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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-27 14:02:29 +08:00

Add audio effect and implement FireScan bullet behavior

- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
This commit is contained in:
2025-08-26 17:28:20 +08:00
parent 66413bd75d
commit 9a10e87cb0
17 changed files with 283 additions and 70 deletions
+4
View File
@@ -1,6 +1,10 @@
extends EntityBase
class_name Rooster
func _ready():
fields[FieldStore.Entity.MAX_HEALTH] = 500
super._ready()
func ai():
texture.play("walk")
var direction = Vector2(