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feat(战斗系统): 为爆炸攻击添加内伤效果并重构内伤生成逻辑
- 在InfinitySword.gd中添加爆炸攻击时生成内伤球的功能 - 将内伤生成逻辑提取到InternalDamage.gd中的静态方法generateBall - 移除Parrier.gd中重复的内伤生成代码,改用新的generateBall方法 - 更新Tree.tscn中的描述文本,添加对爆炸攻击产生内伤的说明 - 调整WeaponCardBase.tscn的UI布局,为描述文本添加滚动容器
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@@ -11,3 +11,16 @@ func spawn():
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if bullet.motionType == BulletBase.MotionType.EXPLOSION:
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hitbox.set_deferred("disabled", false)
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)
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static func generateBall(by: EntityBase, who: EntityBase, atk: float):
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var internalDamages = who.getOrCreateCycleTimer("internalDamages", 3000, 150)
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("InternalDamage"),
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by,
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Vector2.ZERO,
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0
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):
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if bullet is InternalDamageBullet:
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bullet.baseDamage = atk
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bullet.hoster = who
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internalDamages.host(bullet)
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