +"duration": 1.0, +"texture": ExtResource("8_dww55") +}, { +"duration": 1.0, +"texture": ExtResource("9_gwi08") +}, { +"duration": 1.0, +"texture": ExtResource("10_qnlj8") +}, { +"duration": 1.0, +"texture": ExtResource("10_qnlj8") +}], +"loop": false, +"name": &"spawn", +"speed": 20.0 +}] + +[node name="Danger" unique_id=609847951 instance=ExtResource("1_oasek")] +scale = Vector2(0.75, 0.75) +spawnSound = "spawn" +spawnAnimation = "spawn" +spawnTexture = "spawn" + +[node name="spawn" parent="sounds" index="0"] +stream = ExtResource("2_agkww") + +[node name="animator" parent="stage" index="0"] +libraries/ = SubResource("AnimationLibrary_p01e2") + +[node name="texture" parent="stage" index="1"] +sprite_frames = SubResource("SpriteFrames_cau5v") +frame = 9 +frame_progress = 1.0 diff --git a/components/Effects/DangerAttackStar.tscn b/components/Effects/DangerAttackStar.tscn new file mode 100644 index 0000000..cdafb3d --- /dev/null +++ b/components/Effects/DangerAttackStar.tscn @@ -0,0 +1,114 @@ +[gd_scene format=3 uid="uid://bog4t1abiv5sb"] + +[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_7hx85"] +[ext_resource type="AudioStream" uid="uid://b3jn85pkl143b" path="res://resources/sounds/effect/Flash1.ogg" id="2_kdi56"] +[ext_resource type="Texture2D" uid="uid://dvgykwd8doqad" path="res://resources/effects/star4/Effect_Danger0.png" id="3_31urn"] +[ext_resource type="Texture2D" uid="uid://ww2v4a6iucv3" path="res://resources/effects/star4/Effect_Danger1.png" id="4_88mlx"] +[ext_resource type="Texture2D" uid="uid://bi818isgqxuek" path="res://resources/effects/star4/Effect_Danger2.png" id="5_b42y7"] +[ext_resource type="Texture2D" uid="uid://ba7q3mq6rxjxy" path="res://resources/effects/star4/Effect_Danger3.png" id="6_hftyt"] +[ext_resource type="Texture2D" uid="uid://c7i5eeffpeoxb" path="res://resources/effects/star4/Effect_Danger4.png" id="7_7i5jk"] +[ext_resource type="Texture2D" uid="uid://susqpw4ttmd1" path="res://resources/effects/star4/Effect_Danger5.png" id="8_aukuc"] + +[sub_resource type="Animation" id="Animation_bvpak"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("texture:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(1, 1)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("texture:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Color(1, 1, 1, 1)] +} + +[sub_resource type="Animation" id="Animation_chtue"] +resource_name = "spawn" +length = 0.4 +step = 0.04 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("texture:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0.24, 0.4), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(0.5, 0.5), Vector2(0, 0)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("texture:modulate") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0.24, 0.4), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_fuos2"] +_data = { +&"RESET": SubResource("Animation_bvpak"), +&"spawn": SubResource("Animation_chtue") +} + +[sub_resource type="SpriteFrames" id="SpriteFrames_ldh0a"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_31urn") +}, { +"duration": 1.0, +"texture": ExtResource("4_88mlx") +}, { +"duration": 1.0, +"texture": ExtResource("5_b42y7") +}, { +"duration": 1.0, +"texture": ExtResource("6_hftyt") +}, { +"duration": 1.0, +"texture": ExtResource("7_7i5jk") +}, { +"duration": 1.0, +"texture": ExtResource("8_aukuc") +}], +"loop": false, +"name": &"spawn", +"speed": 20.0 +}] + +[node name="DangerAttackStar" unique_id=1065258878 instance=ExtResource("1_7hx85")] +spawnSound = "spawn" +spawnAnimation = "spawn" +spawnTexture = "spawn" + +[node name="spawn" parent="sounds" index="0"] +stream = ExtResource("2_kdi56") + +[node name="animator" parent="stage" index="0"] +libraries/ = SubResource("AnimationLibrary_fuos2") + +[node name="texture" parent="stage" index="1"] +sprite_frames = SubResource("SpriteFrames_ldh0a") +frame = 5 +frame_progress = 1.0 diff --git a/components/Effects/Dustdown.tscn b/components/Effects/Dustdown.tscn new file mode 100644 index 0000000..5c34927 --- /dev/null +++ b/components/Effects/Dustdown.tscn @@ -0,0 +1,57 @@ +[gd_scene load_steps=12 format=3 uid="uid://bu0uy17pacv6n"] + +[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_1cfxs"] +[ext_resource type="AudioStream" uid="uid://dfn8gusfga5m0" path="res://resources/sounds/effect/Low Squeak.wav" id="2_30wog"] + +[sub_resource type="Curve" id="Curve_1cfxs"] +_data = [Vector2(0.8, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_30wog"] +curve = SubResource("Curve_1cfxs") + +[sub_resource type="Gradient" id="Gradient_1cfxs"] +colors = PackedColorArray(1, 0.47012484, 0, 1, 1, 0.9023062, 0.70387197, 1) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_30wog"] +gradient = SubResource("Gradient_1cfxs") + +[sub_resource type="Curve" id="Curve_30wog"] +_limits = [0.0, 100.0, 0.0, 1.0] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 100), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_nreia"] +curve = SubResource("Curve_30wog") + +[sub_resource type="Curve" id="Curve_nreia"] +_data = [Vector2(0.8, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_j1fl3"] +curve = SubResource("Curve_nreia") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tcn64"] +particle_flag_disable_z = true +angle_min = 1.0728835e-05 +angle_max = 360.00003 +direction = Vector3(-1, 0, 0) +spread = 15.0 +initial_velocity_max = 100.0 +gravity = Vector3(0, 0, 0) +damping_curve = SubResource("CurveTexture_nreia") +scale_max = 4.0 +scale_curve = SubResource("CurveTexture_j1fl3") +color_initial_ramp = SubResource("GradientTexture1D_30wog") +alpha_curve = SubResource("CurveTexture_30wog") + +[node name="Dustdown" instance=ExtResource("1_1cfxs")] +spawnSound = "spawn" + +[node name="spawn" parent="sounds" index="0"] +stream = ExtResource("2_30wog") + +[node name="particles" parent="." index="1"] +lifetime = 2.0 +local_coords = true +process_material = SubResource("ParticleProcessMaterial_tcn64") diff --git a/components/Effects/FooExplosion.tscn b/components/Effects/FooExplosion.tscn new file mode 100644 index 0000000..f92df2f --- /dev/null +++ b/components/Effects/FooExplosion.tscn @@ -0,0 +1,28 @@ +[gd_scene load_steps=5 format=3 uid="uid://cgdnkey2fhla4"] + +[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_vi6cv"] +[ext_resource type="AudioStream" uid="uid://dkm4rld5hsevd" path="res://resources/sounds/effect/baozha.mp3" id="2_8b1u1"] +[ext_resource type="SpriteFrames" uid="uid://crbh6ejm2tnsh" path="res://resources/effects/fooExplosion/1/1.tres" id="3_udq1j"] + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_8b1u1"] + +[node name="Foo" instance=ExtResource("1_vi6cv")] +spawnSound = "spawn" +spawnTexture = "spawn" + +[node name="spawn" parent="sounds" index="0"] +stream = ExtResource("2_8b1u1") + +[node name="particles" parent="." index="1"] +lifetime = 0.01 + +[node name="animator" parent="stage" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_8b1u1") +} + +[node name="texture" parent="stage" index="1"] +scale = Vector2(0.4, 0.4) +sprite_frames = ExtResource("3_udq1j") +frame = 10 +frame_progress = 1.0 diff --git a/components/Effects/Parrier.tscn b/components/Effects/Parrier.tscn new file mode 100644 index 0000000..0a5438e --- /dev/null +++ b/components/Effects/Parrier.tscn @@ -0,0 +1,24 @@ +[gd_scene load_steps=4 format=3 uid="uid://12ubhs2p8a27"] + +[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_yftgy"] +[ext_resource type="SpriteFrames" uid="uid://cegxrhkf6na6t" path="res://resources/effects/parrier/2/2.tres" id="2_7outc"] + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_6cpy3"] + +[node name="Parrier" instance=ExtResource("1_yftgy")] +spawnTexture = "spawn" + +[node name="particles" parent="." index="1"] +lifetime = 0.01 + +[node name="animator" parent="stage" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_6cpy3") +} + +[node name="texture" parent="stage" index="1"] +position = Vector2(200, 50) +scale = Vector2(-0.4, 0.4) +sprite_frames = ExtResource("2_7outc") +frame = 8 +frame_progress = 1.0 diff --git a/components/Effects/Parry.tscn b/components/Effects/Parry.tscn new file mode 100644 index 0000000..15760e5 --- /dev/null +++ b/components/Effects/Parry.tscn @@ -0,0 +1,126 @@ +[gd_scene load_steps=26 format=3 uid="uid://bwbhxnuhmkwww"] + +[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_vc7s4"] +[ext_resource type="Script" uid="uid://mirrohsweqtb" path="res://scripts/Contents/Effects/Parry.gd" id="2_471em"] +[ext_resource type="Texture2D" uid="uid://bdvyebq7sepqf" path="res://resources/effects/parry/ParrySparkAccurate0.png" id="2_kic6n"] +[ext_resource type="AudioStream" uid="uid://caxopva6lrlm3" path="res://resources/sounds/effect/swordhit.ogg" id="2_l0pl0"] +[ext_resource type="Texture2D" uid="uid://7jhhyoinptns" path="res://resources/items/soul.svg" id="3_buxs5"] +[ext_resource type="Texture2D" uid="uid://bsq0s07h5u6fp" path="res://resources/effects/parry/ParrySparkAccurate1.png" id="3_l0pl0"] +[ext_resource type="Texture2D" uid="uid://myolsnuud6jk" path="res://resources/effects/parry/ParrySparkAccurate2.png" id="4_buxs5"] +[ext_resource type="Texture2D" uid="uid://cu72mlaga1ge4" path="res://resources/effects/parry/ParrySparkAccurate3.png" id="5_471em"] +[ext_resource type="Texture2D" uid="uid://25kjjcrbbm70" path="res://resources/effects/parry/ParrySparkAccurate4.png" id="6_tu1jt"] +[ext_resource type="Texture2D" uid="uid://2jjv833hjn0o" path="res://resources/effects/parry/ParrySparkAccurate5.png" id="7_f5km5"] +[ext_resource type="Texture2D" uid="uid://cvommbyvqfp1p" path="res://resources/effects/parry/ParrySparkAccurate6.png" id="8_molrd"] +[ext_resource type="Texture2D" uid="uid://rv10oe25rb6c" path="res://resources/effects/parry/ParrySparkAccurate.png" id="9_76bi2"] + +[sub_resource type="Curve" id="Curve_471em"] +_data = [Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_tu1jt"] +curve = SubResource("Curve_471em") + +[sub_resource type="Curve" id="Curve_f5km5"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_molrd"] +curve = SubResource("Curve_f5km5") + +[sub_resource type="Gradient" id="Gradient_76bi2"] +colors = PackedColorArray(0, 0.9955722, 0.5778714, 1, 1, 0.9554942, 0.47369397, 1) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_qcypm"] +gradient = SubResource("Gradient_76bi2") + +[sub_resource type="Gradient" id="Gradient_ce4q1"] +colors = PackedColorArray(0.5254902, 1, 0.7294118, 1, 1, 1, 1, 1) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_7q881"] +gradient = SubResource("Gradient_ce4q1") + +[sub_resource type="Curve" id="Curve_pg3k8"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="CurveTexture_tys76"] +curve = SubResource("Curve_pg3k8") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v0dfw"] +particle_flag_disable_z = true +emission_shape = 1 +emission_sphere_radius = 22.49 +angle_min = 1.0728835e-05 +angle_max = 360.00003 +angle_curve = SubResource("CurveTexture_molrd") +direction = Vector3(-1, 0, 0) +spread = 60.0 +initial_velocity_max = 2000.0 +gravity = Vector3(0, 0, 0) +scale_min = 0.19999999 +scale_max = 0.59999996 +scale_curve = SubResource("CurveTexture_tys76") +color_ramp = SubResource("GradientTexture1D_7q881") +color_initial_ramp = SubResource("GradientTexture1D_qcypm") +alpha_curve = SubResource("CurveTexture_tu1jt") + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_l0pl0"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_l0pl0"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("2_kic6n") +}, { +"duration": 1.0, +"texture": ExtResource("3_l0pl0") +}, { +"duration": 1.0, +"texture": ExtResource("4_buxs5") +}, { +"duration": 1.0, +"texture": ExtResource("5_471em") +}, { +"duration": 1.0, +"texture": ExtResource("6_tu1jt") +}, { +"duration": 1.0, +"texture": ExtResource("7_f5km5") +}, { +"duration": 1.0, +"texture": ExtResource("8_molrd") +}, { +"duration": 1.0, +"texture": ExtResource("9_76bi2") +}], +"loop": false, +"name": &"spawn", +"speed": 20.0 +}] + +[node name="Parry" instance=ExtResource("1_vc7s4")] +script = ExtResource("2_471em") +spawnSound = "spawn" +spawnTexture = "spawn" +lockTexture = true + +[node name="spawn" parent="sounds" index="0"] +stream = ExtResource("2_l0pl0") + +[node name="particles" parent="." index="1"] +texture = ExtResource("3_buxs5") +lifetime = 0.5 +randomness = 1.0 +process_material = SubResource("ParticleProcessMaterial_v0dfw") + +[node name="animator" parent="stage" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_l0pl0") +} + +[node name="texture" parent="stage" index="1"] +modulate = Color(0.5254902, 1, 0.7294118, 1) +scale = Vector2(0.5, 0.5) +sprite_frames = SubResource("SpriteFrames_l0pl0") +frame = 7 +frame_progress = 1.0 diff --git a/components/Effects/ParryEntity.tscn b/components/Effects/ParryEntity.tscn new file mode 100644 index 0000000..2d4826c --- /dev/null +++ b/components/Effects/ParryEntity.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=13 format=3 uid="uid://61vnckgx6x28"] + +[ext_resource type="PackedScene" uid="uid://bwbhxnuhmkwww" path="res://components/Effects/Parry.tscn" id="1_2mq06"] +[ext_resource type="Script" uid="uid://btj8sxcc0m28q" path="res://scripts/Contents/Effects/ParryEntity.gd" id="2_7dupr"] +[ext_resource type="AudioStream" uid="uid://23ttwefh4ej2" path="res://resources/sounds/effect/arrowshot.mp3" id="2_vfg08"] + +[sub_resource type="Curve" id="Curve_471em"] +_data = [Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_tu1jt"] +curve = SubResource("Curve_471em") + +[sub_resource type="Curve" id="Curve_f5km5"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="CurveTexture" id="CurveTexture_molrd"] +curve = SubResource("Curve_f5km5") + +[sub_resource type="Gradient" id="Gradient_vfg08"] +colors = PackedColorArray(1, 0.23036289, 0.23036289, 1, 0.58383155, 0, 0, 1) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_7dupr"] +gradient = SubResource("Gradient_vfg08") + +[sub_resource type="Curve" id="Curve_pg3k8"] +_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="CurveTexture_tys76"] +curve = SubResource("Curve_pg3k8") + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rs11f"] +particle_flag_disable_z = true +emission_shape = 1 +emission_sphere_radius = 22.49 +angle_min = 1.0728835e-05 +angle_max = 360.00003 +angle_curve = SubResource("CurveTexture_molrd") +direction = Vector3(-1, 0, 0) +initial_velocity_max = 2000.0 +gravity = Vector3(0, 0, 0) +damping_min = 1000.00006 +damping_max = 1000.00006 +scale_min = 0.19999999 +scale_max = 0.59999996 +scale_curve = SubResource("CurveTexture_tys76") +color_initial_ramp = SubResource("GradientTexture1D_7dupr") +alpha_curve = SubResource("CurveTexture_tu1jt") + +[node name="ParryEntity" instance=ExtResource("1_2mq06")] +script = ExtResource("2_7dupr") + +[node name="spawn" parent="sounds" index="0"] +stream = ExtResource("2_vfg08") +volume_db = 10.0 + +[node name="particles" parent="." index="1"] +process_material = SubResource("ParticleProcessMaterial_rs11f") + +[node name="texture" parent="stage" index="1"] +modulate = Color(1, 1, 1, 1) diff --git a/components/Effects/ShootBlood.tscn b/components/Effects/ShootBlood.tscn index f20a363..4e9624f 100644 --- a/components/Effects/ShootBlood.tscn +++ b/components/Effects/ShootBlood.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=10 format=3 uid="uid://mtenc2b01vau"] +[gd_scene format=3 uid="uid://mtenc2b01vau"] [ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_yjqwo"] [ext_resource type="AudioStream" uid="uid://23ttwefh4ej2" path="res://resources/sounds/effect/arrowshot.mp3" id="2_joko4"] @@ -36,7 +36,7 @@ color = Color(1, 0, 0, 1) color_initial_ramp = SubResource("GradientTexture1D_joko4") alpha_curve = SubResource("CurveTexture_joko4") -[node name="ShootBlood" instance=ExtResource("1_yjqwo")] +[node name="ShootBlood" unique_id=1999496041 instance=ExtResource("1_yjqwo")] spawnSound = "spawn" [node name="spawn" parent="sounds" index="0"] diff --git a/components/Feeds/A-Applr.tscn b/components/Feeds/A-Applr.tscn new file mode 100644 index 0000000..f9dfaaf --- /dev/null +++ b/components/Feeds/A-Applr.tscn @@ -0,0 +1,25 @@ +[gd_scene load_steps=5 format=3 uid="uid://uu0s26ehdr4h"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_cwqpr"] +[ext_resource type="Texture2D" uid="uid://ckr8tw7fsa7qx" path="res://resources/weapons/AcidWind.png" id="2_cq26m"] +[ext_resource type="Texture2D" uid="uid://c2q4cf4ivu7o7" path="res://resources/feeds/apple.png" id="2_l1ph2"] +[ext_resource type="PackedScene" uid="uid://dgxvgsipl0gr1" path="res://components/Weapons/CursorKnife.tscn" id="3_powvs"] + +[node name="Applr" instance=ExtResource("1_cwqpr")] +avatarTexture = ExtResource("2_l1ph2") +displayName = "焦糖苹果" +quality = 2 +topic = 8 +fields = Array[int]([14]) +fieldValues = Array[float]([0.01]) +weapons = Array[PackedScene]([ExtResource("3_powvs")]) +costs = Array[int]([0, 2]) +costCounts = Array[int]([500, 1]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_cq26m") + +[node name="name" parent="container/info" index="1"] +displayName = "酸蚀风暴" +quality = 2 +topic = 8 diff --git a/components/Feeds/A-BigLaser.tscn b/components/Feeds/A-BigLaser.tscn index 01c3fd5..25408df 100644 --- a/components/Feeds/A-BigLaser.tscn +++ b/components/Feeds/A-BigLaser.tscn @@ -1,12 +1,12 @@ -[gd_scene load_steps=4 format=3 uid="uid://dqnkn1nbdl67l"] +[gd_scene format=3 uid="uid://dqnkn1nbdl67l"] [ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_3s2fe"] [ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="2_igv34"] [ext_resource type="PackedScene" uid="uid://cxabqjo7skxev" path="res://components/Weapons/BigLaser.tscn" id="3_u2qxo"] -[node name="BigLaser" instance=ExtResource("1_3s2fe")] +[node name="BigLaser" unique_id=910672627 instance=ExtResource("1_3s2fe")] avatarTexture = ExtResource("2_igv34") -displayName = "湮灭激光" +displayName = "金法阵" quality = 2 topic = 8 weapons = Array[PackedScene]([ExtResource("3_u2qxo")]) diff --git a/components/Feeds/A-Hetun.tscn b/components/Feeds/A-Hetun.tscn new file mode 100644 index 0000000..a7985d4 --- /dev/null +++ b/components/Feeds/A-Hetun.tscn @@ -0,0 +1,22 @@ +[gd_scene format=3 uid="uid://ovx8i8xd4hvf"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_3x1iw"] +[ext_resource type="Texture2D" uid="uid://dyump10b0et3r" path="res://resources/feeds/Fishing_Rod_JE2_BE2.png" id="2_ke7m6"] +[ext_resource type="PackedScene" uid="uid://c65tbxm3tclw0" path="res://components/Weapons/Hetun.tscn" id="3_3x1iw"] + +[node name="Hetun" unique_id=1666687782 instance=ExtResource("1_3x1iw")] +avatarTexture = ExtResource("2_ke7m6") +displayName = "钓鱼竿" +quality = 2 +topic = 8 +weapons = Array[PackedScene]([ExtResource("3_3x1iw")]) +costs = Array[int]([0, 1]) +costCounts = Array[int]([114, 514]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_ke7m6") + +[node name="name" parent="container/info" index="1"] +displayName = "钓鱼竿" +quality = 2 +topic = 8 diff --git a/components/Feeds/A-MagicMissle.tscn b/components/Feeds/A-MagicMissle.tscn new file mode 100644 index 0000000..9898af0 --- /dev/null +++ b/components/Feeds/A-MagicMissle.tscn @@ -0,0 +1,24 @@ +[gd_scene format=3 uid="uid://dre1iblixv75g"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_yeull"] +[ext_resource type="Texture2D" uid="uid://dce1da2qm24pb" path="res://resources/weapons/magic-missle.webp" id="2_vt843"] +[ext_resource type="PackedScene" uid="uid://c6d23yqjhe0ju" path="res://components/Weapons/MagicMissle.tscn" id="3_yeull"] + +[node name="MagicMissle" unique_id=1618334943 instance=ExtResource("1_yeull")] +avatarTexture = ExtResource("2_vt843") +displayName = "导弹法杖" +quality = 2 +topic = 8 +fields = Array[int]([4, 13]) +fieldValues = Array[float]([0.05, -0.05]) +weapons = Array[PackedScene]([ExtResource("3_yeull")]) +costs = Array[int]([0, 1]) +costCounts = Array[int]([200, 300]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_vt843") + +[node name="name" parent="container/info" index="1"] +displayName = "导弹法杖" +quality = 2 +topic = 8 diff --git a/components/Feeds/A-Tree.tscn b/components/Feeds/A-Tree.tscn new file mode 100644 index 0000000..893267c --- /dev/null +++ b/components/Feeds/A-Tree.tscn @@ -0,0 +1,25 @@ +[gd_scene format=3 uid="uid://dcm4gglpbiywo"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_8ua8m"] +[ext_resource type="Texture2D" uid="uid://6omf2so5me3x" path="res://resources/feeds/date-cake.png" id="2_7iihr"] +[ext_resource type="PackedScene" uid="uid://cx7nogfnv7s8t" path="res://components/Weapons/Tree.tscn" id="3_7iihr"] +[ext_resource type="PackedScene" uid="uid://bbrllsqjmx0ie" path="res://components/Weapons/DaoStatue.tscn" id="4_b8wyh"] + +[node name="Tree" unique_id=601629115 instance=ExtResource("1_8ua8m")] +avatarTexture = ExtResource("2_7iihr") +displayName = "红枣糕" +quality = 2 +topic = 8 +fields = Array[int]([2]) +fieldValues = Array[float]([0.1]) +weapons = Array[PackedScene]([ExtResource("4_b8wyh"), ExtResource("3_7iihr")]) +costs = Array[int]([0, 1]) +costCounts = Array[int]([999, 999]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_7iihr") + +[node name="name" parent="container/info" index="1"] +displayName = "红枣糕" +quality = 2 +topic = 8 diff --git a/components/Feeds/Burger.tscn b/components/Feeds/Burger.tscn new file mode 100644 index 0000000..5dc067b --- /dev/null +++ b/components/Feeds/Burger.tscn @@ -0,0 +1,22 @@ +[gd_scene format=3 uid="uid://cieit84hbkcmw"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_so7nn"] +[ext_resource type="Texture2D" uid="uid://dl616p8cdejlj" path="res://resources/feeds/burger.png" id="2_w7qr4"] + +[node name="Burger" unique_id=665641734 instance=ExtResource("1_so7nn")] +avatarTexture = ExtResource("2_w7qr4") +displayName = "香辣鸡腿堡" +quality = 3 +topic = 1 +fields = Array[int]([2, 25, 19]) +fieldValues = Array[float]([-0.08, 1.0, 0.1]) +costs = Array[int]([1, 2]) +costCounts = Array[int]([400, 1]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_w7qr4") + +[node name="name" parent="container/info" index="1"] +displayName = "香辣鸡腿堡" +quality = 3 +topic = 1 diff --git a/components/Feeds/Danta.tscn b/components/Feeds/Danta.tscn new file mode 100644 index 0000000..6a219e8 --- /dev/null +++ b/components/Feeds/Danta.tscn @@ -0,0 +1,20 @@ +[gd_scene format=3 uid="uid://i68nojagoct4"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_4ba8r"] +[ext_resource type="Texture2D" uid="uid://v7k8yaxjesao" path="res://resources/feeds/danta.png" id="2_y7pyg"] + +[node name="Danta" unique_id=665641734 instance=ExtResource("1_4ba8r")] +avatarTexture = ExtResource("2_y7pyg") +displayName = "蛋挞" +quality = 2 +topic = 4 +fields = Array[int]([1, 6, 18]) +fieldValues = Array[float]([0.12, 0.1, -4.0]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_y7pyg") + +[node name="name" parent="container/info" index="1"] +displayName = "蛋挞" +quality = 2 +topic = 4 diff --git a/components/Feeds/Drink.tscn b/components/Feeds/Drink.tscn new file mode 100644 index 0000000..c70430d --- /dev/null +++ b/components/Feeds/Drink.tscn @@ -0,0 +1,22 @@ +[gd_scene format=3 uid="uid://b8pcvegc6xne6"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_3kowa"] +[ext_resource type="Texture2D" uid="uid://bdktxcifueq2w" path="res://resources/feeds/drink.png" id="2_htdnf"] + +[node name="Drink" unique_id=450510980 instance=ExtResource("1_3kowa")] +avatarTexture = ExtResource("2_htdnf") +displayName = "草莓气泡水" +quality = 0 +topic = 5 +fields = Array[int]([26]) +fieldValues = Array[float]([0.05]) +costs = Array[int]([0, 1]) +costCounts = Array[int]([400, 750]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_htdnf") + +[node name="name" parent="container/info" index="1"] +displayName = "草莓气泡水" +quality = 4 +topic = 3 diff --git a/components/Feeds/Shrimp.tscn b/components/Feeds/Shrimp.tscn new file mode 100644 index 0000000..097a3a7 --- /dev/null +++ b/components/Feeds/Shrimp.tscn @@ -0,0 +1,21 @@ +[gd_scene format=3 uid="uid://b3xwkw3sd3e2h"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_1gohp"] +[ext_resource type="Texture2D" uid="uid://v33tg3kjo1pr" path="res://resources/feeds/shrimp.png" id="2_mnmea"] + +[node name="Shrimp" unique_id=629900561 instance=ExtResource("1_1gohp")] +avatarTexture = ExtResource("2_mnmea") +displayName = "烤基围虾" +quality = 2 +fields = Array[int]([3, 0]) +fieldValues = Array[float]([-0.12, 20.0]) +costs = Array[int]([0, 1]) +costCounts = Array[int]([300, 1]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_mnmea") + +[node name="name" parent="container/info" index="1"] +displayName = "烤基围虾" +quality = 0 +topic = 3 diff --git a/components/Feeds/Yinyang.tscn b/components/Feeds/Yinyang.tscn new file mode 100644 index 0000000..f0cd140 --- /dev/null +++ b/components/Feeds/Yinyang.tscn @@ -0,0 +1,22 @@ +[gd_scene format=3 uid="uid://bs1sb3j6cr5bd"] + +[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_86tiu"] +[ext_resource type="Texture2D" uid="uid://c2ee1nkl8da64" path="res://resources/feeds/yinyang.png" id="2_1ouu0"] + +[node name="Yinyang" unique_id=665641734 instance=ExtResource("1_86tiu")] +avatarTexture = ExtResource("2_1ouu0") +displayName = "阴阳球" +quality = 4 +topic = 7 +fields = Array[int]([2, 0, 1]) +fieldValues = Array[float]([-0.4, -60.0, -0.7]) +costs = Array[int]([2, 4]) +costCounts = Array[int]([-3, -1]) + +[node name="avatar" parent="container/info" index="0"] +texture = ExtResource("2_1ouu0") + +[node name="name" parent="container/info" index="1"] +displayName = "阴阳球" +quality = 4 +topic = 7 diff --git a/components/Summons/LGBTFlag.tscn b/components/Summons/LGBTFlag.tscn index 9d58171..a684651 100644 --- a/components/Summons/LGBTFlag.tscn +++ b/components/Summons/LGBTFlag.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=6 format=3 uid="uid://b83iw0a062qp"] +[gd_scene format=3 uid="uid://b83iw0a062qp"] [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_fktqv"] [ext_resource type="Script" uid="uid://11fi3jjdm810" path="res://scripts/Contents/Summons/LGBTFlag.gd" id="2_6d456"] @@ -20,9 +20,9 @@ animations = [{ [sub_resource type="RectangleShape2D" id="RectangleShape2D_r6sud"] size = Vector2(112, 70) -[node name="LGBTFlag" instance=ExtResource("1_fktqv")] +[node name="LGBTFlag" unique_id=1526099188 instance=ExtResource("1_fktqv")] script = ExtResource("2_6d456") -attraction = 0.75 +attraction = 1.0 [node name="texture" parent="." index="3"] sprite_frames = SubResource("SpriteFrames_r6sud") @@ -36,4 +36,4 @@ texture = ExtResource("3_r6sud") position = Vector2(0, 15) shape = SubResource("RectangleShape2D_r6sud") -[node name="normal" type="Node2D" parent="texture/weapons" index="0"] +[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=482903999] diff --git a/components/Weapons/AcidWind.tscn b/components/Weapons/AcidWind.tscn index eaaba1a..434f7a5 100644 --- a/components/Weapons/AcidWind.tscn +++ b/components/Weapons/AcidWind.tscn @@ -12,49 +12,55 @@ quality = 4 typeTopic = 3 costBeachball = 200 store = { -"atk": 0.5, -"c-atk": 1.0, +"atk": 1.0, +"c-atk": 0.01, "cl-atkspeed": 0.001, "cl-speed": 0.001, -"n-atk": 1.0, +"f": 30.0, +"n-atk": 5.0, "p-offset": 0.1, "s-count-max": 4.0, -"weakatk": 0.25 +"weakatk": 0.5 } storeType = { "atk": 0, -"c-atk": 1, +"c-atk": 2, "cl-atkspeed": 2, "cl-speed": 2, -"n-atk": 1, +"f": 4, +"n-atk": 2, "p-offset": 3, "s-count-max": 1, "weakatk": 0 } -descriptionTemplate = "高速随机喷射以下五种[b]酸[/b]之一,强酸可造成$atk点伤害,弱酸造成$weakatk点伤害。 +descriptionTemplate = "发射一个[b]酸蚀风暴[/b],以$f的频率吸引一下五种[b]酸[/b]到风暴中心,强酸可造成$atk点伤害,弱酸造成$weakatk点伤害。 [color=green][b]硫酸[/b][/color]:命中时溅射1~$s-count-max滴[b]硫酸[/b]。 -[color=lightblue][b]硝酸[/b][/color]:额外造成$n-atk点伤害。 +[color=lightblue][b]硝酸[/b][/color]:额外造成$n-atk伤害。 [color=lightyellow][b]盐酸[/b][/color]:使敌人 [i]移动速度[/i] 降低$cl-speed,[i]攻击速度[/i] 降低$cl-atkspeed。 -[color=pink][b]碳酸[/b][/color]:不会发生散射,可无限穿透,碰撞体积会越来越大,但飞行速度稍慢。 -[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加$p-offset,可无限追踪。" -cooldown = 0.0 +[color=pink][b]碳酸[/b][/color]:降低敌人$c-atk伤害。 +[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加$p-offset。" +needEnergy = 10.0 +cooldown = 2000.0 debugRebuild = true [node name="avatar" parent="container/info" index="0"] texture = ExtResource("2_pnd3r") +[node name="energy" parent="container/info/infos/energyInfo" index="1"] +text = "10.0" + [node name="beachball" parent="container/info/infos" index="1"] count = 200 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" index="0"] displayName = "酸蚀风暴" quality = 4 typeTopic = 3 [node name="description" parent="container" index="2"] -text = "[center]高速随机喷射以下五种[b]酸[/b]之一,强酸可造成[color=cyan]0.50[/color]点伤害,弱酸造成[color=cyan]0.25[/color]点伤害。 +text = "[center]发射一个[b]酸蚀风暴[/b],以[color=cyan]30.0Hz[/color]的频率吸引一下五种[b]酸[/b]到风暴中心,强酸可造成[color=cyan]1.00[/color]点伤害,弱酸造成[color=cyan]0.50[/color]点伤害。 [color=green][b]硫酸[/b][/color]:命中时溅射1~[color=cyan]4[/color]滴[b]硫酸[/b]。 -[color=lightblue][b]硝酸[/b][/color]:额外造成[color=cyan]1[/color]点伤害。 +[color=lightblue][b]硝酸[/b][/color]:额外造成[color=cyan]500.0%[/color]伤害。 [color=lightyellow][b]盐酸[/b][/color]:使敌人 [i]移动速度[/i] 降低[color=cyan]0.1%[/color],[i]攻击速度[/i] 降低[color=cyan]0.1%[/color]。 -[color=pink][b]碳酸[/b][/color]:不会发生散射,可无限穿透,碰撞体积会越来越大,但飞行速度稍慢。 -[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加[color=cyan]0.1°[/color],可无限追踪。[/center]" +[color=pink][b]碳酸[/b][/color]:降低敌人[color=cyan]1.0%[/color]伤害。 +[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加[color=cyan]0.1°[/color]。[/center]" diff --git a/components/Weapons/BigLaser.tscn b/components/Weapons/BigLaser.tscn index 013fae2..e7db464 100644 --- a/components/Weapons/BigLaser.tscn +++ b/components/Weapons/BigLaser.tscn @@ -1,14 +1,14 @@ -[gd_scene load_steps=5 format=3 uid="uid://cxabqjo7skxev"] +[gd_scene format=3 uid="uid://cxabqjo7skxev"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_wrvv5"] -[ext_resource type="Script" path="res://scripts/Contents/Weapons/BigLaser.gd" id="2_gmch0"] +[ext_resource type="Script" uid="uid://dx3ctln16ynbl" path="res://scripts/Contents/Weapons/BigLaser.gd" id="2_gmch0"] [ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="2_qe8gb"] [ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_cb5nh"] -[node name="BigLaser" instance=ExtResource("1_wrvv5")] +[node name="BigLaser" unique_id=906291376 instance=ExtResource("1_wrvv5")] script = ExtResource("2_gmch0") avatarTexture = ExtResource("2_qe8gb") -displayName = "湮灭激光" +displayName = "金法阵" quality = 2 typeTopic = 1 costBeachball = 300 @@ -20,20 +20,37 @@ storeType = { "atk": 1, "time": 0.0 } -descriptionTemplate = "每$time秒造成$atk点伤害。" +descriptionTemplate = "召唤[b]湮灭射线[/b], +每$time秒造成$atk点伤害。" +sources = Array[String](["Magic Craft", "Harry Potter"]) +tease = "秒天秒地秒空气" needEnergy = 200.0 cooldown = 6000.0 +debugRebuild = true -[node name="attack" parent="sounds" index="0"] +[node name="attack" parent="sounds" parent_id_path=PackedInt32Array(1775425991) index="0" unique_id=853583292] stream = ExtResource("4_cb5nh") -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_qe8gb") -[node name="name" parent="container/info" index="2"] -displayName = "湮灭激光" +[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115] +text = "200.0" + +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] +count = 300 + +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] +displayName = "金法阵" quality = 2 typeTopic = 1 -[node name="description" parent="container" index="2"] -text = "[center]每[color=cyan]0.10[/color]秒造成[color=cyan]40[/color]点伤害。[/center]" +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "Magic Craft × Harry Potter" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]召唤[b]湮灭射线[/b], +每[color=cyan]0.10[/color]秒造成[color=cyan]40[/color]点伤害。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“秒天秒地秒空气”" diff --git a/components/Weapons/BlueCrystal.tscn b/components/Weapons/BlueCrystal.tscn index a98cdfc..71897d5 100644 --- a/components/Weapons/BlueCrystal.tscn +++ b/components/Weapons/BlueCrystal.tscn @@ -28,7 +28,7 @@ stream = ExtResource("4_fewtg") [node name="avatar" parent="container/info" index="0"] texture = ExtResource("3_fewtg") -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" index="0"] displayName = "蓝水晶簇" typeTopic = 3 diff --git a/components/Weapons/Bow.tscn b/components/Weapons/Bow.tscn index 39bebb4..a61bdb6 100644 --- a/components/Weapons/Bow.tscn +++ b/components/Weapons/Bow.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://dgka15811lrrj"] +[gd_scene format=3 uid="uid://dgka15811lrrj"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_fhedw"] [ext_resource type="Script" uid="uid://1u8t36atj041" path="res://scripts/Contents/Weapons/Bow.gd" id="2_bou5i"] [ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_ex3jl"] -[node name="Bow" instance=ExtResource("1_fhedw")] +[node name="Bow" unique_id=256655558 instance=ExtResource("1_fhedw")] script = ExtResource("2_bou5i") avatarTexture = ExtResource("2_ex3jl") displayName = "鸡毛弓" @@ -21,18 +21,22 @@ storeType = { "self": 1 } descriptionTemplate = "消耗$self点生命值,发射$count支[b]鸡毛箭[/b],每支造成当前飞行速度的$atk伤害。" +tease = "损人又害己" cooldown = 2000.0 debugRebuild = true -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_ex3jl") -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 50 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "鸡毛弓" quality = 2 -[node name="description" parent="container" index="2"] +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] text = "[center]消耗[color=cyan]2[/color]点生命值,发射[color=cyan]1[/color]支[b]鸡毛箭[/b],每支造成当前飞行速度的[color=cyan]500.0%[/color]伤害。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“损人又害己”" diff --git a/components/Weapons/ChainGun.tscn b/components/Weapons/ChainGun.tscn index 20edfbe..5730afe 100644 --- a/components/Weapons/ChainGun.tscn +++ b/components/Weapons/ChainGun.tscn @@ -1,11 +1,11 @@ -[gd_scene load_steps=5 format=3 uid="uid://dlaks67h2osms"] +[gd_scene format=3 uid="uid://dlaks67h2osms"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_x1nyl"] [ext_resource type="Texture2D" uid="uid://ccxdfsg5071t4" path="res://resources/bullets/chain-gun/Chain_Gun.webp" id="2_ghn43"] [ext_resource type="Script" uid="uid://dev0urlc13rxc" path="res://scripts/Contents/Weapons/ChainGun.gd" id="2_ponmu"] [ext_resource type="AudioStream" uid="uid://bdcyao3e6xs63" path="res://resources/sounds/effect/chainshoot.wav" id="4_g38si"] -[node name="ChainGun" instance=ExtResource("1_x1nyl")] +[node name="ChainGun" unique_id=1992324853 instance=ExtResource("1_x1nyl")] script = ExtResource("2_ponmu") avatarTexture = ExtResource("2_ghn43") displayName = "链式机枪" @@ -20,24 +20,32 @@ storeType = { "count": 1, "split": 3 } -descriptionTemplate = "超高速发射$count个[b]微型水晶[/b],可造成$atk点伤害,散射+$split。" +descriptionTemplate = "超高速发射$count个[b]微型水晶[/b],可造成$atk点伤害,散射+$split,穿透+[color=yellow]25%[/color]。" +sources = Array[String](["Terraria"]) needEnergy = 0.75 cooldown = 66.0 +debugRebuild = true -[node name="attack" parent="sounds" index="0"] +[node name="attack" parent="sounds" parent_id_path=PackedInt32Array(1775425991) index="0" unique_id=853583292] stream = ExtResource("4_g38si") -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_ghn43") -[node name="energy" parent="container/info/infos/energyInfo" index="1"] +[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115] text = "0.8" -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 400 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "链式机枪" -[node name="description" parent="container" index="2"] -text = "[center]超高速发射[color=cyan]1[/color]个[b]微型水晶[/b],可造成[color=cyan]3[/color]点伤害,散射+[color=cyan]15.0°[/color]。[/center]" +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "Terraria" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]超高速发射[color=cyan]1[/color]个[b]微型水晶[/b],可造成[color=cyan]5[/color]点伤害,散射+[color=cyan]15.0°[/color],穿透+[color=yellow]25%[/color]。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +visible = false diff --git a/components/Weapons/Cogwheel.tscn b/components/Weapons/Cogwheel.tscn index a421064..fd07d3c 100644 --- a/components/Weapons/Cogwheel.tscn +++ b/components/Weapons/Cogwheel.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://dqywctcj4y2xi"] +[gd_scene format=3 uid="uid://dqywctcj4y2xi"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_ga2jk"] [ext_resource type="Script" uid="uid://nm2xleunwf4r" path="res://scripts/Contents/Weapons/Cogwheel.gd" id="2_c1bcd"] [ext_resource type="Texture2D" uid="uid://d0d1t8ch1lolp" path="res://resources/bullets/cogwheel/cogwheel.png" id="2_qs30c"] -[node name="Cogwheel" instance=ExtResource("1_ga2jk")] +[node name="Cogwheel" unique_id=89158644 instance=ExtResource("1_ga2jk")] script = ExtResource("2_c1bcd") avatarTexture = ExtResource("2_qs30c") displayName = "齿轮回旋镖" @@ -21,18 +21,22 @@ descriptionTemplate = "发射[b]齿轮[/b],在飞行一定距离后回旋。 齿轮的伤害频率与转速成正比。 锋利度:$atk,初始转速:$rotate, 齿轮的转速随时间逐渐降低。" +tease = "马后炮最令人措手不及" cooldown = 1000.0 debugRebuild = true -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_qs30c") -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "齿轮回旋镖" quality = 3 -[node name="description" parent="container" index="2"] +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] text = "[center]发射[b]齿轮[/b],在飞行一定距离后回旋。 齿轮的伤害频率与转速成正比。 锋利度:[color=cyan]2[/color],初始转速:[color=cyan]15.0°[/color], 齿轮的转速随时间逐渐降低。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“马后炮最令人措手不及”" diff --git a/components/Weapons/CursorKnife.tscn b/components/Weapons/CursorKnife.tscn new file mode 100644 index 0000000..f562b96 --- /dev/null +++ b/components/Weapons/CursorKnife.tscn @@ -0,0 +1,42 @@ +[gd_scene format=3 uid="uid://dgxvgsipl0gr1"] + +[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_bri6r"] +[ext_resource type="Script" uid="uid://jyalew2bgcnk" path="res://scripts/Contents/Weapons/CursorKnife.gd" id="2_sn7uu"] +[ext_resource type="Texture2D" uid="uid://blnryfwabfo5v" path="res://resources/weapons/CursorKnife.png" id="3_mdipf"] +[ext_resource type="AudioStream" uid="uid://b3y226i1875iq" path="res://resources/sounds/effect/cursor.wav" id="4_vttri"] + +[node name="CursorKnife" unique_id=873917839 instance=ExtResource("1_bri6r")] +script = ExtResource("2_sn7uu") +avatarTexture = ExtResource("3_mdipf") +displayName = "光标刃轮" +typeTopic = 1 +costBeachball = 350 +emitType = 1 +store = { +"atk": 10, +"speed": 0.004 +} +storeType = { +"atk": 1, +"speed": 2 +} +descriptionTemplate = "造成$atk点伤害,攻击速度+$speed。" + +[node name="attack" parent="sounds" parent_id_path=PackedInt32Array(1775425991) index="0" unique_id=853583292] +stream = ExtResource("4_vttri") + +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] +texture = ExtResource("3_mdipf") + +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] +count = 350 + +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] +displayName = "光标刃轮" +typeTopic = 1 + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]造成[color=cyan]10[/color]点伤害,攻击速度+[color=cyan]0.4%[/color]。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +visible = false diff --git a/components/Weapons/DaoStatue.tscn b/components/Weapons/DaoStatue.tscn new file mode 100644 index 0000000..feef666 --- /dev/null +++ b/components/Weapons/DaoStatue.tscn @@ -0,0 +1,68 @@ +[gd_scene format=3 uid="uid://bbrllsqjmx0ie"] + +[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_mps21"] +[ext_resource type="Script" uid="uid://cu42bwm2r05p6" path="res://scripts/Contents/Weapons/DaoStatue.gd" id="2_c82g6"] +[ext_resource type="Texture2D" uid="uid://gwsychqkmv21" path="res://resources/weapons/Statue_Sword_Attack0.png" id="2_gx1sf"] +[ext_resource type="AudioStream" uid="uid://cer3lxbxqw5pq" path="res://resources/sounds/effect/sword1.mp3" id="4_y3oaj"] + +[node name="DaoStatue" unique_id=265403254 instance=ExtResource("1_mps21")] +script = ExtResource("2_c82g6") +avatarTexture = ExtResource("2_gx1sf") +displayName = "道教石像" +typeTopic = 1 +costBeachball = 499 +store = { +"atk": 50, +"rate1": 0.05, +"rate2": 0.025, +"rate3": 0.01 +} +storeType = { +"atk": 1, +"rate1": 2, +"rate2": 2, +"rate3": 2 +} +descriptionTemplate = "挥出[b]天地之剑[/b],蓄力一段时间后, +发射一道[b]无量斩[/b],造成$atk点伤害。 + +攻击速度每降低[color=yellow]1%[/color],伤害+$rate2; +每失去[color=yellow]1[/color]点生命值,伤害+$rate1; +拥有的所有[b]气力[/b]层数之和,每化解[color=yellow]1[/color]点伤害,[b]无量斩[/b]的伤害+$rate3; +每次攻击需要消耗至少[color=yellow]1[/color]层气力。" +sources = Array[String](["Nine Sols"]) +tease = "天机不可泄露" +needEnergy = 25.0 +cooldown = 4000.0 +debugRebuild = true + +[node name="attack" parent="sounds" parent_id_path=PackedInt32Array(1775425991) index="0" unique_id=853583292] +stream = ExtResource("4_y3oaj") + +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] +texture = ExtResource("2_gx1sf") + +[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115] +text = "25.0" + +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] +count = 499 + +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] +displayName = "道教石像" +typeTopic = 1 + +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "Nine Sols" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]挥出[b]天地之剑[/b],蓄力一段时间后, +发射一道[b]无量斩[/b],造成[color=cyan]50[/color]点伤害。 + +攻击速度每降低[color=yellow]1%[/color],伤害+[color=cyan]2.5%[/color]; +每失去[color=yellow]1[/color]点生命值,伤害+[color=cyan]5.0%[/color]; +拥有的所有[b]气力[/b]层数之和,每化解[color=yellow]1[/color]点伤害,[b]无量斩[/b]的伤害+[color=cyan]1.0%[/color]; +每次攻击需要消耗至少[color=yellow]1[/color]层气力。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“天机不可泄露”" diff --git a/components/Weapons/Gobo.tscn b/components/Weapons/Gobo.tscn index 09017f7..72b6b7c 100644 --- a/components/Weapons/Gobo.tscn +++ b/components/Weapons/Gobo.