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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project. - Created FireScan bullet script with speed and damage properties. - Implemented basic AI movement for FireScan bullets. - Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bx3n11awokuyd"
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path="res://.godot/imported/Rip.wav-252d78561730eebe258400cdc7225903.sample"
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[deps]
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source_file="res://resources/sounds/effect/Rip.wav"
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dest_files=["res://.godot/imported/Rip.wav-252d78561730eebe258400cdc7225903.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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