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feat(Bear): 添加新的攻击类型SunDance
为Bear角色添加新的攻击类型SunDance,包含子弹特效和动画。修改了Bear.gd以支持新攻击类型,并创建了SunDance.gd脚本和对应的场景文件。新攻击会生成旋转的彩色子弹,具有不同的颜色和大小变化效果。
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extends BulletBase
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@export var allColor: GradientTexture1D = null
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@onready var leave1: Sprite2D = $"%leave1"
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@onready var leave2: Sprite2D = $"%leave2"
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@onready var leave3: Sprite2D = $"%leave3"
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@onready var leave4: Sprite2D = $"%leave4"
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var myColor: Color
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func register():
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speed = 0
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damage = 5
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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setColor(myColor)
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func ai():
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rotation_degrees += 1
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PresetBulletAI.lockLauncher(self, launcher, true)
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func setColor(color: Color):
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leave1.modulate = Color(color) * 2
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leave2.modulate = Color(color) * 4
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leave3.modulate = Color(color) * 8
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leave4.modulate = Color.WHITE * 16
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