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://blwoev5sencdh"] +[gd_scene format=3 uid="uid://blwoev5sencdh"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0udcw"] [ext_resource type="Script" uid="uid://cbg3xkg1giv35" path="res://scripts/Contents/Weapons/Gobo.gd" id="2_7yxbe"] [ext_resource type="Texture2D" uid="uid://xen2edbhf052" path="res://resources/characters/gobo/gobo-a.svg" id="2_tw58e"] -[node name="Gobo" instance=ExtResource("1_0udcw")] +[node name="Gobo" unique_id=129053016 instance=ExtResource("1_0udcw")] script = ExtResource("2_7yxbe") avatarTexture = ExtResource("2_tw58e") displayName = "Gobo" @@ -23,16 +23,16 @@ storeType = { "percent": 2 } descriptionTemplate = "召唤[b]Gobo[/b],Gobo会自主行动,每受到$atk点伤害后会生产$count颗[b]苹果[/b]。Gobo初始拥有$health点生命值。" +sources = Array[String](["Scratch"]) cooldown = 1000.0 -debugRebuild = true -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_tw58e") -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "Gobo" quality = 4 typeTopic = 4 -[node name="description" parent="container" index="2"] +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] text = "[center]召唤[b]Gobo[/b],Gobo会自主行动,每受到[color=cyan]100[/color]点伤害后会生产[color=cyan]1[/color]颗[b]苹果[/b]。Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]" diff --git a/components/Weapons/GrassWall.tscn b/components/Weapons/GrassWall.tscn index d6ba401..399616e 100644 --- a/components/Weapons/GrassWall.tscn +++ b/components/Weapons/GrassWall.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://dldnbpubu2jgm"] +[gd_scene format=3 uid="uid://dldnbpubu2jgm"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_wvaxu"] [ext_resource type="Texture2D" uid="uid://bbv5j71jkdo42" path="res://resources/weapons/grass-wall.png" id="2_kh4xg"] [ext_resource type="Script" uid="uid://7bmrk88b4ipd" path="res://scripts/Contents/Weapons/GrassWall.gd" id="2_us6b7"] -[node name="GrassWall" instance=ExtResource("1_wvaxu")] +[node name="GrassWall" unique_id=1743572542 instance=ExtResource("1_wvaxu")] script = ExtResource("2_us6b7") avatarTexture = ExtResource("2_kh4xg") displayName = "草方块菌落" @@ -14,21 +14,30 @@ store = { "atk": 100 } descriptionTemplate = "分泌一堵[b]肽聚墙[/b],可抵挡$atk点伤害,敌人更有可能瞄准你。" +sources = Array[String](["UDA"]) +tease = "也许弹反会更合适?" needEnergy = 35.0 cooldown = 1000.0 +debugRebuild = true -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_kh4xg") -[node name="energy" parent="container/info/infos/energyInfo" index="1"] +[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115] text = "35.0" -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 10 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "草方块菌落" typeTopic = 4 -[node name="description" parent="container" index="2"] -text = "[center]分泌一堵[b]肽聚墙[/b],可抵挡[color=cyan]200[/color]点伤害,敌人更有可能瞄准你。[/center]" +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "UDA" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]分泌一堵[b]肽聚墙[/b],可抵挡[color=cyan]100[/color]点伤害,敌人更有可能瞄准你。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“也许弹反会更合适?”" diff --git a/components/Weapons/GravitySource.tscn b/components/Weapons/GravitySource.tscn new file mode 100644 index 0000000..e0320d9 --- /dev/null +++ b/components/Weapons/GravitySource.tscn @@ -0,0 +1,47 @@ +[gd_scene format=3 uid="uid://cb68wvctxd4kx"] + +[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_1lqmy"] +[ext_resource type="Texture2D" uid="uid://dbbd5ljkfvof8" path="res://resources/weapons/gravity-source.svg" id="2_r5y0x"] + +[node name="GravitySource" unique_id=2085048785 instance=ExtResource("1_1lqmy")] +avatarTexture = ExtResource("2_r5y0x") +displayName = "引力源" +store = { +"atk": 114514.0, +"m1": 10000.0, +"m2": 1.0 +} +storeType = { +"atk": 0 +} +descriptionTemplate = "使光标化身为[b]恒星[/b]产生强大引力,并吸引[color=yellow]1[/color]颗行星围绕其。移动恒星来使行星产生加速度,[color=yellow]行星速度越快撞击伤害越高[/color]。 +行星的速度太快会发生[color=red]逃逸[/color], +撞上恒星后会[color=red]坠毁[/color]。 + +恒星质量:$m1,行星质量:$m2, +圆周运动初始半径:[color=yellow]100[/color], +万有引力常数:$atk。" +sources = Array[String](["万有引力", "宇宙航行"]) +tease = "告诉我,逃逸速度是多少?!" +debugRebuild = true + +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] +texture = ExtResource("2_r5y0x") + +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] +displayName = "引力源" + +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "万有引力 × 宇宙航行" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]使光标化身为[b]恒星[/b]产生强大引力,并吸引[color=yellow]1[/color]颗行星围绕其。移动恒星来使行星产生加速度,[color=yellow]行星速度越快撞击伤害越高[/color]。 +行星的速度太快会发生[color=red]逃逸[/color], +撞上恒星后会[color=red]坠毁[/color]。 + +恒星质量:[color=cyan]10000.00[/color],行星质量:[color=cyan]1.00[/color], +圆周运动初始半径:[color=yellow]100[/color], +万有引力常数:[color=cyan]114514.00[/color]。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“告诉我,逃逸速度是多少?!”" diff --git a/components/Weapons/HJM.tscn b/components/Weapons/HJM.tscn index 8711cd2..fa82c05 100644 --- a/components/Weapons/HJM.tscn +++ b/components/Weapons/HJM.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://dbxu15g1pd3cx"] +[gd_scene format=3 uid="uid://dbxu15g1pd3cx"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_73eho"] [ext_resource type="Script" uid="uid://crx7hojhwqlyl" path="res://scripts/Contents/Weapons/HJM.gd" id="2_2in6n"] [ext_resource type="Texture2D" uid="uid://bv7iu8qylxp70" path="res://resources/weapons/hjm.png" id="2_74sfb"] -[node name="HJM" instance=ExtResource("1_73eho")] +[node name="HJM" unique_id=796560287 instance=ExtResource("1_73eho")] script = ExtResource("2_2in6n") avatarTexture = ExtResource("2_74sfb") displayName = "耄耋" @@ -20,23 +20,23 @@ storeType = { "time": 0 } descriptionTemplate = "召唤[b]抓狂的哈基米[/b],跟踪敌人,每$time秒造成$atk点伤害。" +sources = Array[String](["Internet"]) needEnergy = 75.0 cooldown = 1000.0 -debugRebuild = true -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_74sfb") -[node name="energy" parent="container/info/infos/energyInfo" index="1"] +[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115] text = "75.0" -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 600 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "耄耋" quality = 0 typeTopic = 4 -[node name="description" parent="container" index="2"] +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.25[/color]秒造成[color=cyan]7[/color]点伤害。[/center]" diff --git a/components/Weapons/HXD.tscn b/components/Weapons/HXD.tscn index 7086914..c7a97dc 100644 --- a/components/Weapons/HXD.tscn +++ b/components/Weapons/HXD.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://bm5sw6mr71acq"] +[gd_scene format=3 uid="uid://bm5sw6mr71acq"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_h4ls7"] [ext_resource type="Script" uid="uid://0xfj35jvi7ym" path="res://scripts/Contents/Weapons/HXD.gd" id="2_7tnwq"] [ext_resource type="Texture2D" uid="uid://cvvtr2mmwo18r" path="res://resources/weapons/HXD.png" id="2_d5bd0"] -[node name="HXD" instance=ExtResource("1_h4ls7")] +[node name="HXD" unique_id=1383383596 instance=ExtResource("1_h4ls7")] script = ExtResource("2_7tnwq") avatarTexture = ExtResource("2_d5bd0") displayName = "咸亨记账簿" @@ -19,20 +19,28 @@ storeType = { "atk": 1, "count": 1 } -descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,[color=orange]伤害倍率+1%[/color]。" +descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,伤害倍率[b]永久[/b][color=orange]+1%[/color]。" +sources = Array[String](["Zenless Zone Zero", "孔乙己"]) +tease = "不多了,我剩得不多了!" cooldown = 1000.0 debugRebuild = true -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_d5bd0") -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 4000 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "咸亨记账簿" quality = 3 typeTopic = 3 -[node name="description" parent="container" index="2"] -text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,[color=orange]伤害倍率+1%[/color]。[/center]" +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "Zenless Zone Zero × 孔乙己" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,伤害倍率[b]永久[/b][color=orange]+1%[/color]。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“不多了,我剩得不多了!”" diff --git a/components/Weapons/Hetun.tscn b/components/Weapons/Hetun.tscn new file mode 100644 index 0000000..841cf40 --- /dev/null +++ b/components/Weapons/Hetun.tscn @@ -0,0 +1,41 @@ +[gd_scene format=3 uid="uid://c65tbxm3tclw0"] + +[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_021hd"] +[ext_resource type="Script" uid="uid://tfptal3sgfmy" path="res://scripts/Contents/Weapons/Hetun.gd" id="2_t2ywh"] +[ext_resource type="Texture2D" uid="uid://c1xrf8255jafi" path="res://resources/weapons/hetun.png" id="2_y0xe1"] + +[node name="Hetun" unique_id=819619036 instance=ExtResource("1_021hd")] +script = ExtResource("2_t2ywh") +avatarTexture = ExtResource("2_y0xe1") +displayName = "河豚" +quality = 0 +store = { +"atk": 30, +"count": 10, +"penerate": 0.25 +} +storeType = { +"atk": 1, +"count": 1, +"penerate": 2 +} +descriptionTemplate = "散射5~$count针[b]河豚刺针[/b],每根针造成$atk点伤害,撞上敌人后有$penerate概率反弹。" +sources = Array[String](["Minecraft", "Pathogenic"]) +tease = "看我扎不扎你就完了" +cooldown = 2000.0 + +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] +texture = ExtResource("2_y0xe1") + +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] +displayName = "河豚" +quality = 0 + +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "Minecraft × Pathogenic" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]散射5~[color=cyan]10[/color]针[b]河豚刺针[/b],每根针造成[color=cyan]15[/color]点伤害,撞上敌人后有[color=cyan]20.0%[/color]概率反弹。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“看我扎不扎你就完了”" diff --git a/components/Weapons/LGBT.tscn b/components/Weapons/LGBT.tscn index f02c480..9694af2 100644 --- a/components/Weapons/LGBT.tscn +++ b/components/Weapons/LGBT.tscn @@ -43,7 +43,7 @@ text = "95.0" [node name="beachball" parent="container/info/infos" index="1"] count = 200 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" index="0"] displayName = "彩虹旗" typeTopic = 4 diff --git a/components/Weapons/MagicMissle.tscn b/components/Weapons/MagicMissle.tscn new file mode 100644 index 0000000..6eb5649 --- /dev/null +++ b/components/Weapons/MagicMissle.tscn @@ -0,0 +1,65 @@ +[gd_scene format=3 uid="uid://c6d23yqjhe0ju"] + +[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_c3bm3"] +[ext_resource type="Texture2D" uid="uid://dce1da2qm24pb" path="res://resources/weapons/magic-missle.webp" id="2_3sdrm"] +[ext_resource type="Script" uid="uid://clec7nrtesipu" path="res://scripts/Contents/Weapons/MagicMissle.gd" id="2_r857c"] + +[node name="MagicMissle" unique_id=2085048785 instance=ExtResource("1_c3bm3")] +script = ExtResource("2_r857c") +avatarTexture = ExtResource("2_3sdrm") +displayName = "导弹法杖" +quality = 2 +typeTopic = 3 +emitType = 3 +store = { +"G": 197392.0, +"atk": 10, +"count": 3.0, +"cursor-m": 100.0, +"missle-m": 10.0, +"track": 200.0 +} +storeType = { +"G": 1, +"atk": 1, +"count": 1, +"cursor-m": 0, +"missle-m": 0, +"track": 0 +} +descriptionTemplate = "召唤[color=yellow]1[/color]枚[b]魔法导弹[/b],围绕鼠标指针做由鼠标指针提供向心力的圆周运动。 +鼠标指针质量:$cursor-mkg, +魔法导弹质量:$missle-mkg, +初始轨道半径:$trackm, +万有引力常数:$G。 +魔法导弹碰撞时造成$atk点伤害, +分裂出$count枚[b]次级导弹[/b], +可继承分裂最多$count次。" +sources = Array[String](["万有引力", "宇宙航行"]) +cooldown = 1000.0 +debugRebuild = true + +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] +texture = ExtResource("2_3sdrm") + +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] +displayName = "导弹法杖" +quality = 2 +typeTopic = 3 + +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "万有引力 × 宇宙航行" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]召唤[color=yellow]1[/color]枚[b]魔法导弹[/b],围绕鼠标指针做由鼠标指针提供向心力的圆周运动。 +鼠标指针质量:[color=cyan]100.00[/color]kg, +魔法导弹质量:[color=cyan]10.00[/color]kg, +初始轨道半径:[color=cyan]200.00[/color]m, +万有引力常数:[color=cyan]197392[/color]。 +魔法导弹碰撞时造成[color=cyan]10[/color]点伤害, +分裂出[color=cyan]3[/color]枚[b]次级导弹[/b], +可继承分裂最多[color=cyan]3[/color]次。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +visible = false +text = "“ ”" diff --git a/components/Weapons/Meowmere.tscn b/components/Weapons/Meowmere.tscn index 099c42f..5240b0d 100644 --- a/components/Weapons/Meowmere.tscn +++ b/components/Weapons/Meowmere.tscn @@ -1,11 +1,11 @@ -[gd_scene load_steps=5 format=3 uid="uid://frwt0fgrpskb"] +[gd_scene format=3 uid="uid://frwt0fgrpskb"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_xhgkg"] [ext_resource type="Script" uid="uid://jr5idpte8epy" path="res://scripts/Contents/Weapons/Meowmere.gd" id="2_4rd12"] [ext_resource type="Texture2D" uid="uid://cwr2pud7h8o3e" path="res://resources/bullets/meowmere/Meowmere.webp" id="2_kiocs"] [ext_resource type="AudioStream" uid="uid://cx203jnrkto4u" path="res://resources/sounds/effect/swordshoot.wav" id="4_hvtvi"] -[node name="Meowmere" instance=ExtResource("1_xhgkg")] +[node name="Meowmere" unique_id=1965287972 instance=ExtResource("1_xhgkg")] script = ExtResource("2_4rd12") avatarTexture = ExtResource("2_kiocs") displayName = "彩虹猫之刃" @@ -25,23 +25,23 @@ storeType = { "reduce": 2 } descriptionTemplate = "发射$count只伤害以$reduce衰减的造成$childatk点伤害的[b]彩虹猫[/b]的同时挥舞造成$atk点伤害。" +sources = Array[String](["Terraria"]) cooldown = 230.0 -debugRebuild = true -[node name="attack" parent="sounds" index="0"] +[node name="attack" parent="sounds" parent_id_path=PackedInt32Array(1775425991) index="0" unique_id=853583292] stream = ExtResource("4_hvtvi") volume_db = 10.0 -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_kiocs") -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 600 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "彩虹猫之刃" quality = 2 typeTopic = 3 -[node name="description" parent="container" index="2"] -text = "[center]发射[color=cyan]1[/color]只伤害以[color=cyan]25%[/color]衰减的造成[color=cyan]6[/color]点伤害的[b]彩虹猫[/b]的同时挥舞造成[color=cyan]5[/color]点伤害。[/center]" +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]发射[color=cyan]1[/color]只伤害以[color=cyan]25.0%[/color]衰减的造成[color=cyan]6[/color]点伤害的[b]彩虹猫[/b]的同时挥舞造成[color=cyan]5[/color]点伤害。[/center]" diff --git a/components/Weapons/MushroomPickaxe.tscn b/components/Weapons/MushroomPickaxe.tscn index 211c2a3..b3321b8 100644 --- a/components/Weapons/MushroomPickaxe.tscn +++ b/components/Weapons/MushroomPickaxe.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://dwsyn746hr25d"] +[gd_scene format=3 uid="uid://dwsyn746hr25d"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_aoaad"] [ext_resource type="Script" uid="uid://bmmf864uc3atu" path="res://scripts/Contents/Weapons/MushroomPickaxe.gd" id="2_5dp3e"] [ext_resource type="Texture2D" uid="uid://cqg0aluvegqfe" path="res://resources/bullets/MushroomPickaxe/frames/Shroomite_Digging_Claw.webp" id="2_u2d30"] -[node name="MushroomPickaxe" instance=ExtResource("1_aoaad")] +[node name="MushroomPickaxe" unique_id=1903474011 instance=ExtResource("1_aoaad")] script = ExtResource("2_5dp3e") avatarTexture = ExtResource("2_u2d30") displayName = "蘑菇矿挖爪" @@ -20,18 +20,16 @@ storeType = { "rate": 2 } descriptionTemplate = "命中时造成$atk点伤害,有$rate概率挖出1~$count个随机物品。" +sources = Array[String](["Terraria"]) -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_u2d30") -[node name="energy" parent="container/info/infos/energyInfo" index="1"] -text = "2.0" - -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 750 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "蘑菇矿挖爪" -[node name="description" parent="container" index="2"] -text = "[center]命中时造成[color=cyan]1[/color]点伤害,有[color=cyan]10%[/color]概率挖出1~[color=cyan]3[/color]个随机物品。[/center]" +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]命中时造成[color=cyan]1[/color]点伤害,有[color=cyan]10.0%[/color]概率挖出1~[color=cyan]3[/color]个随机物品。[/center]" diff --git a/components/Weapons/NuclearBomb.tscn b/components/Weapons/NuclearBomb.tscn index 165fa0f..7209146 100644 --- a/components/Weapons/NuclearBomb.tscn +++ b/components/Weapons/NuclearBomb.tscn @@ -29,7 +29,7 @@ texture = ExtResource("2_5nh8i") -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" index="0"] displayName = "核弹控制器" quality = 4 typeTopic = 2 diff --git a/components/Weapons/Oxygener.tscn b/components/Weapons/Oxygener.tscn index ea9539e..d50fc13 100644 --- a/components/Weapons/Oxygener.tscn +++ b/components/Weapons/Oxygener.tscn @@ -1,38 +1,45 @@ -[gd_scene load_steps=4 format=3 uid="uid://b5ebx8duvgtt5"] +[gd_scene format=3 uid="uid://b5ebx8duvgtt5"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_8jd12"] [ext_resource type="Script" uid="uid://bjraoa0lwchon" path="res://scripts/Contents/Weapons/Oxygener.gd" id="2_thqd2"] [ext_resource type="Texture2D" uid="uid://gpwxs56alc7m" path="res://resources/weapons/oxygener.png" id="2_xmkcx"] -[node name="Oxygener" instance=ExtResource("1_8jd12")] +[node name="Oxygener" unique_id=742545556 instance=ExtResource("1_8jd12")] script = ExtResource("2_thqd2") avatarTexture = ExtResource("2_xmkcx") displayName = "氧化加农炮" quality = 0 typeTopic = 2 store = { -"atk": 3.0, -"fireatk": 1.0, +"atk": 10.0, +"count": 1, +"fireatk": 5.0, "max-n": 7.0, -"min-n": 3.0 +"min-n": 2.0 } storeType = { "atk": 0, +"count": 1, "fireatk": 0, "max-n": 1, "min-n": 1 } -descriptionTemplate = "大概率高速喷出火焰,造成$fireatk点伤害。小概率喷出$min-n~$max-n滴[b]浓硝酸[/b],每滴造成$atk点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短。" +descriptionTemplate = "高速喷出[b]火焰[/b],造成$fireatk点伤害。小概率喷出[b]硝化火[/b],召唤$min-n~$max-n滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成$atk点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短,每发射$count次火焰会消耗[color=yellow]1[/color]个[b]篮球[/b], +如果没有则消耗[color=yellow]5[/color]点[b]能量[/b]。" cooldown = 50.0 debugRebuild = true -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_xmkcx") -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "氧化加农炮" quality = 0 typeTopic = 2 -[node name="description" parent="container" index="2"] -text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]3.00[/color]点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短。[/center]" +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]高速喷出[b]火焰[/b],造成[color=cyan]5.00[/color]点伤害。小概率喷出[b]硝化火[/b],召唤[color=cyan]2[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成[color=cyan]10.00[/color]点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短,每发射[color=cyan]1[/color]次火焰会消耗[color=yellow]1[/color]个[b]篮球[/b], +如果没有则消耗[color=yellow]5[/color]点[b]能量[/b]。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +visible = false diff --git a/components/Weapons/Pipe.tscn b/components/Weapons/Pipe.tscn index 37848d7..e32a916 100644 --- a/components/Weapons/Pipe.tscn +++ b/components/Weapons/Pipe.tscn @@ -1,33 +1,40 @@ -[gd_scene load_steps=4 format=3 uid="uid://dyanyf044boxp"] +[gd_scene format=3 uid="uid://dyanyf044boxp"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_sqbqm"] [ext_resource type="Texture2D" uid="uid://7yeb0e4ahcee" path="res://resources/weapons/pipe.png" id="2_mmtf8"] [ext_resource type="Script" uid="uid://l1v3boq8ei12" path="res://scripts/Contents/Weapons/Pipe.gd" id="2_p67v7"] -[node name="Pipe" instance=ExtResource("1_sqbqm")] +[node name="Pipe" unique_id=946948425 instance=ExtResource("1_sqbqm")] script = ExtResource("2_p67v7") avatarTexture = ExtResource("2_mmtf8") displayName = "钢管" costBeachball = 350 -chargable = true +emitType = 2 store = { "atk": 5 } descriptionTemplate = "按住蓄力扔出钢管,蓄力越久伤害越高,至少造成$atk点伤害,发射钢管后继续按住鼠标可进行连续发射。" +sources = Array[String](["MEME"]) needEnergy = 2.0 cooldown = 3000.0 -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_mmtf8") -[node name="energy" parent="container/info/infos/energyInfo" index="1"] +[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115] text = "2.0" -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 350 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "钢管" -[node name="description" parent="container" index="2"] +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "MEME" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] text = "[center]按住蓄力扔出钢管,蓄力越久伤害越高,至少造成[color=cyan]5[/color]点伤害,发射钢管后继续按住鼠标可进行连续发射。