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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-13 13:32:54 +08:00

Add audio effect and implement FireScan bullet behavior

- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
This commit is contained in:
2025-08-26 17:28:20 +08:00
parent 66413bd75d
commit 9a10e87cb0
17 changed files with 283 additions and 70 deletions
+10 -7
View File
@@ -38,25 +38,25 @@ radius = 41.0122
script = ExtResource("2_oqdqd")
cooldownUnit = 200.0
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("3_4syso")
[node name="sprint" parent="sounds" index="1"]
[node name="sprint" parent="sounds" index="0"]
stream = ExtResource("4_66s6c")
[node name="miss" parent="sounds" index="2"]
[node name="miss" parent="sounds" index="1"]
stream = ExtResource("5_xnbhq")
[node name="hurt" parent="sounds" index="3"]
[node name="hurt" parent="sounds" index="2"]
stream = ExtResource("6_nmmw2")
[node name="attack0" parent="sounds" index="3"]
stream = ExtResource("3_4syso")
[node name="texture" parent="." index="1"]
position = Vector2(0, -70)
sprite_frames = SubResource("SpriteFrames_4v2ol")
animation = &"walk"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(12, 16)
position = Vector2(0, 30)
shape = SubResource("CircleShape2D_h1v0q")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
@@ -65,3 +65,6 @@ position = Vector2(54, -45)
[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
position = Vector2(0, -151)
entity = NodePath("..")
[node name="movebox" parent="." index="3"]
disabled = true