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Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project. - Created FireScan bullet script with speed and damage properties. - Implemented basic AI movement for FireScan bullets. - Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
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@@ -35,7 +35,7 @@ radius = 40.0
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script = ExtResource("2_8u5a0")
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cooldownUnit = 500.0
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[node name="hurt" parent="sounds" index="3"]
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[node name="hurt" parent="sounds" index="2"]
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stream = ExtResource("3_ojyt7")
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[node name="texture" parent="." index="1"]
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