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +visible = false diff --git a/components/Weapons/PurpleCrystal.tscn b/components/Weapons/PurpleCrystal.tscn index 51856c0..21a6bfa 100644 --- a/components/Weapons/PurpleCrystal.tscn +++ b/components/Weapons/PurpleCrystal.tscn @@ -24,7 +24,7 @@ texture = ExtResource("2_wgtcw") [node name="beachball" parent="container/info/infos" index="1"] count = 200 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" index="0"] displayName = "紫水晶簇" [node name="description" parent="container" index="2"] diff --git a/components/Weapons/RedCrystal.tscn b/components/Weapons/RedCrystal.tscn index 1e4599b..b5e9fb3 100644 --- a/components/Weapons/RedCrystal.tscn +++ b/components/Weapons/RedCrystal.tscn @@ -35,7 +35,7 @@ texture = ExtResource("2_3e8g7") [node name="beachball" parent="container/info/infos" index="1"] count = 400 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" index="0"] displayName = "红水晶簇" typeTopic = 1 diff --git a/components/Weapons/SevenSoul.tscn b/components/Weapons/SevenSoul.tscn index dabf217..970c2f6 100644 --- a/components/Weapons/SevenSoul.tscn +++ b/components/Weapons/SevenSoul.tscn @@ -1,11 +1,11 @@ -[gd_scene load_steps=5 format=3 uid="uid://c5y4g70evwy46"] +[gd_scene format=3 uid="uid://c5y4g70evwy46"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0f84s"] [ext_resource type="Script" uid="uid://bxcyflpnuajnn" path="res://scripts/Contents/Weapons/SevenSoul.gd" id="2_n7gtb"] [ext_resource type="Texture2D" uid="uid://ckqfe3a61hw7" path="res://resources/weapons/bill.webp" id="3_nq3bo"] [ext_resource type="AudioStream" uid="uid://dy4k5mni7d7wo" path="res://resources/sounds/weapon/Finale - Toby Fox.wav" id="4_tmgox"] -[node name="SevenSoul" instance=ExtResource("1_0f84s")] +[node name="SevenSoul" unique_id=33662415 instance=ExtResource("1_0f84s")] script = ExtResource("2_n7gtb") avatarTexture = ExtResource("3_nq3bo") displayName = "bilioicik" @@ -22,30 +22,24 @@ storeType = { "heal": 1 } descriptionTemplate = "召唤7条灵魂,每条造成$atk点伤害,命中敌人时将伤害的$dmg转换为能量并提供$heal点治疗。" +sources = Array[String](["Undertale"]) needEnergy = 150.0 cooldown = 180000.0 -debugRebuild = true -[node name="attack" parent="sounds" index="0"] +[node name="attack" parent="sounds" parent_id_path=PackedInt32Array(1775425991) index="0" unique_id=853583292] stream = ExtResource("4_tmgox") volume_db = 20.0 -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("3_nq3bo") -[node name="energy" parent="container/info/infos/energyInfo" index="1"] +[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115] text = "150.0" -[node name="beachball" parent="container/info/infos" index="1"] -count = 500 - -[node name="soul" parent="container/info/infos" index="2"] -count = 1 - -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "bilioicik" quality = 2 typeTopic = 3 -[node name="description" parent="container" index="2"] -text = "[center]召唤7条灵魂,每条造成[color=cyan]2[/color]点伤害,命中敌人时将伤害的[color=cyan]10%[/color]转换为能量并提供[color=cyan]1[/color]点治疗。[/center]" +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]召唤7条灵魂,每条造成[color=cyan]2[/color]点伤害,命中敌人时将伤害的[color=cyan]10.0%[/color]转换为能量并提供[color=cyan]1[/color]点治疗。[/center]" diff --git a/components/Weapons/Shield.tscn b/components/Weapons/Shield.tscn index 762c4ad..3d036ba 100644 --- a/components/Weapons/Shield.tscn +++ b/components/Weapons/Shield.tscn @@ -27,7 +27,7 @@ text = "50.0" [node name="beachball" parent="container/info/infos" index="1"] count = 1000 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" index="0"] displayName = "回响水晶" quality = 3 typeTopic = 4 diff --git a/components/Weapons/Tree.tscn b/components/Weapons/Tree.tscn new file mode 100644 index 0000000..6cdf73b --- /dev/null +++ b/components/Weapons/Tree.tscn @@ -0,0 +1,83 @@ +[gd_scene format=3 uid="uid://cx7nogfnv7s8t"] + +[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0lbwr"] +[ext_resource type="Script" uid="uid://bqdyhwcd4jwmj" path="res://scripts/Contents/Weapons/Tree.gd" id="2_jsuc8"] +[ext_resource type="Texture2D" uid="uid://74n7umby4d4w" path="res://resources/weapons/ParryCounter.png" id="3_nwamk"] + +[node name="Tree" unique_id=185228402 instance=ExtResource("1_0lbwr")] +script = ExtResource("2_jsuc8") +avatarTexture = ExtResource("3_nwamk") +displayName = "扶桑元神" +quality = 4 +typeTopic = 3 +costBeachball = 900 +emitType = 1 +store = { +"atk": 10, +"count": 1.0, +"max": 3.0, +"rate": 0.25 +} +storeType = { +"atk": 1, +"count": 1, +"max": 1, +"rate": 2 +} +descriptionTemplate = "进行[b]格挡[/b],化解飞来的子弹。 +每成功格挡一次,获得一点[b]气力[/b]。 +每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],符咒会自动引爆,召唤[b]乾坤剑[/b]穿透敌人。 +近战攻击造成乾坤剑的$rate点伤害。 + +每次格挡有$rate的概率弹反,子弹弹反后造成乾坤剑的$rate伤害。 +每次格挡最多化解$count个子弹, +体内最多储存$max点气力。 +每化解[color=yellow]1[/color]点伤害, +乾坤剑造成的伤害+$atk点。 +格挡时机越精确,成功率越高。 + +格挡成功后继续按住攻击可进行[b]蓄力[/b], +其后松开格挡键进行[b]无量反击[/b], +可弹反一切子弹, +但需消耗[color=yellow]1[/color]层气力, +可将弹反的伤害转换为能量。" +sources = Array[String](["Nine Sols", "Terraria"]) +tease = "卸劲反伤" +cooldown = 250.0 +debugRebuild = true + +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] +texture = ExtResource("3_nwamk") + +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] +count = 900 + +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] +displayName = "扶桑元神" +quality = 4 +typeTopic = 3 + +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "Nine Sols × Terraria" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]进行[b]格挡[/b],化解飞来的子弹。 +每成功格挡一次,获得一点[b]气力[/b]。 +每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],符咒会自动引爆,召唤[b]乾坤剑[/b]穿透敌人。 +近战攻击造成乾坤剑的[color=cyan]25.0%[/color]点伤害。 + +每次格挡有[color=cyan]25.0%[/color]的概率弹反,子弹弹反后造成乾坤剑的[color=cyan]25.0%[/color]伤害。 +每次格挡最多化解[color=cyan]1[/color]个子弹, +体内最多储存[color=cyan]3[/color]点气力。 +每化解[color=yellow]1[/color]点伤害, +乾坤剑造成的伤害+[color=cyan]10[/color]点。 +格挡时机越精确,成功率越高。 + +格挡成功后继续按住攻击可进行[b]蓄力[/b], +其后松开格挡键进行[b]无量反击[/b], +可弹反一切子弹, +但需消耗[color=yellow]1[/color]层气力, +可将弹反的伤害转换为能量。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +text = "“卸劲反伤”" diff --git a/components/Weapons/VectorStar.tscn b/components/Weapons/VectorStar.tscn index 21d09a1..ee23a64 100644 --- a/components/Weapons/VectorStar.tscn +++ b/components/Weapons/VectorStar.tscn @@ -36,7 +36,7 @@ text = "5.0" [node name="beachball" parent="container/info/infos" index="1"] count = 400 -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" index="0"] displayName = "矢量核心" quality = 2 diff --git a/components/Weapons/Volcano.tscn b/components/Weapons/Volcano.tscn index ab17d03..62390da 100644 --- a/components/Weapons/Volcano.tscn +++ b/components/Weapons/Volcano.tscn @@ -1,10 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://u0djqwuuysp8"] +[gd_scene format=3 uid="uid://u0djqwuuysp8"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_3uhfa"] [ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_hh01t"] [ext_resource type="Script" uid="uid://cbihum34xs8ev" path="res://scripts/Contents/Weapons/Volcano.gd" id="2_ihngx"] -[node name="Volcano" instance=ExtResource("1_3uhfa")] +[node name="Volcano" unique_id=204992396 instance=ExtResource("1_3uhfa")] clip_contents = true script = ExtResource("2_ihngx") avatarTexture = ExtResource("2_hh01t") @@ -33,21 +33,19 @@ storeType = { "rotate": 2 } descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行基础伤害为$atk的4段挥舞攻击。造成的伤害分别为$dmg1,$dmg2,$dmg3,$dmg4,第4段攻击的同时发射$count支[b]火山幻影[/b],造成$dmg5伤害。" +sources = Array[String](["Terraria"]) cooldown = 1750.0 -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_hh01t") -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 200 -[node name="soul" parent="container/info/infos" index="2"] -count = 1 - -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "火山" quality = 4 typeTopic = 2 -[node name="description" parent="container" index="2"] -text = "[center]召唤1支[b]火山[/b],以[color=cyan]5%[/color]的效率跟随鼠标指向,进行基础伤害为[color=cyan]10[/color]的4段挥舞攻击。造成的伤害分别为[color=cyan]100%[/color],[color=cyan]50%[/color],[color=cyan]114%[/color],[color=cyan]123%[/color],第4段攻击的同时发射[color=cyan]1[/color]支[b]火山幻影[/b],造成[color=cyan]40%[/color]伤害。[/center]" +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]召唤1支[b]火山[/b],以[color=cyan]5.0%[/color]的效率跟随鼠标指向,进行基础伤害为[color=cyan]20[/color]的4段挥舞攻击。造成的伤害分别为[color=cyan]100.0%[/color],[color=cyan]50.0%[/color],[color=cyan]115.0%[/color],[color=cyan]123.0%[/color],第4段攻击的同时发射[color=cyan]1[/color]支[b]火山幻影[/b],造成[color=cyan]40.0%[/color]伤害。[/center]" diff --git a/components/Weapons/WhiteSoul.tscn b/components/Weapons/WhiteSoul.tscn index 6d4a7be..a170c12 100644 --- a/components/Weapons/WhiteSoul.tscn +++ b/components/Weapons/WhiteSoul.tscn @@ -1,17 +1,17 @@ -[gd_scene load_steps=4 format=3 uid="uid://bt4b7ks26fcgi"] +[gd_scene format=3 uid="uid://bt4b7ks26fcgi"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_4hjdm"] [ext_resource type="Texture2D" uid="uid://bgj2i5q2rst27" path="res://resources/weapons/Daedalus_Stormbow.png" id="2_kcegs"] [ext_resource type="Script" uid="uid://cyvl1b2trt25e" path="res://scripts/Contents/Weapons/WhiteSoul.gd" id="2_ti114"] -[node name="WhiteSoul" instance=ExtResource("1_4hjdm")] +[node name="WhiteSoul" unique_id=274428909 instance=ExtResource("1_4hjdm")] script = ExtResource("2_ti114") avatarTexture = ExtResource("2_kcegs") displayName = "代达罗斯风暴魂" quality = 3 costBeachball = 300 store = { -"atk": 10, +"atk": 15, "count": 1.0, "radius": 100.0 } @@ -20,20 +20,24 @@ storeType = { "count": 1, "radius": 0.0 } -descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。" +descriptionTemplate = "从天而降$count支目标位于半径$radius内的[b]怪物灵魂[/b],造成$atk点伤害,穿透+[color=yellow]50%[/color]。" +sources = Array[String](["Terraria", "Undertale"]) -[node name="avatar" parent="container/info" index="0"] +[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_kcegs") -[node name="beachball" parent="container/info/infos" index="1"] +[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 300 -[node name="soul" parent="container/info/infos" index="2"] -count = 1 - -[node name="name" parent="container/info" index="2"] +[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "代达罗斯风暴魂" quality = 3 -[node name="description" parent="container" index="2"] -text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]200.00[/color]内的怪物灵魂,造成[color=cyan]10[/color]点伤害。[/center]" +[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] +text = "Terraria × Undertale" + +[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] +text = "[center]从天而降[color=cyan]1[/color]支目标位于半径[color=cyan]100.00[/color]内的[b]怪物灵魂[/b],造成[color=cyan]10[/color]点伤害,穿透+[color=yellow]50%[/color]。[/center]" + +[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] +visible = false diff --git a/project.godot b/project.godot index 0152548..d6cc26b 100644 --- a/project.godot +++ b/project.godot @@ -8,11 +8,15 @@ config_version=5 +[animation] + +compatibility/default_parent_skeleton_in_mesh_instance_3d=true + [application] config/name="ChickenVSBear" run/main_scene="uid://dmxi1ikn6avig" -config/features=PackedStringArray("4.5", "GL Compatibility") +config/features=PackedStringArray("4.6", "GL Compatibility") config/icon="res://icon.svg" [display] diff --git a/resources/bullets/Thunder/thunder.png b/resources/bullets/Thunder/thunder.png new file mode 100644 index 0000000..bc8d779 Binary files /dev/null and b/resources/bullets/Thunder/thunder.png differ diff --git a/resources/bullets/Thunder/thunder.png.import b/resources/bullets/Thunder/thunder.png.import new file mode 100644 index 0000000..40cf871 --- /dev/null +++ b/resources/bullets/Thunder/thunder.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cub4ffyuqx24q" +path="res://.godot/imported/thunder.png-91a5b8e381b0cdfb1da84c66cc9523a3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/bullets/Thunder/thunder.png" +dest_files=["res://.godot/imported/thunder.png-91a5b8e381b0cdfb1da84c66cc9523a3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/resources/effects/fooExplosion/1/FooExplosion_A7.png b/resources/effects/fooExplosion/1/FooExplosion_A7.png new file mode 100644 index 0000000..81cff0f Binary files /dev/null and b/resources/effects/fooExplosion/1/FooExplosion_A7.png differ diff --git a/resources/effects/fooExplosion/1/FooExplosion_A7.png.import b/resources/effects/fooExplosion/1/FooExplosion_A7.png.import new file mode 100644 index 0000000..3d9d922 --- /dev/null +++ b/resources/effects/fooExplosion/1/FooExplosion_A7.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cehuo4ugovebx" +path="res://.godot/imported/FooExplosion_A7.png-eba5f4a8e793fc0475de93bf7c9146cf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/effects/fooExplosion/1/FooExplosion_A7.png" 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+++ b/resources/effects/fooExplosion/2/2.tres @@ -0,0 +1,34 @@ +[gd_resource type="SpriteFrames" load_steps=7 format=3 uid="uid://bifhv25pvrih"] + +[ext_resource type="Texture2D" uid="uid://cyv2uxefa1kdq" path="res://resources/effects/fooExplosion/2/FooExplosion_B0.png" id="1_atq51"] +[ext_resource type="Texture2D" uid="uid://b3igulk4u7bhd" path="res://resources/effects/fooExplosion/2/FooExplosion_B1.png" id="2_y4t0p"] +[ext_resource type="Texture2D" uid="uid://csujexf56rgt8" path="res://resources/effects/fooExplosion/2/FooExplosion_B2.png" id="3_5jkyp"] +[ext_resource type="Texture2D" uid="uid://ckje0c2eargx" path="res://resources/effects/fooExplosion/2/FooExplosion_B3.png" id="4_v71q5"] +[ext_resource type="Texture2D" uid="uid://d34bt0qwn5s78" path="res://resources/effects/fooExplosion/2/FooExplosion_B4.png" id="5_0ix3a"] +[ext_resource type="Texture2D" uid="uid://cxbhuw0th3ntt" path="res://resources/effects/fooExplosion/2/FooExplosion_B5.png" id="6_kj2cu"] + +[resource] +animations 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/resources/effects/fooExplosion/2/FooExplosion_B3.png b/resources/effects/fooExplosion/2/FooExplosion_B3.png new file mode 100644 index 0000000..c726b02 Binary files /dev/null and b/resources/effects/fooExplosion/2/FooExplosion_B3.png differ diff --git a/resources/effects/fooExplosion/2/FooExplosion_B3.png.import b/resources/effects/fooExplosion/2/FooExplosion_B3.png.import new file mode 100644 index 0000000..6d282de --- /dev/null +++ b/resources/effects/fooExplosion/2/FooExplosion_B3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckje0c2eargx" +path="res://.godot/imported/FooExplosion_B3.png-61535e43dcb562bdfe72d8da96aed139.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/effects/fooExplosion/2/FooExplosion_B3.png" 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false, +"name": &"spawn", +"speed": 15.0 +}] diff --git a/resources/effects/parrier/0/AttackEffect_ThrustDelay0.png b/resources/effects/parrier/0/AttackEffect_ThrustDelay0.png new file mode 100644 index 0000000..d2115b7 Binary files /dev/null and b/resources/effects/parrier/0/AttackEffect_ThrustDelay0.png differ diff --git a/resources/effects/parrier/0/AttackEffect_ThrustDelay0.png.import b/resources/effects/parrier/0/AttackEffect_ThrustDelay0.png.import new file mode 100644 index 0000000..0e51561 --- /dev/null +++ b/resources/effects/parrier/0/AttackEffect_ThrustDelay0.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dqni3jvd1v40d" +path="res://.godot/imported/AttackEffect_ThrustDelay0.png-3977ab40be80bad352e99dd1767fb44e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/effects/parrier/0/AttackEffect_ThrustDelay0.png" 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+detect_3d/compress_to=1 diff --git a/resources/weapons/ParryCounter.png b/resources/weapons/ParryCounter.png new file mode 100644 index 0000000..706f7ed Binary files /dev/null and b/resources/weapons/ParryCounter.png differ diff --git a/resources/weapons/ParryCounter.png.import b/resources/weapons/ParryCounter.png.import new file mode 100644 index 0000000..d5bcfb2 --- /dev/null +++ b/resources/weapons/ParryCounter.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://74n7umby4d4w" +path="res://.godot/imported/ParryCounter.png-05b65344ef1eb04d0ffd824fc52e8ec1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/weapons/ParryCounter.png" +dest_files=["res://.godot/imported/ParryCounter.png-05b65344ef1eb04d0ffd824fc52e8ec1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/resources/weapons/Statue_Sword_Attack0.png b/resources/weapons/Statue_Sword_Attack0.png new file mode 100644 index 0000000..865d5dc Binary files /dev/null and b/resources/weapons/Statue_Sword_Attack0.png differ diff --git a/resources/weapons/Statue_Sword_Attack0.png.import b/resources/weapons/Statue_Sword_Attack0.png.import new file mode 100644 index 0000000..2d63fc6 --- /dev/null +++ b/resources/weapons/Statue_Sword_Attack0.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://gwsychqkmv21" +path="res://.godot/imported/Statue_Sword_Attack0.png-44d8dd8893c34f910f6f91f6329ed0d0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/weapons/Statue_Sword_Attack0.png" +dest_files=["res://.godot/imported/Statue_Sword_Attack0.png-44d8dd8893c34f910f6f91f6329ed0d0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/resources/weapons/gravity-source.svg b/resources/weapons/gravity-source.svg new file mode 100644 index 0000000..dac2f62 --- /dev/null +++ b/resources/weapons/gravity-source.svg @@ -0,0 +1,26 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/resources/weapons/gravity-source.svg.import b/resources/weapons/gravity-source.svg.import new file mode 100644 index 0000000..21a58d6 --- /dev/null +++ b/resources/weapons/gravity-source.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbbd5ljkfvof8" +path="res://.godot/imported/gravity-source.svg-4080192372fa7c00781334c13cd9a26a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/weapons/gravity-source.svg" +dest_files=["res://.godot/imported/gravity-source.svg-4080192372fa7c00781334c13cd9a26a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/resources/weapons/hetun.png b/resources/weapons/hetun.png new file mode 100644 index 0000000..7491b02 Binary files /dev/null and b/resources/weapons/hetun.png differ diff --git a/resources/weapons/hetun.png.import b/resources/weapons/hetun.png.import new file mode 100644 index 0000000..ecd17d2 --- /dev/null +++ b/resources/weapons/hetun.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c1xrf8255jafi" +path="res://.godot/imported/hetun.png-d33a239147dba03814e779bbbde3d40e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/weapons/hetun.png" +dest_files=["res://.godot/imported/hetun.png-d33a239147dba03814e779bbbde3d40e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/resources/weapons/magic-missle.webp b/resources/weapons/magic-missle.webp new file mode 100644 index 0000000..289d9d3 Binary files /dev/null and b/resources/weapons/magic-missle.webp differ diff --git a/resources/weapons/magic-missle.webp.import b/resources/weapons/magic-missle.webp.import new file mode 100644 index 0000000..9ca3efe --- /dev/null +++ b/resources/weapons/magic-missle.webp.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dce1da2qm24pb" +path="res://.godot/imported/magic-missle.webp-4fe3be22492a8f3966ae93e74a2a5e34.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resources/weapons/magic-missle.webp" +dest_files=["res://.godot/imported/magic-missle.webp-4fe3be22492a8f3966ae93e74a2a5e34.