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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project. - Created FireScan bullet script with speed and damage properties. - Implemented basic AI movement for FireScan bullets. - Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
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@@ -0,0 +1,14 @@
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[gd_scene load_steps=4 format=3 uid="uid://db2cbgyyjpydp"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
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[sub_resource type="SegmentShape2D" id="SegmentShape2D_omahd"]
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a = Vector2(0, -10)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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script = ExtResource("2_qprdp")
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lifeDistance = 200.0
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("SegmentShape2D_omahd")
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