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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-03 16:52:13 +08:00

Add audio effect and implement FireScan bullet behavior

- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
This commit is contained in:
2025-08-26 17:28:20 +08:00
parent 66413bd75d
commit 9a10e87cb0
17 changed files with 283 additions and 70 deletions
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bx3n11awokuyd"
path="res://.godot/imported/Rip.wav-252d78561730eebe258400cdc7225903.sample"
[deps]
source_file="res://resources/sounds/effect/Rip.wav"
dest_files=["res://.godot/imported/Rip.wav-252d78561730eebe258400cdc7225903.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0