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/scripts/Contents/AIPresets/Bullet.gd b/scripts/Contents/AIPresets/Bullet.gd index 5c3466f..8bf9569 100644 --- a/scripts/Contents/AIPresets/Bullet.gd +++ b/scripts/Contents/AIPresets/Bullet.gd @@ -15,7 +15,8 @@ static func trace(bullet: BulletBase, target: Vector2, speed: float): ) static func faceToMouse(bullet: BulletBase): bullet.rotation = bullet.position.angle_to_point(bullet.get_global_mouse_position()) -static func selfRotate(bullet: BulletBase, speed: float): - bullet.rotation += deg_to_rad(speed) +static func selfRotate(bullet: BulletBase, speed: float, justTexture: bool = false): + var target: Node2D = bullet.texture as Node2D if justTexture else bullet as Node2D + target.rotation += deg_to_rad(speed) static func lerpPosition(bullet: BulletBase, target: Vector2, speed: float): bullet.position = bullet.position.lerp(target, speed) diff --git a/scripts/Contents/Bullets/AcidBulletBase.gd b/scripts/Contents/Bullets/AcidBulletBase.gd index b9dd8f2..950b323 100644 --- a/scripts/Contents/Bullets/AcidBulletBase.gd +++ b/scripts/Contents/Bullets/AcidBulletBase.gd @@ -2,8 +2,8 @@ extends BulletBase class_name AcidBulletBase enum AcidType { - STRONG, - WEAK, + STRONG, + WEAK, } @export var acidType: AcidType = AcidType.STRONG @@ -11,7 +11,15 @@ var arg1 = 0 var arg2 = 0 var arg3 = 0 +var randomPercent: float = 0 +var storm: Node2D = null + func register(): - scale.y *= MathTool.randomChoiceFrom([-1, 1]) + scale.y *= MathTool.randomChoiceFrom([-1, 1]) + randomPercent = randf_range(0, 1) func ai(): - PresetBulletAI.forward(self, rotation) + if is_instance_valid(storm): + position = storm.position + Vector2.from_angle(deg_to_rad((lifeTimePercent() + randomPercent) * 360)) * 150 * (1 - lifeTimePercent()) + rotation = storm.position.angle_to_point(position) + deg_to_rad(90) + else: + PresetBulletAI.forward(self , rotation) diff --git a/scripts/Contents/Bullets/AcidC.gd b/scripts/Contents/Bullets/AcidC.gd index 14de7d6..06edfce 100644 --- a/scripts/Contents/Bullets/AcidC.gd +++ b/scripts/Contents/Bullets/AcidC.gd @@ -1,10 +1,8 @@ extends AcidBulletBase class_name AcidC -func ai(): - super.ai() - scale *= 1.01 - modulate.a = 1 - timeLived() / lifeTime +func succeedToHit(_dmg: float, entity: EntityBase): + entity.fields[FieldStore.Entity.DAMAGE_MULTIPILER] = clamp(entity.fields[FieldStore.Entity.DAMAGE_MULTIPILER] - arg1, 0.2, INF) func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float): - newBullet.scale = scale.sign() - return newBullet + newBullet.scale = scale.sign() + return newBullet diff --git a/scripts/Contents/Bullets/AcidN.gd b/scripts/Contents/Bullets/AcidN.gd index 80ccb25..9f7ff27 100644 --- a/scripts/Contents/Bullets/AcidN.gd +++ b/scripts/Contents/Bullets/AcidN.gd @@ -2,4 +2,4 @@ extends AcidBulletBase class_name AcidN func succeedToHit(_dmg: float, entity: EntityBase): - entity.takeDamage(arg1) + entity.takeDamage(baseDamage * arg1) diff --git a/scripts/Contents/Bullets/AcidP.gd b/scripts/Contents/Bullets/AcidP.gd index 398c0bc..49e73c2 100644 --- a/scripts/Contents/Bullets/AcidP.gd +++ b/scripts/Contents/Bullets/AcidP.gd @@ -3,7 +3,3 @@ class_name AcidP func succeedToHit(_dmg: float, entity: EntityBase): entity.fields[FieldStore.Entity.OFFSET_SHOOT] = clamp(entity.fields[FieldStore.Entity.OFFSET_SHOOT] + arg1, 0, INF) -func ai(): - super.ai() - if is_instance_valid(arg2): - PresetBulletAI.trace(self, arg2.position, 0.01) diff --git a/scripts/Contents/Bullets/AcidStorm.gd b/scripts/Contents/Bullets/AcidStorm.gd new file mode 100644 index 0000000..b4efce1 --- /dev/null +++ b/scripts/Contents/Bullets/AcidStorm.gd @@ -0,0 +1,45 @@ +extends BulletBase +class_name AcidStormBullet + +var acids: Array[String] = ["AcidS", "AcidN", "AcidCl", "AcidP", "AcidC"] + +var strongAtk: float = 0 +var weakAtk: float = 0 +var sCountMax: int = 0 +var nAtk: float = 0 +var clSpeed: float = 0 +var clAtkSpeed: float = 0 +var cAtk: float = 0 +var pOffset: float = 0 +var f: float = 0 + +func ai(): + PresetBulletAI.forward(self , rotation) +func applyDot(): + var acid = MathTool.randomChoiceFrom(acids) + for bullet in BulletBase.generate( + ComponentManager.getBullet(acid), + launcher, + position, + 0, + ): + if bullet is AcidBulletBase: + bullet.storm = self + if bullet.acidType == AcidBulletBase.AcidType.STRONG: + bullet.baseDamage = strongAtk + else: + bullet.baseDamage = weakAtk + if bullet is AcidS: + bullet.arg1 = sCountMax + if bullet is AcidN: + bullet.arg1 = nAtk + if bullet is AcidCl: + bullet.arg1 = clSpeed + bullet.arg2 = clAtkSpeed + if bullet is AcidP: + bullet.arg1 = pOffset + bullet.arg2 = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !launcher.isPlayer(), launcher.isPlayer()) + if bullet is AcidC: + bullet.arg1 = cAtk + await TickTool.millseconds(1000.0 / f) + return true diff --git a/scripts/Contents/Bullets/AcidStorm.gd.uid b/scripts/Contents/Bullets/AcidStorm.gd.uid new file mode 100644 index 0000000..c131493 --- /dev/null +++ b/scripts/Contents/Bullets/AcidStorm.gd.uid @@ -0,0 +1 @@ +uid://dl7d0v7f2uute diff --git a/scripts/Contents/Bullets/Bengbeng.gd b/scripts/Contents/Bullets/Bengbeng.gd new file mode 100644 index 0000000..67d9bf4 --- /dev/null +++ b/scripts/Contents/Bullets/Bengbeng.gd @@ -0,0 +1,12 @@ +extends BulletBase +class_name BengbengBullet + +func spawn(): + hitbox.disabled = true +func ai(): + texture.global_rotation = 0 + PresetBulletAI.forward(self , position.angle_to_point(launcher.currentFocusedBoss.position)) + if is_instance_valid(launcher.currentFocusedBoss): + if launcher.currentFocusedBoss.position.distance_to(position) < 125 && hitbox.disabled: + EffectController.create(ComponentManager.getEffect("NuclearExplosion"), position).shot() + hitbox.disabled = false diff --git a/scripts/Contents/Bullets/Bengbeng.gd.uid b/scripts/Contents/Bullets/Bengbeng.gd.uid new file mode 100644 index 0000000..b684134 --- /dev/null +++ b/scripts/Contents/Bullets/Bengbeng.gd.uid @@ -0,0 +1 @@ +uid://ddgydi8qj3t40 diff --git a/scripts/Contents/Bullets/BlockWall.gd b/scripts/Contents/Bullets/BlockWall.gd new file mode 100644 index 0000000..446e74f --- /dev/null +++ b/scripts/Contents/Bullets/BlockWall.gd @@ -0,0 +1,5 @@ +extends BulletBase +class_name BlockWallBullet + +func succeedToHit(_dmg: float, entity: EntityBase): + entity.impluse(Vector2.from_angle(rotation) * 1000) diff --git a/scripts/Contents/Bullets/BlockWall.gd.uid b/scripts/Contents/Bullets/BlockWall.gd.uid new file mode 100644 index 0000000..de90e85 --- /dev/null +++ b/scripts/Contents/Bullets/BlockWall.gd.uid @@ -0,0 +1 @@ +uid://b6bkhv8nc1ao3 diff --git a/scripts/Contents/Bullets/Cement.gd b/scripts/Contents/Bullets/Cement.gd new file mode 100644 index 0000000..f060256 --- /dev/null +++ b/scripts/Contents/Bullets/Cement.gd @@ -0,0 +1,11 @@ +extends BulletBase +class_name CementBullet + +func succeedToHit(_dmg: float, _entity: EntityBase): + for i in 3: + BulletBase.generate(ComponentManager.getBullet("Kuaizi"), launcher, position + MathTool.sampleInCircle(50), deg_to_rad(90) + deg_to_rad(randf_range(-1, 1) * 10)) + await TickTool.millseconds(200) + await TickTool.millseconds(1000) + tryDestroy() +func ai(): + PresetBulletAI.forward(self , rotation) diff --git a/scripts/Contents/Bullets/Cement.gd.uid b/scripts/Contents/Bullets/Cement.gd.uid new file mode 100644 index 0000000..bb6ee18 --- /dev/null +++ b/scripts/Contents/Bullets/Cement.gd.uid @@ -0,0 +1 @@ +uid://c1yuakupcia1u diff --git a/scripts/Contents/Bullets/CursorKnife.gd b/scripts/Contents/Bullets/CursorKnife.gd new file mode 100644 index 0000000..0f11fb8 --- /dev/null +++ b/scripts/Contents/Bullets/CursorKnife.gd @@ -0,0 +1,7 @@ +extends BulletBase +class_name CursorKnifeBullet + +func ai(): + PresetBulletAI.forward(self , rotation) +func succeedToHit(_dmg: float, entity: EntityBase): + entity.impluse(Vector2.from_angle(rotation) * 250) diff --git a/scripts/Contents/Bullets/CursorKnife.gd.uid b/scripts/Contents/Bullets/CursorKnife.gd.uid new file mode 100644 index 0000000..b5104cc --- /dev/null +++ b/scripts/Contents/Bullets/CursorKnife.gd.uid @@ -0,0 +1 @@ +uid://c337id4kvvj58 diff --git a/scripts/Contents/Bullets/Diamond.gd b/scripts/Contents/Bullets/Diamond.gd index 4e0e2ad..ea35ac5 100644 --- a/scripts/Contents/Bullets/Diamond.gd +++ b/scripts/Contents/Bullets/Diamond.gd @@ -4,6 +4,6 @@ class_name Diamond const traceTime = 1500 func ai(): - PresetBulletAI.forward(self, rotation) - if timeLived() < traceTime: - PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05) + PresetBulletAI.forward(self , rotation) + if timeLived() < traceTime && is_instance_valid(launcher.currentFocusedBoss): + PresetBulletAI.trace(self , launcher.currentFocusedBoss.getTrackingAnchor(), 0.05) diff --git a/scripts/Contents/Bullets/Egg.gd b/scripts/Contents/Bullets/Egg.gd new file mode 100644 index 0000000..2defa6e --- /dev/null +++ b/scripts/Contents/Bullets/Egg.gd @@ -0,0 +1,6 @@ +extends BulletBase +class_name EggBullet + +func ai(): + speed += 0.25 + PresetBulletAI.forward(self , rotation) diff --git a/scripts/Contents/Bullets/Egg.gd.uid b/scripts/Contents/Bullets/Egg.gd.uid new file mode 100644 index 0000000..6c59ee8 --- /dev/null +++ b/scripts/Contents/Bullets/Egg.gd.uid @@ -0,0 +1 @@ +uid://cyaq3u5iu08uo diff --git a/scripts/Contents/Bullets/InfinitySword.gd b/scripts/Contents/Bullets/InfinitySword.gd new file mode 100644 index 0000000..61345b2 --- /dev/null +++ b/scripts/Contents/Bullets/InfinitySword.gd @@ -0,0 +1,17 @@ +extends BulletBase +class_name InfinitySwordBullet + +var implused: Array[EntityBase] = [] + +func spawn(): + CameraManager.shake(2000, 100) +func ai(): + PresetBulletAI.forward(self , rotation) +func succeedToHit(_dmg: float, entity: EntityBase): + if implused.has(entity): return + else: + implused.append(entity) + entity.impluse(Vector2.from_angle(rotation) * 1500) + var eff = EffectController.create(ComponentManager.getEffect("ShootBlood"), entity.position) + eff.particles.hide() + eff.shot() diff --git a/scripts/Contents/Bullets/InfinitySword.gd.uid b/scripts/Contents/Bullets/InfinitySword.gd.uid new file mode 100644 index 0000000..fa5435d --- /dev/null +++ b/scripts/Contents/Bullets/InfinitySword.gd.uid @@ -0,0 +1 @@ +uid://b7vswg8ju8a0u diff --git a/scripts/Contents/Bullets/MagicMissle.gd b/scripts/Contents/Bullets/MagicMissle.gd new file mode 100644 index 0000000..af2e658 --- /dev/null +++ b/scripts/Contents/Bullets/MagicMissle.gd @@ -0,0 +1,40 @@ +extends BulletBase +class_name MagicMissleBullet + +var powerScale: int = 3 +var speedV2: Vector2 = Vector2.ZERO +var accelerating: bool = true +var roundBullets: Array[MagicMissleBullet] + +func ai(): + if accelerating: + if roundBullets.count(self ) < 1: + accelerating = false + rotation = lerp_angle(rotation, position.angle_to_point(get_global_mouse_position()), 0.1) + speedV2 += (get_global_mouse_position() - position).normalized() * 1 + elif speed < 1 || baseDamage < 1: + tryDestroy() + speedV2 *= 0.995 + speed = speedV2.length() + PresetBulletAI.forward(self , speedV2.angle()) + +func succeedToHit(_dmg: float, entity: EntityBase): + if !accelerating: + entity.takeDamage(baseDamage, true) + if powerScale > 0 && accelerating && roundBullets.count(self ) > 0: + for i in randi_range(1, powerScale): + for bullet in BulletBase.generate( + ComponentManager.getBullet("MagicMissle"), + launcher, + position, + entity.position.angle_to_point(position) + PI + randf_range(-1, 1) * deg_to_rad(60) + ): + if bullet is MagicMissleBullet: + bullet.position += Vector2.from_angle(bullet.rotation) * 100 + bullet.speedV2 += Vector2.from_angle(bullet.rotation) * 20 + bullet.roundBullets = roundBullets + bullet.powerScale = powerScale - 1 + bullet.baseDamage = baseDamage + roundBullets.append(bullet) + powerScale = 0 + animator.play("hit") diff --git a/scripts/Contents/Bullets/MagicMissle.gd.uid b/scripts/Contents/Bullets/MagicMissle.gd.uid new file mode 100644 index 0000000..db49d28 --- /dev/null +++ b/scripts/Contents/Bullets/MagicMissle.gd.uid @@ -0,0 +1 @@ +uid://b1y8r5xrhhso diff --git a/scripts/Contents/Bullets/Needle.gd b/scripts/Contents/Bullets/Needle.gd new file mode 100644 index 0000000..79606ed --- /dev/null +++ b/scripts/Contents/Bullets/Needle.gd @@ -0,0 +1,21 @@ +extends BulletBase +class_name NeedleBullet + +var forwarding: bool = false + +func spawn(): + hitbox.disabled = true +func ai(): + PresetBulletAI.forward(self , rotation) + if forwarding: + speed += 0.5 + else: + speed -= 0.25 + if speed <= 0: + forwarding = true + hitbox.disabled = false +func succeedToHit(_dmg: float, entity: EntityBase): + var effect = EffectController.create(ComponentManager.getEffect("Dustdown"), entity.position) + effect.rotation = rotation + effect.shot() + rotation = Vector2.from_angle(rotation).bounce((entity.position - position).normalized()).angle() diff --git a/scripts/Contents/Bullets/Needle.gd.uid b/scripts/Contents/Bullets/Needle.gd.uid new file mode 100644 index 0000000..8618e74 --- /dev/null +++ b/scripts/Contents/Bullets/Needle.gd.uid @@ -0,0 +1 @@ +uid://whqgw065ifss diff --git a/scripts/Contents/Bullets/NuclearBomb.gd b/scripts/Contents/Bullets/NuclearBomb.gd index 5a02879..917ab81 100644 --- a/scripts/Contents/Bullets/NuclearBomb.gd +++ b/scripts/Contents/Bullets/NuclearBomb.gd @@ -13,10 +13,10 @@ func spawn(): hitbox.disabled = true hitbox.shape.radius = radius warnbg.size = Vector2.ONE * 2 * radius - anchor.global_rotation = 0 func ai(): + anchor.global_rotation = 0 speed *= 0.99 - PresetBulletAI.forward(self, rotation) + PresetBulletAI.forward(self , rotation) if timeLived() > countdown: tryDestroy() else: diff --git a/scripts/Contents/Bullets/OxygenFire.gd b/scripts/Contents/Bullets/OxygenFire.gd index 1f4dffb..b760008 100644 --- a/scripts/Contents/Bullets/OxygenFire.gd +++ b/scripts/Contents/Bullets/OxygenFire.gd @@ -2,4 +2,4 @@ extends BulletBase class_name OxygenFire func ai(): - PresetBulletAI.forward(self, rotation) + PresetBulletAI.forward(self, rotation) diff --git a/scripts/Contents/Bullets/Parrier.gd b/scripts/Contents/Bullets/Parrier.gd new file mode 100644 index 0000000..444ec78 --- /dev/null +++ b/scripts/Contents/Bullets/Parrier.gd @@ -0,0 +1,65 @@ +extends BulletBase +class_name ParrierBullet + +@export var parryRate: float = 1 + +var parryiedTimes: int = 0 +var maxParryTimes: int = 1 +var maxBallCount: int = 3 +var atk: float = 1 +var reflectRate: float = 0.3 + +func spawn(): + var varians = randi_range(0, 1) + var inverts = [2] + var frames = load("res://resources/effects/parrier/%d/%d.tres" % [varians, varians]) + var eff = EffectController.create(ComponentManager.getEffect("Parrier"), position) + eff.rotation = rotation + eff.texture.scale.y *= MathTool.randomChoiceFrom([-1, 1]) + if varians in inverts: + eff.texture.scale.x *= -1 + eff.texture.sprite_frames = frames + eff.shot() +func succeedToHit(_dmg: float, entity: EntityBase): + if parryiedTimes < maxParryTimes && MathTool.rate(parryRate): + parryiedTimes += 1 + var effSpawn = entity.texture.global_position + var eff = EffectController.create(ComponentManager.getEffect("ParryEntity"), effSpawn) + eff.rotation = position.angle_to_point(effSpawn) + eff.shot() + entity.impluse((effSpawn - position).normalized() * 450) +func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞 + if !is_instance_valid(bullet.launcher): return + if BulletTool.canDamage(bullet, launcher): # 其他子弹可以使当前子弹的发射者受伤吗? + if parryiedTimes < maxParryTimes && MathTool.rate(parryRate): # 一个刀光最多格挡多少个敌方子弹? + parryiedTimes += 1 + # 生成格挡特效 + var eff = EffectController.create(ComponentManager.getEffect("Parry"), position + (bullet.position - position).normalized() * 200) # 从子弹位置,面向其他子弹的方向前进150 + eff.modulate = bullet.modulate.blend(bullet.texture.modulate) + eff.rotation = position.angle_to_point(bullet.position) + eff.shot() + launcher.impluse((position - bullet.position).normalized() * (bullet.speed * bullet.getDamage()) ** (1.0 / 3) * 250) + var targetBaseDamage = bullet.baseDamage + # 弹反 还是 格挡? + if MathTool.rate(reflectRate): + bullet.look_at(bullet.launcher.position) + bullet.launcher = launcher + bullet.baseDamage *= atk + bullet.baseDamage *= reflectRate + bullet.lifeTime *= 2 + else: + bullet.tryDestroy() + var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100) + if len(cycler.bullets) < maxBallCount: # 玩家最多只能拥有多少气 + for b in BulletBase.generate( + ComponentManager.getBullet("ParryBall"), # 生成气的子弹 + launcher, + position, + 0 + ): + if b is ParryBallBullet: + b.atk = atk * targetBaseDamage +func refract(_newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float): + return null +func split(_newBullet: BulletBase, _index: int, _total: int, _lastBullet: float): + return null diff --git a/scripts/Contents/Bullets/Parrier.gd.uid b/scripts/Contents/Bullets/Parrier.gd.uid new file mode 100644 index 0000000..757277e --- /dev/null +++ b/scripts/Contents/Bullets/Parrier.gd.uid @@ -0,0 +1 @@ +uid://bi7nde2rs0w4m diff --git a/scripts/Contents/Bullets/ParryBall.gd b/scripts/Contents/Bullets/ParryBall.gd new file mode 100644 index 0000000..c1f0d87 --- /dev/null +++ b/scripts/Contents/Bullets/ParryBall.gd @@ -0,0 +1,29 @@ +extends BulletBase +class_name ParryBallBullet + +var cycler: CycleTimer +var atk: float = 1 + +func spawn(): + cycler = launcher.getOrCreateCycleTimer("parry") + cycler.host(self ) + launcher.sprintMultiplier += 1 +func destroy(_beacuseMap: bool): + if is_instance_valid(launcher): + launcher.sprintMultiplier -= 1 +func ai(): + PresetBulletAI.selfRotate(self , 5) + hitbox.disabled = !launcher.sprinting # 玩家在冲刺时气的碰撞箱才生效 + hitbox.global_position = launcher.position +func succeedToHit(_dmg: float, entity: EntityBase): # 当撞到敌人时 + for bullet in BulletBase.generate( + ComponentManager.getBullet("QKSword"), + launcher, + entity.position, + 0 + ): + if bullet is QKSwordBullet: + bullet.baseDamage = atk + bullet.position = entity.texture.global_position + MathTool.sampleInRing(200, 500) + bullet.tracer = entity + bullet.look_at(entity.getTrackingAnchor()) # 生成的乾坤剑面向敌人 diff --git a/scripts/Contents/Bullets/ParryBall.gd.uid b/scripts/Contents/Bullets/ParryBall.gd.uid new file mode 100644 index 0000000..489358c --- /dev/null +++ b/scripts/Contents/Bullets/ParryBall.gd.uid @@ -0,0 +1 @@ +uid://6to3ptrfe6dr diff --git a/scripts/Contents/Bullets/QKSword.gd b/scripts/Contents/Bullets/QKSword.gd new file mode 100644 index 0000000..53afcf8 --- /dev/null +++ b/scripts/Contents/Bullets/QKSword.gd @@ -0,0 +1,29 @@ +extends BulletBase +class_name QKSwordBullet + +var tracer: EntityBase +var spawnSpeed: float = 1 + +func register(): + spawnSpeed = randf_range(0.75, 2) + animator.speed_scale = spawnSpeed + lifeTime /= spawnSpeed +func ai(): + if is_instance_valid(tracer): + look_at(tracer.getTrackingAnchor()) + if timeLived() > 1000 / spawnSpeed: + PresetBulletAI.forward(self , rotation) # 前进 + hitbox.disabled = false + else: + hitbox.disabled = true +func succeedToHit(_dmg: float, entity: EntityBase): + if entity == tracer: + tryDestroy() # 只需要命中一次目标就不需要继续前进了 + var eff = EffectController.create( + ComponentManager.getEffect("FooExplosion"), + entity.texture.global_position + ) + var varians = randi_range(0, 2) + eff.texture.sprite_frames = load("res://resources/effects/FooExplosion/%d/%d.tres" % [varians, varians]) + eff.shot() + CameraManager.shake(300, 500) diff --git a/scripts/Contents/Bullets/QKSword.gd.uid b/scripts/Contents/Bullets/QKSword.gd.uid new file mode 100644 index 0000000..179dc25 --- /dev/null +++ b/scripts/Contents/Bullets/QKSword.gd.uid @@ -0,0 +1 @@ +uid://chyrnrbgcudmk diff --git a/scripts/Contents/Bullets/QKSwordHandler.gd b/scripts/Contents/Bullets/QKSwordHandler.gd new file mode 100644 index 0000000..fcfad83 --- /dev/null +++ b/scripts/Contents/Bullets/QKSwordHandler.gd @@ -0,0 +1,14 @@ +extends BulletBase +class_name QKSwordHandler + +func succeedToHit(_dmg: float, entity: EntityBase): + for bullet in BulletBase.generate( + ComponentManager.getBullet("QKSword"), + launcher, + entity.position, + 0 + ): + if bullet is QKSwordBullet: + bullet.position = entity.texture.global_position + MathTool.sampleInRing(50, 200) + bullet.tracer = entity + bullet.look_at(entity.position) diff --git a/scripts/Contents/Bullets/QKSwordHandler.gd.uid b/scripts/Contents/Bullets/QKSwordHandler.gd.uid new file mode 100644 index 0000000..b21dd02 --- /dev/null +++ b/scripts/Contents/Bullets/QKSwordHandler.gd.uid @@ -0,0 +1 @@ +uid://cmph2bim5oro5 diff --git a/scripts/Contents/Bullets/SCBlock.gd b/scripts/Contents/Bullets/SCBlock.gd new file mode 100644 index 0000000..9bf484e --- /dev/null +++ b/scripts/Contents/Bullets/SCBlock.gd @@ -0,0 +1,28 @@ +extends BulletBase +class_name SCBlockBullet + +var speedV2 = Vector2.ZERO + +func register(): + speedV2 = Vector2( + (launcher.currentFocusedBoss.position - launcher.position) + .sign().x + * randf_range(-0.25, 1) + * 100, + -50 + ) +func spawn(): + var staticTexture = texture.get_node_or_null("static") + if staticTexture is Sprite2D: + var text = load("res://resources/bullets/scblock/%d.png" % randi_range(0, 8)) + staticTexture.texture = text + var trail = staticTexture.get_node_or_null("trail") + if trail is GPUParticles2D: + trail.texture = text +func ai(): + rotation = speedV2.angle() + speed = speedV2.length() + PresetBulletAI.trace(self , position + Vector2.from_angle(deg_to_rad(90)), lifeTimePercent() / 15) + PresetBulletAI.forward(self , rotation) + speedV2 *= 0.95 + speedV2 += Vector2(0, 1) diff --git a/scripts/Contents/Bullets/SCBlock.gd.uid b/scripts/Contents/Bullets/SCBlock.gd.uid new file mode 100644 index 0000000..d7c5098 --- /dev/null +++ b/scripts/Contents/Bullets/SCBlock.gd.uid @@ -0,0 +1 @@ +uid://cek16mji13xpe diff --git a/scripts/Contents/Bullets/VolcanoShadow.gd b/scripts/Contents/Bullets/VolcanoShadow.gd index 0840bed..7808b95 100644 --- a/scripts/Contents/Bullets/VolcanoShadow.gd +++ b/scripts/Contents/Bullets/VolcanoShadow.gd @@ -2,5 +2,4 @@ extends BulletBase class_name VolcanoShadow func ai(): - speed = initialSpeed * (1 - animator.current_animation_position / animator.current_animation_length) - PresetBulletAI.forward(self, rotation) + PresetBulletAI.forward(self , rotation) diff --git a/scripts/Contents/Bullets/WhiteSoul.gd b/scripts/Contents/Bullets/WhiteSoul.gd index 6be588f..36d3b4c 100644 --- a/scripts/Contents/Bullets/WhiteSoul.gd +++ b/scripts/Contents/Bullets/WhiteSoul.gd @@ -1,6 +1,16 @@ extends BulletBase +class_name WhiteSoulBullet +var floorPos: Vector2 + +func spawn(): + hitbox.disabled = true + scale *= randf_range(0.7, 1.3) + speed *= randf_range(0.85, 1.15) func ai(): - PresetBulletAI.forward(self, rotation) - if position.y > CameraManager.instance.position.y + QuickUI.getWindowSize().y / 2: + scale += Vector2.ONE * 0.005 + PresetBulletAI.forward(self , rotation) + if position.distance_to(floorPos) < 50: tryDestroy() + elif position.distance_to(floorPos) < 100: + hitbox.disabled = false diff --git a/scripts/Contents/Bullets/Wood.gd b/scripts/Contents/Bullets/Wood.gd