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Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project. - Created FireScan bullet script with speed and damage properties. - Implemented basic AI movement for FireScan bullets. - Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
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@@ -1,6 +1,10 @@
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extends EntityBase
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class_name Rooster
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func _ready():
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fields[FieldStore.Entity.MAX_HEALTH] = 500
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super._ready()
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func ai():
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texture.play("walk")
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var direction = Vector2(
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