1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-26 13:32:29 +08:00

Add audio effect and implement FireScan bullet behavior

- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
This commit is contained in:
2025-08-26 17:28:20 +08:00
parent 66413bd75d
commit 9a10e87cb0
17 changed files with 283 additions and 70 deletions
+6 -16
View File
@@ -1,10 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://dmxi1ikn6avig"]
[gd_scene load_steps=5 format=3 uid="uid://dmxi1ikn6avig"]
[ext_resource type="Script" path="res://scripts/Tools/WorldTool.gd" id="1_t2xvy"]
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
[ext_resource type="PackedScene" uid="uid://b0ncrvm8u4pox" path="res://components/Characters/Chick.tscn" id="4_tnil0"]
[ext_resource type="PackedScene" uid="uid://c8h1abpbe6cww" path="res://components/Characters/Hen.tscn" id="5_i6i4p"]
[ext_resource type="Texture2D" uid="uid://ckk8kahhof06u" path="res://resources/maps/Castle 2.png" id="6_p0nkj"]
[node name="world" type="Node2D"]
@@ -13,6 +11,11 @@ script = ExtResource("1_t2xvy")
[node name="UI" parent="." instance=ExtResource("2_04cdd")]
[node name="background" type="Sprite2D" parent="."]
z_index = -1
position = Vector2(468, 320)
texture = ExtResource("6_p0nkj")
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
position = Vector2(394, 274)
@@ -20,16 +23,3 @@ position = Vector2(394, 274)
position = Vector2(0, -100)
process_callback = 0
position_smoothing_enabled = true
[node name="hen" parent="." groups=["mobs"] instance=ExtResource("5_i6i4p")]
position = Vector2(210, 455)
displayName = "母鸡"
[node name="Chick" parent="." instance=ExtResource("4_tnil0")]
position = Vector2(788, 513)
isBoss = true
[node name="Castle2" type="Sprite2D" parent="."]
z_index = -1
position = Vector2(468, 320)
texture = ExtResource("6_p0nkj")