new file mode 100644 index 0000000..9c18ce6 --- /dev/null +++ b/scripts/Contents/Bullets/Wood.gd @@ -0,0 +1,33 @@ +extends BulletBase +class_name WoodBullet + +var speedV2: Vector2 = Vector2.ZERO +var shooted: bool = false + +@onready var mother: Node2D = $%mother +@onready var daoli: Node2D = $%daoli + +func spawn(): + speedV2 = Vector2.from_angle(rotation) * 10 +func ai(): + mother.global_rotation = 0 + daoli.global_rotation = 0 + if is_instance_valid(launcher.currentFocusedBoss): + speedV2 += (launcher.currentFocusedBoss.position - launcher.position).normalized() * 1.0 + speed = speedV2.length() / 2.0 + rotation = speedV2.angle() + PresetBulletAI.forward(self , rotation) + if !shooted && launcher.currentFocusedBoss.position.distance_to(daoli.global_position) < 200: + animator.play("xiangkan") + for i in randf_range(2, 6): + for bullet in BulletBase.generate( + ComponentManager.getBullet("Diamond"), + launcher, + daoli.global_position + MathTool.sampleInCircle(20), + 0 + ): + if bullet is Diamond: + bullet.look_at(launcher.currentFocusedBoss.position) + bullet.rotation += deg_to_rad(180) + bullet.rotation += deg_to_rad(randf_range(-1, 1) * 45) + shooted = true diff --git a/scripts/Contents/Bullets/Wood.gd.uid b/scripts/Contents/Bullets/Wood.gd.uid new file mode 100644 index 0000000..f59502c --- /dev/null +++ b/scripts/Contents/Bullets/Wood.gd.uid @@ -0,0 +1 @@ +uid://bkopn3gee3qp1 diff --git a/scripts/Contents/Bullets/Wuwei.gd b/scripts/Contents/Bullets/Wuwei.gd new file mode 100644 index 0000000..765010d --- /dev/null +++ b/scripts/Contents/Bullets/Wuwei.gd @@ -0,0 +1,22 @@ +extends BulletBase +class_name WuweiBullet + +@export var canMove: bool = true + +func ai(): + if canMove: + PresetBulletAI.lockLauncher(self , launcher, true) + PresetBulletAI.trace(self , get_global_mouse_position(), 0.1) + +func shoot(): + for bullet in BulletBase.generate( + ComponentManager.getBullet("InfinitySword"), + launcher, + position + Vector2.from_angle(rotation) * 400, + rotation + ): + if bullet is InfinitySwordBullet: + bullet.baseDamage = baseDamage +func beReady(): + canMove = false + EffectController.create(ComponentManager.getEffect("Danger"), findAnchor("Spawn")).shot() diff --git a/scripts/Contents/Bullets/Wuwei.gd.uid b/scripts/Contents/Bullets/Wuwei.gd.uid new file mode 100644 index 0000000..461a793 --- /dev/null +++ b/scripts/Contents/Bullets/Wuwei.gd.uid @@ -0,0 +1 @@ +uid://dxgplcmmg0dgi diff --git a/scripts/Contents/Bullets/Yangyi.gd b/scripts/Contents/Bullets/Yangyi.gd new file mode 100644 index 0000000..4adeb02 --- /dev/null +++ b/scripts/Contents/Bullets/Yangyi.gd @@ -0,0 +1,5 @@ +extends BulletBase +class_name YangyiBullet + +func ai(): + PresetBulletAI.forward(self , rotation) diff --git a/scripts/Contents/Bullets/Yangyi.gd.uid b/scripts/Contents/Bullets/Yangyi.gd.uid new file mode 100644 index 0000000..bfe5941 --- /dev/null +++ b/scripts/Contents/Bullets/Yangyi.gd.uid @@ -0,0 +1 @@ +uid://c3ax35jdfjqox diff --git a/scripts/Contents/Characters/Bear.gd b/scripts/Contents/Characters/Bear.gd index 624e365..3f924ca 100644 --- a/scripts/Contents/Characters/Bear.gd +++ b/scripts/Contents/Characters/Bear.gd @@ -27,7 +27,7 @@ func spawn(): if MathTool.rate(0.01): setStage(2) func ai(): - PresetEntityAI.follow(self, currentFocusedBoss, 250) + PresetEntityAI.follow(self , currentFocusedBoss, 250) for i in len(attackCooldownMap.keys()): tryAttack(i) func enterStage(stage): @@ -50,7 +50,7 @@ func attack(type): playSound("attack0") for i in randi_range(20, 30): if !is_instance_valid(currentFocusedBoss): return false - for bullet in BulletBase.generate(ComponentManager.getBullet("ArrowSeven"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))): + for bullet in BulletBase.generate(ComponentManager.getBullet("ArrowSeven"), self , findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))): bullet.tracer = currentFocusedBoss bullet.position += MathTool.sampleInCircle(50) await TickTool.millseconds(50) @@ -59,10 +59,10 @@ func attack(type): await sprintTo(currentFocusedBoss.position - Vector2(MathTool.randomChoiceFrom([-300, 300]), 300), 0.25) var count = randi_range(6, 8) for i in range(count): - BulletBase.generate(ComponentManager.getBullet("SunDance"), self, weaponPos, deg_to_rad(360.0 / count * i)) + BulletBase.generate(ComponentManager.getBullet("SunDance"), self , weaponPos, deg_to_rad(360.0 / count * i)) elif type == 2: for i in range(13): - for bullet in BulletBase.generate(ComponentManager.getBullet("ForeverRainbow"), self, weaponPos, 0): + for bullet in BulletBase.generate(ComponentManager.getBullet("ForeverRainbow"), self , weaponPos, 0): bullet.rotation = 360 / 13.0 * i elif type == 3: if !is_instance_valid(currentFocusedBoss): return false @@ -72,7 +72,7 @@ func attack(type): currentInvinsible = true playSound("attack3") await TickTool.millseconds(500) - BulletBase.generate(ComponentManager.getBullet("BearSprint"), self, weaponPos, 0) + BulletBase.generate(ComponentManager.getBullet("BearSprint"), self , weaponPos, 0) await trySprint() sprintParticle.emitting = false canRunAi = true @@ -84,7 +84,7 @@ func attack(type): var count = randi_range(8, 12) for i in range(count): if !is_instance_valid(currentFocusedBoss): return false - for bullet in BulletBase.generate(ComponentManager.getBullet("ArrowSeven"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i)): + for bullet in BulletBase.generate(ComponentManager.getBullet("ArrowSeven"), self , findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i)): bullet.tracer = currentFocusedBoss await TickTool.millseconds(830.0 / count) return false @@ -93,7 +93,7 @@ func attack(type): var count = randi_range(20, 30) for i in range(count): if !is_instance_valid(currentFocusedBoss): return false - for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self, currentFocusedBoss.position, 0): + for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self , currentFocusedBoss.position, 0): bullet.rotation = deg_to_rad(360.0 / count * i) await TickTool.millseconds(1670.0 / count) return false @@ -101,7 +101,7 @@ func attack(type): playSound("attack6") for i in 16: if !is_instance_valid(currentFocusedBoss): return false - for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self, currentFocusedBoss.position, 0): + for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self , currentFocusedBoss.position, 0): bullet.position += MathTool.sampleInCircle(600) bullet.look_at(currentFocusedBoss.position + MathTool.sampleInCircle(50)) await TickTool.millseconds(100) @@ -113,7 +113,7 @@ func attack(type): if !is_instance_valid(currentFocusedBoss): return false playSound("attack7") for i in 16: - for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self, currentFocusedBoss.position, 0): + for bullet in BulletBase.generate(ComponentManager.getBullet("LightGun"), self , currentFocusedBoss.position, 0): bullet.rotation_degrees += initAngle bullet.rotation -= angle / 2 bullet.rotation += angle / 16 * i diff --git a/scripts/Contents/Characters/CyberCat.gd b/scripts/Contents/Characters/CyberCat.gd new file mode 100644 index 0000000..ffa7400 --- /dev/null +++ b/scripts/Contents/Characters/CyberCat.gd @@ -0,0 +1,28 @@ +extends EntityBase +class_name CyberCatEntity + +func register(): + fields[FieldStore.Entity.MAX_HEALTH] = 1500 + fields[FieldStore.Entity.OFFSET_SHOOT] = 0 + fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2 + attackCooldownMap[0] = 6000 + attackCooldownMap[1] = 10000 + attackCooldownMap[2] = 100 + attackCooldownMap[3] = 200 +func ai(): + PresetEntityAI.follow(self , currentFocusedBoss) + for i in 3: + tryAttack(i) + PresetEntityAI.distanceAttack(self , currentFocusedBoss, 1000, INF, 3) +func attack(type: int): + if type == 0: + BulletBase.generate(ComponentManager.getBullet("Bengbeng"), self , position, 0) + elif type == 1: + heal(percentHealth(0.05)) + elif type == 2: + BulletBase.generate(ComponentManager.getBullet("SCBlock"), self , position, 0) + elif type == 3: + for bullet in BulletBase.generate(ComponentManager.getBullet("BlockWall"), self , currentFocusedBoss.hurtbox.global_position, 0): + if bullet is BlockWallBullet: + bullet.look_at(position) + bullet.position -= Vector2.from_angle(bullet.rotation) * 100 diff --git a/scripts/Contents/Characters/CyberCat.gd.uid b/scripts/Contents/Characters/CyberCat.gd.uid new file mode 100644 index 0000000..795b167 --- /dev/null +++ b/scripts/Contents/Characters/CyberCat.gd.uid @@ -0,0 +1 @@ +uid://cnqdjw7i7noxk diff --git a/scripts/Contents/Characters/Deepsea.gd b/scripts/Contents/Characters/Deepsea.gd new file mode 100644 index 0000000..23fae1b --- /dev/null +++ b/scripts/Contents/Characters/Deepsea.gd @@ -0,0 +1,20 @@ +extends EntityBase +class_name DeepseaEntity + +func register(): + fields[FieldStore.Entity.MAX_HEALTH] = 2000 + fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9 + fields[FieldStore.Entity.OFFSET_SHOOT] = 2 + attackCooldownMap[0] = 2000 + attackCooldownMap[1] = 5000 +func ai(): + PresetEntityAI.follow(self , currentFocusedBoss) + for i in 2: + tryAttack(i) +func attack(type: int): + if type == 0: + BulletBase.generate(ComponentManager.getBullet("Cement"), self , position, deg_to_rad(randf_range(0, 360))) + elif type == 1: + for i in 3: + BulletBase.generate(ComponentManager.getBullet("Wood"), self , position, position.angle_to_point(currentFocusedBoss.position) + i * deg_to_rad(20)) + return true diff --git a/scripts/Contents/Characters/Deepsea.gd.uid b/scripts/Contents/Characters/Deepsea.gd.uid new file mode 100644 index 0000000..430b967 --- /dev/null +++ b/scripts/Contents/Characters/Deepsea.gd.uid @@ -0,0 +1 @@ +uid://be0o0iwf26hvx diff --git a/scripts/Contents/Characters/Kernyr.gd b/scripts/Contents/Characters/Kernyr.gd new file mode 100644 index 0000000..a99bf58 --- /dev/null +++ b/scripts/Contents/Characters/Kernyr.gd @@ -0,0 +1,68 @@ +extends EntityBase +class_name Kernyr + +var attack1Angle = 0 +var attack0State = 0 +var attack2Start = 0 + +func register(): + fields[FieldStore.Entity.MAX_HEALTH] = 2000 + fields[FieldStore.Entity.OFFSET_SHOOT] = 20 + attackCooldownMap[0] = 2000 + attackCooldownMap[1] = 100 + attackCooldownMap[2] = 10000 + attackCooldownMap[3] = 4500 + attackMutexes = [2] +func ai(): + for i in 3: + tryAttack(i, [2]) + # tryAttack(3) +func attack(type: int): + if type == 0: + for i in randi_range(7, 16): + BulletBase.generate(ComponentManager.getBullet("Diamond"), self , position + MathTool.sampleInCircle(20), rotation + deg_to_rad(randf_range(-90, 90))) + var states = [ + Vector2(-1, 1), + Vector2(1, 1), + Vector2(1, -1), + Vector2(-1, -1) + ] + await sprintTo(currentFocusedBoss.position + 400 * states[attack0State % len(states)], 0.1) + attack0State += 1 + BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self , findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position)) + elif type == 1: + BulletBase.generate( + ComponentManager.getBullet("Yangyi"), + self , + position, + attack1Angle + ) + attack1Angle += deg_to_rad(360.0 / 20) + elif type == 2: + var anchor = currentFocusedBoss.position + var radius = 600 + var count = 10.0 + var i = 0 + var currentAngle = 0 + var time = 500.0 + await sprintTo(anchor + Vector2(0, -radius), 0.1) + attack2Start = timeLived() + while timeLived() - attack2Start <= time: + var targetAngle = deg_to_rad(i / count * 360.0 - 90) + currentAngle = deg_to_rad((timeLived() - attack2Start) / time * 360.0 - 90) + position = anchor + Vector2.from_angle(currentAngle) * radius + if currentAngle >= targetAngle: + i += 1 + for bullet in BulletBase.generate( + ComponentManager.getBullet("Egg"), + self , + position, + 0 + ): + if bullet is EggBullet: + bullet.look_at(anchor) + await TickTool.frame() + await TickTool.millseconds(2000) + await chargeUp() + elif type == 3: + BulletBase.generate(ComponentManager.getBullet("Bengbeng"), self , position, 0) diff --git a/scripts/Contents/Characters/Kernyr.gd.uid b/scripts/Contents/Characters/Kernyr.gd.uid new file mode 100644 index 0000000..367310e --- /dev/null +++ b/scripts/Contents/Characters/Kernyr.gd.uid @@ -0,0 +1 @@ +uid://m28dwfwmmhmh diff --git a/scripts/Contents/Characters/MTY.gd b/scripts/Contents/Characters/MTY.gd index a2df06c..e84e921 100644 --- a/scripts/Contents/Characters/MTY.gd +++ b/scripts/Contents/Characters/MTY.gd @@ -5,23 +5,32 @@ func register(): fields[FieldStore.Entity.MAX_HEALTH] = 400 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9 attackCooldownMap[0] = 2000 - attackCooldownMap[1] = 250 + attackCooldownMap[1] = 750 + attackCooldownMap[2] = 450 sprintMultiplier = 5 func spawn(): texture.play("walk") func ai(): - PresetEntityAI.follow(self, currentFocusedBoss) - tryAttack(0) - tryAttack(1) + PresetEntityAI.follow(self , currentFocusedBoss) + for i in 3: + tryAttack(i) func attack(type: int): if type == 0: trySprint() elif type == 1: - BulletBase.generate(ComponentManager.getBullet("MTYSprint"), self, position, 0) + var track = getTrackingAnchor() + var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 400) + if is_instance_valid(bullet): + BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position)) + elif type == 2: + if is_instance_valid(currentFocusedBoss): + var track = getTrackingAnchor() + if currentFocusedBoss.position.distance_to(track) <= 400: + BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(currentFocusedBoss.position)) return true func sprint(): - var target = BulletTool.findClosetBulletCanDamage(position, get_tree(), self) + var track = getTrackingAnchor() + var target = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 300) if is_instance_valid(target): - if position.distance_to(target.position) <= 200: - var dir = (target.position - position).rotated(MathTool.randomChoiceFrom([-1, 1]) * deg_to_rad(90)) - move(dir.normalized() * sprintMultiplier, true) + var dir = (target.position - track).rotated(MathTool.randomChoiceFrom([-1, 1]) * deg_to_rad(90)) + move(dir.normalized() * sprintMultiplier, true) diff --git a/scripts/Contents/Characters/Rooster.gd b/scripts/Contents/Characters/Rooster.gd index 5fac0e3..5c2e0e9 100644 --- a/scripts/Contents/Characters/Rooster.gd +++ b/scripts/Contents/Characters/Rooster.gd @@ -49,24 +49,31 @@ func tryLaunch(action: String, weaponIndex: int): if Input.is_action_just_pressed(action): if len(weapons) > weaponIndex: var weapon = weapons[weaponIndex] - if weapon.chargable and weapon.canAttackBy(self): - chargeStartTime[weaponIndex] = Time.get_ticks_msec() - chargeParticle.emitting = true - chargeParticle.speed_scale = 1 + if weapon.emitType == Weapon.EmitType.CHARGE: + if weapon.canAttackBy(self ): + chargeStartTime[weaponIndex] = Time.get_ticks_msec() + chargeParticle.emitting = true + chargeParticle.speed_scale = 1 + elif weapon.emitType == Weapon.EmitType.CLICK_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP: + tryAttack(weaponIndex) if Input.is_action_pressed(action): - if chargeStartTime.has(weaponIndex): - chargeParticle.speed_scale += 0.01 * self.fields.get(FieldStore.Entity.CHARGE_SPEED) - else: - tryAttack(weaponIndex) + if len(weapons) > weaponIndex: + var weapon = weapons[weaponIndex] + if chargeStartTime.has(weaponIndex): + chargeParticle.speed_scale += 0.01 * self.fields.get(FieldStore.Entity.CHARGE_SPEED) + elif weapon.emitType == Weapon.EmitType.HOLD_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP: + tryAttack(weaponIndex) if Input.is_action_just_released(action): - if chargeStartTime.has(weaponIndex): - var startTime = chargeStartTime[weaponIndex] - var endTime = Time.get_ticks_msec() - var chargedTime = endTime - startTime - chargeStartTime.erase(weaponIndex) - if len(weapons) > weaponIndex: - var weapon = weapons[weaponIndex] - if weapon.chargable: + if len(weapons) > weaponIndex: + var weapon = weapons[weaponIndex] + if weapon.emitType == Weapon.EmitType.CHARGE: + if chargeStartTime.has(weaponIndex): + var startTime = chargeStartTime[weaponIndex] + var endTime = Time.get_ticks_msec() + var chargedTime = endTime - startTime + chargeStartTime.erase(weaponIndex) weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.CHARGE_SPEED) tryAttack(weaponIndex) chargeParticle.emitting = false + elif weapon.emitType == Weapon.EmitType.HOLD_LOOP: + weapon.exitLoop(self ) diff --git a/scripts/Contents/Characters/Yee.gd b/scripts/Contents/Characters/Yee.gd new file mode 100644 index 0000000..890f809 --- /dev/null +++ b/scripts/Contents/Characters/Yee.gd @@ -0,0 +1,2 @@ +extends EntityBase +class_name Yee diff --git a/scripts/Contents/Characters/Yee.gd.uid b/scripts/Contents/Characters/Yee.gd.uid new file mode 100644 index 0000000..2ac5542 --- /dev/null +++ b/scripts/Contents/Characters/Yee.gd.uid @@ -0,0 +1 @@ +uid://33s66nngyjbj diff --git a/scripts/Contents/Effects/.gitkeep b/scripts/Contents/Effects/.gitkeep deleted file mode 100644 index e69de29..0000000 diff --git a/scripts/Contents/Effects/Parry.gd b/scripts/Contents/Effects/Parry.gd new file mode 100644 index 0000000..98fabe4 --- /dev/null +++ b/scripts/Contents/Effects/Parry.gd @@ -0,0 +1,5 @@ +extends EffectController +class_name ParryEffect + +func beforeShot(): + CameraManager.shake(200, 300) diff --git a/scripts/Contents/Effects/Parry.gd.uid b/scripts/Contents/Effects/Parry.gd.uid new file mode 100644 index 0000000..c124fd0 --- /dev/null +++ b/scripts/Contents/Effects/Parry.gd.uid @@ -0,0 +1 @@ +uid://mirrohsweqtb diff --git a/scripts/Contents/Effects/ParryEntity.gd b/scripts/Contents/Effects/ParryEntity.gd new file mode 100644 index 0000000..7989404 --- /dev/null +++ b/scripts/Contents/Effects/ParryEntity.gd @@ -0,0 +1,5 @@ +extends ParryEffect +class_name ParryEntityEffect + +func beforeShot(): + CameraManager.shake(50, 200) diff --git a/scripts/Contents/Effects/ParryEntity.gd.uid b/scripts/Contents/Effects/ParryEntity.gd.uid new file mode 100644 index 0000000..736c939 --- /dev/null +++ b/scripts/Contents/Effects/ParryEntity.gd.uid @@ -0,0 +1 @@ +uid://btj8sxcc0m28q diff --git a/scripts/Contents/Panels/SelectIntialFeed.gd b/scripts/Contents/Panels/SelectIntialFeed.gd index 68b4076..739f4ce 100644 --- a/scripts/Contents/Panels/SelectIntialFeed.gd +++ b/scripts/Contents/Panels/SelectIntialFeed.gd @@ -21,15 +21,21 @@ func beforeOpen(_args: Array = []): initialWeaponSelection.add_child(card) card.selected.connect( func(_x): - clearWeapons() - title2.hide() + if WorldManager.isRelease(): + clearWeapons() + title2.hide() + if !title1.visible: + startBtn.pressed.emit() ) else: initialFeedSelection.add_child(card) card.selected.connect( func(_x): - clearFeeds() - title1.hide() + if WorldManager.isRelease(): + clearFeeds() + title1.hide() + if !title2.visible: + startBtn.pressed.emit() ) func clearFeeds(): diff --git a/scripts/Contents/Summons/LGBTFlag.gd b/scripts/Contents/Summons/LGBTFlag.gd index 65f0490..6489980 100644 --- a/scripts/Contents/Summons/LGBTFlag.gd +++ b/scripts/Contents/Summons/LGBTFlag.gd @@ -6,6 +6,7 @@ var count: int = 0 var angle: float = 0 func register(): + fields[FieldStore.Entity.MAX_HEALTH] = 500 attackCooldownMap[0] = 1000 func ai(): tryAttack(0) diff --git a/scripts/Contents/Wave.gd b/scripts/Contents/Wave.gd index 8e4a8ac..a47d84c 100644 --- a/scripts/Contents/Wave.gd +++ b/scripts/Contents/Wave.gd @@ -22,32 +22,52 @@ func duplicate() -> Wave: wave.per = per return wave -static var current: int = startWith(1) if WorldManager.isRelease() else startWith(1) static var WAVE_NORMAL = [ - Wave.create("Hen", 1, 3, false, 0, INF, 1), + Wave.create("Hen", 1, 3, false, 2, INF, 1), Wave.create("Cat", 1, 5, false, 0, INF, 1), - Wave.create("Dog", 1, 2, false, 0, INF, 1), - Wave.create("MTY", 0, 1, false, 4, INF, 4), + Wave.create("Dog", 1, 2, false, 4, INF, 1), + Wave.create("MTY", 0, 1, false, 6, INF, 7), Wave.create("Chick", 0, 0, true, 9, INF, 20), Wave.create("KukeMC", 0, 0, true, 19, INF, 20), - Wave.create("Bear", 0, 0, true, 29, INF, 20), + Wave.create("Bear", 0, 0, true, 29, INF, 23), ] static var WAVE_TESTBOSS_ALL = [ - Wave.create("Chick", 0, 0, true, 0, INF, 3), - Wave.create("KukeMC", 0, 0, true, 1, INF, 3), - Wave.create("Bear", 0, 0, true, 2, INF, 3), + Wave.create("Deepsea", 0, 0, true, 0, INF, 6), + Wave.create("Kernyr", 0, 0, true, 1, INF, 6), + Wave.create("CyberCat", 0, 0, true, 2, INF, 6), + Wave.create("Chick", 0, 0, true, 3, INF, 6), + Wave.create("KukeMC", 0, 0, true, 4, INF, 6), + Wave.create("Bear", 0, 0, true, 5, INF, 6), ] static var WAVE_TESTBOSS_KUKE = [ - Wave.create("KukeMC", 0, 0, true, 0, INF, 10), + Wave.create("KukeMC", 0, 0, true, 0, INF, 1), ] static var WAVE_TESTBOSS_BEAR = [ - Wave.create("Bear", 0, 0, true, 0, INF, 10), + Wave.create("Bear", 0, 0, true, 0, INF, 1), ] static var WAVE_TESTBOSS_CHICK = [ - Wave.create("Chick", 0, 0, true, 0, INF, 10), + Wave.create("Chick", 0, 0, true, 0, INF, 1), +] +static var WAVE_JUSTJOKE = [ + # Wave.create("Kernyr", 0, 0, true, 0, INF, 1), + # Wave.create("CyberCat", 0, 0, true, 0, INF, 1), + Wave.create("Deepsea", 0, 0, true, 0, INF, 1) +] +static var WAVE_MOWING = [ + Wave.create("Hen", 15, 30, false, 0, INF, 1), + Wave.create("Cat", 15, 30, false, 0, INF, 1), + Wave.create("Dog", 15, 30, false, 0, INF, 1), + Wave.create("MTY", 1, 5, false, 0, INF, 1), +] +static var WAVE_TESTMOB = [ + Wave.create("MTY", 1, 1, false, 0, INF, 1) ] static var WAVE_EMPTY = [] -static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_NORMAL +static var waveReleaseConfig = [WAVE_TESTBOSS_ALL, 1] +static var waveDebugConfig = [WAVE_TESTMOB, 1] + +static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1]) +static var data = waveReleaseConfig[0] if WorldManager.isRelease() else waveDebugConfig[0] static func create( entity_: String, @@ -100,7 +120,7 @@ static func spawn(center: Vector2) -> Array: var wave: Wave = data[i] for j in range(entityCountOf(wave)): var currentWave = wave.duplicate() - currentWave.entityPosition = MathTool.sampleInRing(200, 1000) + center + currentWave.entityPosition = MathTool.sampleInRing(400, 800) + center result.append(currentWave) return result static func next(waves: Array): diff --git a/scripts/Contents/Weapons/AcidWind.gd b/scripts/Contents/Weapons/AcidWind.gd index 509529d..79c0a19 100644 --- a/scripts/Contents/Weapons/AcidWind.gd +++ b/scripts/Contents/Weapons/AcidWind.gd @@ -4,39 +4,31 @@ extends Weapon var acids: Array[String] = ["AcidS", "AcidN", "AcidCl", "AcidP", "AcidC"] func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 0.075 * to * soulLevel - origin["c-atk"] *= soulLevel - origin["cl-atkspeed"] *= soulLevel - origin["cl-speed"] *= soulLevel - origin["n-atk"] *= soulLevel - origin["p-offset"] *= soulLevel - origin["s-count-max"] *= soulLevel - origin["weakatk"] = 0.05 * soulLevel - return origin + origin["atk"] += 0.15 * to * soulLevel + origin["c-atk"] *= soulLevel + origin["cl-atkspeed"] *= soulLevel + origin["cl-speed"] *= soulLevel + origin["n-atk"] *= soulLevel + origin["p-offset"] *= soulLevel + origin["s-count-max"] *= soulLevel + origin["weakatk"] += 0.075 * to * soulLevel + origin["f"] += 15 * (soulLevel - 1) + return origin func attack(entity: EntityBase): - var acid = MathTool.randomChoiceFrom(acids) - for bullet in BulletBase.generate( - ComponentManager.getBullet(acid), - entity, - entity.findWeaponAnchor("normal"), - (get_global_mouse_position() - entity.findWeaponAnchor("normal")).angle(), - true, - acid == "AcidC" - ): - if bullet is AcidBulletBase: - if bullet.acidType == AcidBulletBase.AcidType.STRONG: - bullet.baseDamage = readStore("atk") - else: - bullet.baseDamage = readStore("weakatk") - if bullet is AcidS: - bullet.arg1 = readStore("s-count-max") - if bullet is AcidN: - bullet.arg1 = readStore("n-atk") - if bullet is AcidCl: - bullet.arg1 = readStore("cl-speed") - bullet.arg2 = readStore("cl-atkspeed") - if bullet is AcidP: - bullet.arg1 = readStore("p-offset") - bullet.arg2 = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer()) - if bullet is AcidC: - pass + for bullet in BulletBase.generate( + ComponentManager.getBullet("AcidStorm"), + entity, + entity.findWeaponAnchor("normal"), + (get_global_mouse_position() - entity.findWeaponAnchor("normal")).angle(), + ): + if bullet is AcidStormBullet: + bullet.strongAtk = readStore("atk") + bullet.weakAtk = readStore("weakatk") + bullet.sCountMax = readStore("s-count-max") + bullet.nAtk = readStore("n-atk") + bullet.clSpeed = readStore("cl-speed") + bullet.clAtkSpeed = readStore("cl-atkspeed") + bullet.cAtk = readStore("c-atk") + bullet.pOffset = readStore("p-offset") + bullet.f = readStore("f") + return true diff --git a/scripts/Contents/Weapons/Bow.gd b/scripts/Contents/Weapons/Bow.gd index 766c479..bc73b61 100644 --- a/scripts/Contents/Weapons/Bow.gd +++ b/scripts/Contents/Weapons/Bow.gd @@ -2,9 +2,9 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 0.075 * to * soulLevel + origin["atk"] += 0.1 * to * soulLevel origin["count"] = 1 * soulLevel - origin["self"] += 0.025 * to + origin["self"] *= soulLevel return origin func attack(entity: EntityBase): entity.takeDamage(readStore("self")) @@ -18,3 +18,4 @@ func attack(entity: EntityBase): var bullet: Bow = i bullet.count = readStore("count") bullet.atk = readStore("atk") + return true diff --git a/scripts/Contents/Weapons/Cogwheel.gd b/scripts/Contents/Weapons/Cogwheel.gd index a702d1b..358ef6e 100644 --- a/scripts/Contents/Weapons/Cogwheel.gd +++ b/scripts/Contents/Weapons/Cogwheel.gd @@ -2,19 +2,19 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 1 * to * soulLevel - origin["rotate"] += 0.5 * to * soulLevel - return origin + origin["atk"] += 1 * to * soulLevel + origin["rotate"] += 0.5 * to * soulLevel + return origin func attack(entity: EntityBase): - var weaponPos = entity.findWeaponAnchor("normal") - for bullet in BulletBase.generate( - ComponentManager.getBullet("Cogwheel"), - entity, - weaponPos, - weaponPos.angle_to_point(get_global_mouse_position()), - ): - if bullet is CogwheelBullet: - bullet.initialRotate = readStore("rotate") - bullet.rotateSpeed = readStore("rotate") - bullet.baseDamage = readStore("atk") - return true + var weaponPos = entity.findWeaponAnchor("normal") + for bullet in BulletBase.generate( + ComponentManager.getBullet("Cogwheel"), + entity, + weaponPos, + weaponPos.angle_to_point(get_global_mouse_position()), + ): + if bullet is CogwheelBullet: + bullet.initialRotate = readStore("rotate") + bullet.rotateSpeed = readStore("rotate") + bullet.baseDamage = readStore("atk") + return true diff --git a/scripts/Contents/Weapons/CursorKnife.gd b/scripts/Contents/Weapons/CursorKnife.gd new file mode 100644 index 0000000..27db1ee --- /dev/null +++ b/scripts/Contents/Weapons/CursorKnife.gd @@ -0,0 +1,18 @@ +@tool +extends Weapon + +func update(to: int, origin: Dictionary, _entity: EntityBase): + origin["atk"] += 2 * to * soulLevel + origin["speed"] += 0.004 * to * soulLevel + return origin +func attack(entity: EntityBase): + attackSpeed = 1 + readStore("speed") + for bullet in BulletBase.generate( + ComponentManager.getBullet("CursorKnife"), + entity, + get_global_mouse_position(), + entity.position.angle_to_point(get_global_mouse_position()) + ): + if bullet is CursorKnifeBullet: + bullet.baseDamage = readStore("atk") + return true diff --git a/scripts/Contents/Weapons/CursorKnife.gd.uid b/scripts/Contents/Weapons/CursorKnife.gd.uid new file mode 100644 index 0000000..cafc604 --- /dev/null +++ b/scripts/Contents/Weapons/CursorKnife.gd.uid @@ -0,0 +1 @@ +uid://jyalew2bgcnk diff --git a/scripts/Contents/Weapons/DaoStatue.gd b/scripts/Contents/Weapons/DaoStatue.gd new file mode 100644 index 0000000..499618f --- /dev/null +++ b/scripts/Contents/Weapons/DaoStatue.gd @@ -0,0 +1,33 @@ +@tool +extends Weapon + +func update(to: int, origin: Dictionary, _entity: EntityBase): + origin["atk"] += 4 * to * soulLevel + origin["rate1"] *= soulLevel + origin["rate2"] *= soulLevel + origin["rate3"] *= soulLevel + return origin +func checkAttack(entity: EntityBase) -> bool: + return len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets) > 0 +func attack(entity: EntityBase): + var parryCounter = entity.getOrCreateCycleTimer("parry", 2000, 100) + for bullet in BulletBase.generate( + ComponentManager.getBullet("Wuwei"), + entity, + entity.position, + entity.position.angle_to_point(get_global_mouse_position()) + ): + if bullet is WuweiBullet: + bullet.baseDamage = readStore("atk") + bullet.baseDamage *= max(-0.99, readStore("rate2") * ((1.0 - entity.fields[FieldStore.Entity.ATTACK_SPEED]) * 100)) + 1 + bullet.baseDamage *= max(-0.99, readStore("rate1") * (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)) + 1 + var atkAll = 0 + for bulle in parryCounter.bullets: + if bulle is ParryBallBullet: + atkAll += bulle.atk + bullet.baseDamage *= max(-0.99, readStore("rate3") * atkAll) + 1 + for bulle in parryCounter.bullets: + if bulle is ParryBallBullet: + bulle.tryDestroy() + parryCounter.forceFilter() + return true diff --git a/scripts/Contents/Weapons/DaoStatue.gd.uid b/scripts/Contents/Weapons/DaoStatue.gd.uid new file mode 100644 index 0000000..51e36a2 --- /dev/null +++ b/scripts/Contents/Weapons/DaoStatue.gd.uid @@ -0,0 +1 @@ +uid://cu42bwm2r05p6 diff --git a/scripts/Contents/Weapons/Gobo.gd b/scripts/Contents/Weapons/Gobo.gd index b1c84a3..bb17592 100644 --- a/scripts/Contents/Weapons/Gobo.gd +++ b/scripts/Contents/Weapons/Gobo.gd @@ -2,15 +2,15 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["health"] += 5 * to * soulLevel - origin["percent"] += 0.02 * to * soulLevel - origin["count"] *= to * soulLevel - return origin + origin["health"] += 5 * to * soulLevel + origin["percent"] += 0.02 * to * soulLevel + origin["count"] *= to * soulLevel + return origin func attack(entity: EntityBase): - var gobo = entity.summon(ComponentManager.getSummon("Gobo")) - if gobo is GoboSummon: - gobo.targetDamage = readStore("atk") - gobo.percent = readStore("percent") - gobo.count = readStore("count") - gobo.initHealth(readStore("health")) - return true + var gobo = entity.summon(ComponentManager.getSummon("Gobo")) + if gobo is GoboSummon: + gobo.targetDamage = readStore("atk") + gobo.percent = readStore("percent") + gobo.count = readStore("count") + gobo.initHealth(readStore("health")) + return true diff --git a/scripts/Contents/Weapons/GrassWall.gd b/scripts/Contents/Weapons/GrassWall.gd index 542ef3e..b62d676 100644 --- a/scripts/Contents/Weapons/GrassWall.gd +++ b/scripts/Contents/Weapons/GrassWall.gd @@ -2,13 +2,14 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 1 * to * soulLevel - return origin + origin["atk"] += 1 * to * soulLevel + return origin func attack(entity: EntityBase): - var wall = ObstacleBase.generate( - ComponentManager.getObstacle("GrassWall"), - get_global_mouse_position(), - entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()), - entity - ) - wall.initHealth(readStore("atk")) + var wall = ObstacleBase.generate( + ComponentManager.getObstacle("GrassWall"), + get_global_mouse_position(), + entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()), + entity + ) + wall.initHealth(readStore("atk")) + return true diff --git a/scripts/Contents/Weapons/HXD.gd b/scripts/Contents/Weapons/HXD.gd index cf9b495..49011f7 100644 --- a/scripts/Contents/Weapons/HXD.gd +++ b/scripts/Contents/Weapons/HXD.gd @@ -2,17 +2,18 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 2 * to * soulLevel - origin["count"] += 2 * (soulLevel - 1) - return origin + origin["atk"] += 2 * to * soulLevel + origin["count"] += 2 * (soulLevel - 1) + return origin func attack(entity: EntityBase): - for i in readStore("count"): - for bullet in BulletBase.generate( - ComponentManager.getBullet("HXD"), - entity, - entity.findWeaponAnchor("normal"), - entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4) - ): - if bullet is HXDBullet: - bullet.maxBouncedTime = readStore("atk") - bullet.baseDamage = readStore("atk") + for i in readStore("count"): + for bullet in BulletBase.generate( + ComponentManager.getBullet("HXD"), + entity, + entity.findWeaponAnchor("normal"), + entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4) + ): + if bullet is HXDBullet: + bullet.maxBouncedTime = readStore("atk") + bullet.baseDamage = readStore("atk") + return true diff --git a/scripts/Contents/Weapons/Hetun.gd b/scripts/Contents/Weapons/Hetun.gd new file mode 100644 index 0000000..4e2962f --- /dev/null +++ b/scripts/Contents/Weapons/Hetun.gd @@ -0,0 +1,20 @@ +@tool +extends Weapon + +func update(to: int, origin: Dictionary, _entity: EntityBase): + origin["atk"] += 3 * to * soulLevel + origin["count"] += 5 * (soulLevel - 1) + origin["penerate"] += 0.1 * (soulLevel - 1) + return origin +func attack(entity: EntityBase): + for i in readStore("count"): + for bullet in BulletBase.generate( + ComponentManager.getBullet("Needle"), + entity, + entity.findWeaponAnchor("normal"), + entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 30) + ): + if bullet is NeedleBullet: + bullet.baseDamage = readStore("atk") + bullet.penerate = readStore("penerate") + return true diff --git a/scripts/Contents/Weapons/Hetun.gd.uid b/scripts/Contents/Weapons/Hetun.gd.uid new file mode 100644 index 0000000..cab1550 --- /dev/null +++ b/scripts/Contents/Weapons/Hetun.gd.uid @@ -0,0 +1 @@ +uid://tfptal3sgfmy diff --git a/scripts/Contents/Weapons/MagicMissle.gd b/scripts/Contents/Weapons/MagicMissle.gd new file mode 100644 index 0000000..6066f31 --- /dev/null +++ b/scripts/Contents/Weapons/MagicMissle.gd @@ -0,0 +1,35 @@ +@tool +extends Weapon + +var roundBullets: Array[MagicMissleBullet] = [] + +func update(to: int, origin: Dictionary, _entity: EntityBase): + origin["atk"] += 1 * to * soulLevel + origin["cursor-m"] += 0.2 * to * soulLevel + origin["missle-m"] += 0.02 * to * soulLevel + origin["track"] += 1 * to * soulLevel + origin["G"] *= 1.25 ** (soulLevel - 1) + origin["count"] += 1 * (soulLevel - 1) + return origin + +func loopStart(entity: EntityBase): + for bullet in BulletBase.generate( + ComponentManager.getBullet("MagicMissle"), + entity, + get_global_mouse_position() + Vector2.from_angle(randf_range(0, 2 * PI)) * readStore("track"), + 0 + ): + if bullet is MagicMissleBullet: + bullet.look_at(get_global_mouse_position()) + bullet.rotation += PI / 2 + bullet.speedV2 += Vector2.from_angle(bullet.rotation) * sqrt((readStore("G") * readStore("cursor-m") / readStore("track") ** 2) * readStore("track")) / 120 + bullet.roundBullets = roundBullets + bullet.baseDamage = readStore("atk") + bullet.powerScale = readStore("count") + roundBullets.append(bullet) + return true +func loopExit(_entity: EntityBase): + for bullet in roundBullets: + if is_instance_valid(bullet): + bullet.accelerating = false + roundBullets.clear() diff --git a/scripts/Contents/Weapons/MagicMissle.gd.uid b/scripts/Contents/Weapons/MagicMissle.gd.uid new file mode 100644 index 0000000..397acef --- /dev/null +++ b/scripts/Contents/Weapons/MagicMissle.gd.uid @@ -0,0 +1 @@ +uid://clec7nrtesipu diff --git a/scripts/Contents/Weapons/Oxygener.gd b/scripts/Contents/Weapons/Oxygener.gd index a624b97..31759ba 100644 --- a/scripts/Contents/Weapons/Oxygener.gd +++ b/scripts/Contents/Weapons/Oxygener.gd @@ -2,21 +2,33 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 1 * to * soulLevel - origin["fireatk"] += 0.5 * to * soulLevel - origin["max-n"] += 2 * soulLevel - return origin + origin["atk"] += 1 * to * soulLevel + origin["fireatk"] += 0.5 * to * soulLevel + origin["max-n"] += 2 * (soulLevel - 1) + origin["count"] *= soulLevel + return origin +func checkAttack(entity: EntityBase) -> bool: + return entity.hasItem({ItemStore.ItemType.BASKETBALL: 1.0 / readStore("count")}) || entity.isEnergyEnough(5) func attack(entity: EntityBase): - var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [10, 1]) - for i in randi_range(readStore("min-n"), readStore("max-n")) if bulletName == "AcidN" else 1: - for bullet in BulletBase.generate( - ComponentManager.getBullet(bulletName), - entity, - entity.findWeaponAnchor("normal"), - entity.position.angle_to_point(get_global_mouse_position()), - ): - if bullet is OxygenFire: - bullet.baseDamage = readStore("fireatk") - elif bullet is AcidN: - bullet.baseDamage = readStore("atk") - bullet.lifeTime *= 0.5 + if !entity.useItem({ItemStore.ItemType.BASKETBALL: 1.0 / readStore("count")}): + entity.useEnergy(5) + for bullet in BulletBase.generate( + ComponentManager.getBullet("OxygenFire"), + entity, + entity.findWeaponAnchor("normal"), + entity.position.angle_to_point(get_global_mouse_position()), + ): + if bullet is OxygenFire: + bullet.baseDamage = readStore("fireatk") + if MathTool.rate(0.1): + for i in randi_range(readStore("min-n"), readStore("max-n")): + for n in BulletBase.generate( + ComponentManager.getBullet("AcidN"), + entity, + bullet.position, + 0, + ): + if n is AcidN: + n.baseDamage = readStore("atk") + n.storm = bullet + return true diff --git a/scripts/Contents/Weapons/SevenSoul.gd b/scripts/Contents/Weapons/SevenSoul.gd index dbb54fe..ea93a66 100644 --- a/scripts/Contents/Weapons/SevenSoul.gd +++ b/scripts/Contents/Weapons/SevenSoul.gd @@ -1,6 +1,11 @@ @tool extends Weapon +func update(to, origin, _entity): + origin["atk"] += 1 * to * soulLevel + origin["dmg"] += 0.02 * to * soulLevel + origin["heal"] += 0.1 * to * soulLevel + return origin func attack(entity: EntityBase): playSound("attack") for i in 6: @@ -11,8 +16,4 @@ func attack(entity: EntityBase): bullet.energyCollect = readStore("dmg") bullet.healAmount = readStore("heal") await TickTool.millseconds(15000 / 6.0) -func update(to, origin, _entity): - origin["atk"] += 1 * to * soulLevel - origin["dmg"] += 0.02 * to * soulLevel - origin["heal"] += 0.1 * to * soulLevel - return origin + return true diff --git a/scripts/Contents/Weapons/Tree.gd b/scripts/Contents/Weapons/Tree.gd new file mode 100644 index 0000000..f32bafa --- /dev/null +++ b/scripts/Contents/Weapons/Tree.gd @@ -0,0 +1,23 @@ +@tool +extends Weapon + +func update(to: int, origin: Dictionary, _entity: EntityBase): + origin["atk"] += 2 * to * soulLevel + origin["count"] += 1 * (soulLevel - 1) + origin["max"] += 2 * (soulLevel - 1) + origin["rate"] += 0.15 * (soulLevel - 1) + return origin +func attack(entity: EntityBase): + for bullet in BulletBase.generate( + ComponentManager.getBullet("Parrier"), + entity, + entity.texture.global_position, + entity.texture.global_position.angle_to_point(get_global_mouse_position()), + ): + if bullet is ParrierBullet: + bullet.atk = readStore("atk") + bullet.maxParryTimes = readStore("count") + bullet.maxBallCount = readStore("max") + bullet.reflectRate = readStore("rate") + bullet.baseDamage = readStore("atk") * readStore("rate") + return true diff --git a/scripts/Contents/Weapons/Tree.gd.uid b/scripts/Contents/Weapons/Tree.gd.uid new file mode 100644 index 0000000..3b488a2 --- /dev/null +++ b/scripts/Contents/Weapons/Tree.gd.uid @@ -0,0 +1 @@ +uid://bqdyhwcd4jwmj diff --git a/scripts/Contents/Weapons/Volcano.gd b/scripts/Contents/Weapons/Volcano.gd index 388ee1c..21de39b 100644 --- a/scripts/Contents/Weapons/Volcano.gd +++ b/scripts/Contents/Weapons/Volcano.gd @@ -3,11 +3,11 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["rotate"] += 0.005 * to * soulLevel - origin["dmg1"] += 0.03 * to * soulLevel - origin["dmg2"] += 0.03 * to * soulLevel - origin["dmg3"] += 0.03 * to * soulLevel - origin["dmg4"] += 0.03 * to * soulLevel - origin["dmg5"] += 0.025 * to * soulLevel + origin["dmg1"] += 0.3 * (soulLevel - 1) + origin["dmg2"] += 0.3 * (soulLevel - 1) + origin["dmg3"] += 0.3 * (soulLevel - 1) + origin["dmg4"] += 0.3 * (soulLevel - 1) + origin["dmg5"] += 0.15 * (soulLevel - 1) origin["count"] = 1 * soulLevel origin["atk"] += 3 * to * soulLevel return origin @@ -24,3 +24,4 @@ func attack(entity: EntityBase): bullet.damageMultipliers = [readStore("dmg1"), readStore("dmg2"), readStore("dmg3"), readStore("dmg4")] bullet.count = readStore("count") bullet.dmg5 = readStore("dmg5") + return true diff --git a/scripts/Contents/Weapons/WhiteSoul.gd b/scripts/Contents/Weapons/WhiteSoul.gd index 655c320..5938907 100644 --- a/scripts/Contents/Weapons/WhiteSoul.gd +++ b/scripts/Contents/Weapons/WhiteSoul.gd @@ -8,11 +8,13 @@ func update(to, origin, _entity): return origin func attack(entity: EntityBase): for i in readStore("count"): - var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1) - for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity, - myPos, - myPos.angle_to_point(get_global_mouse_position() + MathTool.sampleInCircle(readStore("radius"))) + var myFloor = get_global_mouse_position() + MathTool.sampleInCircle(readStore("radius")) + for bullet in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity, + get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1), + 0 ): - if j is BulletBase: - j.baseDamage = readStore("atk") + if bullet is WhiteSoulBullet: + bullet.look_at(myFloor) + bullet.floorPos = myFloor + bullet.baseDamage = readStore("atk") return true diff --git a/scripts/Statemachine/BulletBase.gd b/scripts/Statemachine/BulletBase.gd index faa21b9..3c94303 100644 --- a/scripts/Statemachine/BulletBase.gd +++ b/scripts/Statemachine/BulletBase.gd @@ -16,6 +16,7 @@ class_name BulletBase @export var autoLoopAnimation: bool = false @export var autoDestroyAnimation: bool = false @export var autoDestroyOnHitMap: bool = true +@export var autoPlayTexture: bool = false @export var freeAfterSpawn: bool = false @export var knockback: float = 0 # 击退力,物理引擎单位 @export var recoil: float = 0 # 后坐力,物理引擎单位 @@ -36,6 +37,8 @@ var initialSpeed: float = 0 var initialDamage: float = 0 var speedScale: float = 1 var isFirstFrame: bool = true +var cycleStateAngle: float = 0 +var lastDelta: float = 0 func _ready(): initialSpeed = speed @@ -50,20 +53,29 @@ func _ready(): spawnInWhere = position spawn() dotLoop() - if autoSpawnAnimation: - animator.play("spawn") - await animator.animation_finished - if freeAfterSpawn: - tryDestroy() if autoLoopAnimation: animator.play("loop") + if autoPlayTexture: + texture.play("default") body_entered.connect( func(body): if body.is_in_group("map"): if autoDestroyOnHitMap: tryDestroy(true) ) + area_entered.connect( + func(body): + var bullet = BulletTool.fromArea(body) + if is_instance_valid(bullet): + hitBullet(bullet) + ) ai() + if autoSpawnAnimation: + animator.play("spawn") + await animator.animation_finished + afterSpawn() + if freeAfterSpawn: + tryDestroy() func _process(_delta: float) -> void: if destroying: return if lifeTime > 0: @@ -72,7 +84,8 @@ func _process(_delta: float) -> void: if lifeDistance > 0: if position.distance_to(spawnInWhere) >= lifeDistance: tryDestroy() -func _physics_process(_delta: float) -> void: +func _physics_process(delta: float) -> void: + lastDelta = delta if destroying: return if is_instance_valid(launcher) and (launcher.isPlayer() or is_instance_valid(launcher.currentFocusedBoss)): launcher.position -= Vector2.from_angle(rotation) * recoil @@ -82,7 +95,7 @@ func _physics_process(_delta: float) -> void: [launcher]) if is_instance_valid(targetEntity): PresetBulletAI.trace( - self, + self , targetEntity.getTrackingAnchor(), launcher.fields.get(FieldStore.Entity.BULLET_TRACE) / 10 ) @@ -93,6 +106,12 @@ func _physics_process(_delta: float) -> void: else: tryDestroy() +func findAnchor(anch: String): + var node = get_node_or_null("%anchor" + anch) + if node is Node2D: + return node.global_position + else: + return Vector2.ZERO func setupCuttable(cutSpeed: float): area_entered.connect( func(body): @@ -116,8 +135,8 @@ func determineCrit(): return MathTool.rate(launcher.fields.get(FieldStore.Entity.CRIT_RATE) + GameRule.critRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE]) func hitEntity(target: Node): var entity: EntityBase = EntityTool.fromHurtbox(target) - if !BulletTool.canDamage(self, entity): return - var resultDamage = entity.bulletHit(self, determineCrit()) + if !BulletTool.canDamage(self , entity): return + var resultDamage = entity.bulletHit(self , determineCrit()) succeedToHit(resultDamage, entity) if MathTool.rate(fullPenerate() - entity.fields[FieldStore.Entity.PENARATION_RESISTANCE]): baseDamage *= 1.0 - penerateDamageReduction @@ -127,7 +146,7 @@ func hitObstacle(target: Node): if target is ObstacleBase: var obstacle = target as ObstacleBase if is_instance_valid(obstacle.launcher): - if not BulletTool.canDamage(self, obstacle.launcher): return + if not BulletTool.canDamage(self , obstacle.launcher): return obstacle.takeDamage(calculateDamage(determineCrit())) if MathTool.rate(fullPenerate() - obstacle.penerateResistance): baseDamage *= 1.0 - penerateDamageReduction @@ -172,7 +191,9 @@ func trySplit(): cloned.launcher = launcher if is_instance_valid(parent): cloned.parent = parent - get_parent().add_child.call_deferred(split(cloned, i, total, last)) + var splited = split(cloned, i, total, last) + if !is_instance_valid(splited): continue + get_parent().add_child.call_deferred(splited) func tryRefract(): if is_instance_valid(launcher) and canDuplicateSelf: var value = launcher.fields.get(FieldStore.Entity.BULLET_REFRACTION) @@ -194,7 +215,9 @@ func tryRefract(): cloned.launcher = launcher if is_instance_valid(parent): cloned.parent = parent - get_parent().add_child.call_deferred(refract(cloned, entity, i, total, last)) + var refracted = refract(cloned, entity, i, total, last) + if !is_instance_valid(refracted): continue + get_parent().add_child.call_deferred(refracted) # 抽象方法 func firstFrame(): @@ -205,6 +228,8 @@ func destroy(_beacuseMap: bool): pass func spawn(): pass +func afterSpawn(): + pass func applyDot(): pass func succeedToHit(_dmg: float, _entity: EntityBase): @@ -215,6 +240,8 @@ func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float): return newBullet func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float): return newBullet +func hitBullet(_bullet: BulletBase): + pass static func generate( bullet: PackedScene, diff --git a/scripts/Statemachine/CycleTimer.gd b/scripts/Statemachine/CycleTimer.gd new file mode 100644 index 0000000..f7f50b0 --- /dev/null +++ b/scripts/Statemachine/CycleTimer.gd @@ -0,0 +1,30 @@ +class_name CycleTimer + +@export var period: float = 1 + +var startTime: float = 0 +var running: bool = false +var distance: float = 200 +var bullets: Array[BulletBase] = [] + +func start(): + startTime = Time.get_ticks_msec() + running = true +func lifetime(): + return Time.get_ticks_msec() - startTime +func getStateAngle(index: int): + return lifetime() / period * deg_to_rad(360) - deg_to_rad(360.0 * index / len(bullets)) +func forceFilter(): + bullets = bullets.filter(is_instance_valid) +func apply(): + forceFilter() + for index in len(bullets): + var bullet = bullets[index] + var newStateAngle = lerp_angle(bullet.cycleStateAngle, getStateAngle(index), 0.1) + var offset = Vector2.from_angle(newStateAngle) + bullet.cycleStateAngle = newStateAngle + offset.y *= 0.25 + bullet.position = bullet.launcher.position + offset * distance + bullet.scale = Vector2.ONE * (1 + offset.y) +func host(bullet: BulletBase): + bullets.append(bullet) diff --git a/scripts/Statemachine/CycleTimer.gd.uid b/scripts/Statemachine/CycleTimer.gd.uid new file mode 100644 index 0000000..7f4055e --- /dev/null +++ b/scripts/Statemachine/CycleTimer.gd.uid @@ -0,0 +1 @@ +uid://b3k5h2vs6uwi2 diff --git a/scripts/Statemachine/EffectController.gd b/scripts/Statemachine/EffectController.gd index dcfc1ae..14efb3f 100644 --- a/scripts/Statemachine/EffectController.gd +++ b/scripts/Statemachine/EffectController.gd @@ -4,35 +4,53 @@ class_name EffectController @export var oneShot: bool = true @export var spawnSound: String = "" @export var spawnAnimation: String = "" +@export var spawnTexture: String = "" +@export var lockTexture: bool = false @onready var particles: GPUParticles2D = $"%particles" @onready var sounds: Node2D = $"%sounds" @onready var animator: AnimationPlayer = $"%animator" +@onready var texture: AnimatedSprite2D = $"%texture" func _ready(): register() particles.emitting = false particles.one_shot = oneShot +func _physics_process(_delta): + if lockTexture: + texture.global_rotation = 0 +func shot(): + beforeShot() + var childParticle = particles.duplicate() as GPUParticles2D + childParticle.emitting = true + add_child(childParticle) var sound = sounds.get_node_or_null(spawnSound) if sound and sound.stream: sound.play() if spawnAnimation: animator.play(spawnAnimation) -func shot(): - var cloned = particles.duplicate() as GPUParticles2D - cloned.emitting = true - add_child(cloned) + if spawnTexture: + texture.play(spawnTexture) if oneShot: - await cloned.finished - cloned.queue_free() + if spawnTexture: + if texture.is_playing(): + await texture.animation_finished + texture.hide() + if childParticle.emitting: + await childParticle.finished + childParticle.queue_free() if spawnSound: - var sound: AudioStreamPlayer2D = sounds.get_node(spawnSound) if sound.playing: await sound.finished + if spawnAnimation: + if animator.is_playing(): + await animator.animation_finished queue_free() func register(): pass +func beforeShot(): + pass static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node = null) -> EffectController: var cloned = scene.instantiate() as EffectController diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index 22347cd..f274fab 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -59,6 +59,8 @@ var attackCooldownMap = { var attackCooldowner = { 0: CooldownTimer.new() } +var attackMutexes: Array[int] = [] +var attackingStates: Array[int] = [] var inventory = { ItemStore.ItemType.BASEBALL: 200, ItemStore.ItemType.BASKETBALL: 200, @@ -112,6 +114,8 @@ var weaponBag: Array[String] = [] var canRunAi: bool = true var currentStage: int = 0 var spawnTime: float = 0 +var cycleTimers: Dictionary = {} +var inertia: Vector2 = Vector2.ZERO func _ready(): if useStatic: @@ -196,11 +200,31 @@ func _physics_process(_delta: float) -> void: ai() elif isSummon(): ai() + velocity += inertia + inertia *= 0.9 move_and_slide() + var collision = get_last_slide_collision() + if is_instance_valid(collision): + inertia = inertia.bounce(collision.get_normal()) + targetableSprinting = false + sprinting = false storeEnergy(randf_range(0.01, 0.05 + fields.get(FieldStore.Entity.ENERGY_REGENERATION) - 1), true) trailParticle.emitting = trailing + for cycler in cycleTimers.values(): + if cycler is CycleTimer: + cycler.apply() # 通用方法 +func impluse(force: Vector2): + inertia += force +func getOrCreateCycleTimer(timerName: String, period: float = 1000, distance: float = 200, start: bool = true) -> CycleTimer: + if !cycleTimers.has(timerName): + var newTimer = CycleTimer.new() + newTimer.period = period + newTimer.distance = distance + if start: newTimer.start() + cycleTimers[timerName] = newTimer + return cycleTimers[timerName] func initHealth(maxHealth: float): fields[FieldStore.Entity.MAX_HEALTH] = maxHealth health = maxHealth @@ -276,7 +300,7 @@ func bulletHit(bullet: BulletBase, crit: bool): healthChanged.emit(health) DamageLabel.create(damage, crit || perfectMiss, damageAnchor.global_position + MathTool.sampleInCircle(GameRule.damageLabelSpawnOffset)) if isBoss and bullet.launcher.isPlayer(): - bullet.launcher.setBoss(self) + bullet.launcher.setBoss(self ) if health <= 0: if isBoss: bullet.launcher.storeEnergy(energy * 0.35) @@ -301,7 +325,7 @@ func useEnergy(value: float): energy -= finalEnergy(value) energyChanged.emit(energy, false) return state -func tryAttack(type: int, needChargeUp: bool = false): +func tryAttack(type: int, chargeConfig: Variant = false): var weapon: Weapon if isPlayer() and !isSummon(): if len(weapons) > type: @@ -319,17 +343,33 @@ func tryAttack(type: int, needChargeUp: bool = false): cooldownTimer.cooldown = attackCooldownMap.get(type, defaultCooldownUnit) state = cooldownTimer.start() if state: - if needChargeUp: - charginup = true - await EffectController.create(ComponentManager.getEffect("AttackStar"), damageAnchor.global_position).shot() - charginup = false - if isPlayer() and !isSummon(): - if await weapon.tryAttack(self): - weapon.playSound("attack") + var needChargeUp: bool + if chargeConfig is bool: + needChargeUp = chargeConfig + elif chargeConfig is Array: + needChargeUp = type in chargeConfig else: + needChargeUp = false + if needChargeUp: + await chargeUp() + for attackingState in attackingStates: + if attackingState in attackMutexes: + return false + if isPlayer() and !isSummon(): + attackingStates.append(type) + if await weapon.tryAttack(self ): + weapon.playSound("attack") + attackingStates.erase(type) + else: + attackingStates.append(type) if await attack(type): playSound("attack" + str(type)) + attackingStates.erase(type) return state +func chargeUp(): + charginup = true + await EffectController.create(ComponentManager.getEffect("AttackStar"), damageAnchor.global_position).shot() + charginup = false func trySprint(): trailing = true playSound("sprint") @@ -344,7 +384,7 @@ func sprintTo(target: Vector2, speed: float): await TickTool.until( func(): position += (target - position) * speed - return position.distance_to(target) < 10 + return position.distance_to(target) < 10 || !targetableSprinting ) position = target trailing = false diff --git a/scripts/Statemachine/ItemShow.gd b/scripts/Statemachine/ItemShow.gd index 05a462f..a5c9957 100644 --- a/scripts/Statemachine/ItemShow.gd +++ b/scripts/Statemachine/ItemShow.gd @@ -24,7 +24,11 @@ func _physics_process(_delta): avatarTexture.texture = ItemStore.getTexture(type) countLabel.text = str(count) if enough: - countLabel.label_settings.font_color = Color.WHITE + if count < 0: + countLabel.label_settings.font_color = Color.GREEN + countLabel.text = "+%d" % abs(count) + else: + countLabel.label_settings.font_color = Color.WHITE else: countLabel.label_settings.font_color = Color.RED diff --git a/scripts/Statemachine/SkillIcon.gd b/scripts/Statemachine/SkillIcon.gd index c6d0754..4267a02 100644 --- a/scripts/Statemachine/SkillIcon.gd +++ b/scripts/Statemachine/SkillIcon.gd @@ -15,7 +15,7 @@ func _physics_process(_delta): textureRect.texture = weapon.avatarTexture var progress = min(weapon.cooldownTimer.percent(), UIState.player.fillingProgress(weapon.needEnergy)) material.set_shader_parameter("progress", progress) - particle.emitting = progress >= 1 + particle.emitting = weapon.canAttackBy(UIState.player) if progress >= 1: if !showed: showed = true diff --git a/scripts/Structs/Feed.gd b/scripts/Structs/Feed.gd index 86d968d..f5d7f12 100644 --- a/scripts/Structs/Feed.gd +++ b/scripts/Structs/Feed.gd @@ -44,7 +44,8 @@ func apply(entity: EntityBase): for i in range(min(costs.size(), costCounts.size())): var item = costs[i] var count = countOf(i) - entity.inventory[item] -= count + if !freeToBuy || count < 0: + entity.inventory[item] -= count for i in range(min(fields.size(), fieldValues.size())): var field = fields[i] var value = fieldValues[i] @@ -106,12 +107,12 @@ func rebuildInfo(): weaponsBox.add_child(weaponShow) for i in costsBox.get_children(): i.queue_free() - if !freeToBuy: - for i in range(min(costs.size(), costCounts.size())): - var cost = costs[i] - var count = countOf(i) - var costShow: ItemShow = ComponentManager.getUIComponent("ItemShow").instantiate() - costShow.enough = is_instance_valid(UIState.player) and UIState.player.inventory[cost] >= count - costShow.type = cost - costShow.count = count - costsBox.add_child(costShow) + for i in range(min(costs.size(), costCounts.size())): + var cost = costs[i] + var count = countOf(i) + var costShow: ItemShow = ComponentManager.getUIComponent("ItemShow").instantiate() + costShow.enough = is_instance_valid(UIState.player) and UIState.player.inventory[cost] >= count + costShow.type = cost + costShow.count = count + costShow.visible = !freeToBuy || count < 0 + costsBox.add_child(costShow) diff --git a/scripts/Structs/Weapon.gd b/scripts/Structs/Weapon.gd index 9c1ed5e..e35f3dd 100644 --- a/scripts/Structs/Weapon.gd +++ b/scripts/Structs/Weapon.gd @@ -2,13 +2,20 @@ extends PanelContainer class_name Weapon +enum EmitType { + HOLD_SHOOT, + CLICK_SHOOT, + CHARGE, + HOLD_LOOP +} + @export var avatarTexture: Texture2D = null @export var displayName: String = "未命名武器" @export var quality: WeaponName.Quality = WeaponName.Quality.COMMON @export var typeTopic: WeaponName.TypeTopic = WeaponName.TypeTopic.IMPACT @export var soulLevel: int = 1 @export var costBeachball: int = 500 -@export var chargable: bool = false +@export var emitType: EmitType = EmitType.HOLD_SHOOT @export var store: Dictionary = { "atk": 10 } @@ -16,6 +23,8 @@ class_name Weapon "atk": FieldStore.DataType.INTEGER } @export_multiline var descriptionTemplate: String = "造成$atk点伤害。" +@export var sources: Array[String] = [] +@export var tease: String = "" @export var needEnergy: float = 0 @export var cooldown: float = 100 @export var debugRebuild: bool = false @@ -23,6 +32,8 @@ class_name Weapon @onready var avatarRect: TextureRect = $"%avatar" @onready var nameLabel: WeaponName = $"%name" +@onready var sourceLabel: Label = $"%source" +@onready var teaseLabel: Label = $"%tease" @onready var energyLabel: Label = $"%energy" @onready var beachball: ItemShow = $"%beachball" @onready var soul: ItemShow = $"%soul" @@ -37,6 +48,8 @@ class_name Weapon var cooldownTimer: CooldownTimer = null var originalStore: Dictionary = {} var chargedTime: float = 0 +var attackSpeed: float = 1 +var looping: bool = false func _ready(): cooldownTimer = CooldownTimer.new() @@ -71,7 +84,7 @@ func _ready(): if get_parent(): var myIndex = get_index() var leftIndex = max(myIndex - 1, 0) - get_parent().move_child(self, leftIndex) + get_parent().move_child(self , leftIndex) ArrayTool.swap(UIState.player.weapons, myIndex, leftIndex) UIState.player.rebuildWeaponIcons() ) @@ -80,7 +93,7 @@ func _ready(): if get_parent(): var myIndex = get_index() var rightIndex = min(myIndex + 1, get_parent().get_child_count() - 1) - get_parent().move_child(self, rightIndex) + get_parent().move_child(self , rightIndex) ArrayTool.swap(UIState.player.weapons, myIndex, rightIndex) UIState.player.rebuildWeaponIcons() ) @@ -119,6 +132,12 @@ func rebuildInfo(showNext: bool = false): nameLabel.typeTopic = typeTopic nameLabel.soulLevel = soulLevel nameLabel.level = level + sourceLabel.text = " × ".join(sources) + if len(tease) > 0: + teaseLabel.text = "“%s”" % tease + teaseLabel.show() + else: + teaseLabel.hide() energyLabel.text = "%.1f" % needEnergy beachball.count = costBeachball soul.count = soulLevel @@ -167,20 +186,44 @@ func playSound(sound: String): await cloned.finished cloned.queue_free() func canAttackBy(entity: EntityBase): - cooldownTimer.speedScale = entity.fields.get(FieldStore.Entity.ATTACK_SPEED) - return cooldownTimer.isCooldowned() and entity.isEnergyEnough(needEnergy) + cooldownTimer.speedScale = entity.fields.get(FieldStore.Entity.ATTACK_SPEED) * attackSpeed + return cooldownTimer.isCooldowned() and entity.isEnergyEnough(needEnergy) and checkAttack(entity) func tryAttack(entity: EntityBase): - if canAttackBy(entity): - var result = await attack(entity) - if result: - cooldownTimer.start() - entity.useEnergy(needEnergy) - return result + if looping: + if checkAttack(entity): + return await attack(entity) + else: + exitLoop(entity) + else: + if canAttackBy(entity): + if emitType == EmitType.HOLD_LOOP: + var result = await loopStart(entity) + if result: + looping = true + cooldownTimer.start() + entity.useEnergy(needEnergy) + return result + else: + var result = await attack(entity) + if result: + cooldownTimer.start() + entity.useEnergy(needEnergy) + return result func charged(base: float, percent: float): return base * sqrt(1 + chargedTime / 15 * percent) +func exitLoop(entity: EntityBase): + if !looping: return + looping = false + loopExit(entity) # 抽象 func update(_to: int, origin: Dictionary, _entity: EntityBase): return origin +func loopStart(_entity: EntityBase): + pass +func checkAttack(_entity: EntityBase) -> bool: + return true func attack(_entity: EntityBase): pass +func loopExit(_entity: EntityBase): + pass diff --git a/scripts/Tools/BulletTool.gd b/scripts/Tools/BulletTool.gd index d35cb9f..7e91606 100644 --- a/scripts/Tools/BulletTool.gd +++ b/scripts/Tools/BulletTool.gd @@ -28,7 +28,7 @@ static func findClosetBullet(to: Vector2, fromTree: SceneTree) -> BulletBase: lastDistance = to.distance_to(bullet.position) result = bullet return result -static func findClosetBulletCanDamage(to: Vector2, fromTree: SceneTree, target: EntityBase) -> BulletBase: +static func findClosetBulletCanDamage(to: Vector2, fromTree: SceneTree, target: EntityBase, maxDistance: float = INF) -> BulletBase: var result: BulletBase = null var lastDistance = INF for bullet in fromTree.get_nodes_in_group("bullets"): @@ -36,4 +36,7 @@ static func findClosetBulletCanDamage(to: Vector2, fromTree: SceneTree, target: if to.distance_to(bullet.position) < lastDistance: lastDistance = to.distance_to(bullet.position) result = bullet + if is_instance_valid(result): + if result.position.distance_to(to) > maxDistance: + return null return result diff --git a/scripts/Tools/GameRule.gd b/scripts/Tools/GameRule.gd index 709cc75..2b8597d 100644 --- a/scripts/Tools/GameRule.gd +++ b/scripts/Tools/GameRule.gd @@ -7,7 +7,7 @@ static var allowFriendlyFire: bool = false # 是否允许友军伤害 static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率 static var damageOffset: float = MathTool.percent(20) # 伤害随机浮动比例 static var beachballOffset: float = MathTool.percent(30) # 棒球掉落数随机浮动比例 -static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移 +static var damageLabelSpawnOffset: float = 30 # 伤害标签生成位置的随机偏移 static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移 static var appleDropRate: float = MathTool.percent(3) # 苹果掉落概率 static var refreshCountIncreaseCount: Vector2i = Vector2i(0, 3) # 刷新所需的棒球数量的增加的数量 diff --git a/themes/main.tres b/themes/main.tres index 7cc2da5..f4ce5f2 100644 --- a/themes/main.tres +++ b/themes/main.tres @@ -1,4 +1,4 @@ -[gd_resource type="Theme" load_steps=9 format=3 uid="uid://dhvs6urgf6jr5"] +[gd_resource type="Theme" format=3 uid="uid://dhvs6urgf6jr5"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2jby4"] content_margin_left = 5.0