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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 为多种子弹添加穿透属性
为LightGun、Meowmere、HJMAttack等子弹组件添加penerate穿透属性,调整部分子弹的穿透值和伤害参数
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=17 format=3 uid="uid://bvri0nv1jrigf"]
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[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/LaserSummoner.tscn" id="1_eb54j"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/ChickLaser.gd" id="2_7g0f0"]
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[ext_resource type="Shader" path="res://shaders/BigLaser.gdshader" id="3_4y0mm"]
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[ext_resource type="Script" uid="uid://nygobyigq5sp" path="res://scripts/Contents/Bullets/ChickLaser.gd" id="2_7g0f0"]
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[ext_resource type="Shader" uid="uid://d3aopn2f23pmi" path="res://shaders/BigLaser.gdshader" id="3_4y0mm"]
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[ext_resource type="Texture2D" uid="uid://cv8yl3ncek4ap" path="res://resources/bullets/laser-circle/blue-circle.svg" id="4_cws6l"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_x6ivr"]
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@@ -15,6 +15,7 @@ shader_parameter/wave_frequency = 1.0
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shader_parameter/wave_amplitude = 0.5
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shader_parameter/wave_width = 0.5
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shader_parameter/edge_nonalpha = 0.6
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shader_parameter/alpha = 1.0
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[sub_resource type="Curve" id="Curve_4f20s"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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@@ -195,8 +196,8 @@ tracks/5/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7qqtc"]
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_data = {
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"RESET": SubResource("Animation_1rif1"),
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"spawn": SubResource("Animation_ep0ow")
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&"RESET": SubResource("Animation_1rif1"),
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&"spawn": SubResource("Animation_ep0ow")
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_sg52j"]
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@@ -206,6 +207,7 @@ height = 500.0
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[node name="ChickLaser" instance=ExtResource("1_eb54j")]
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script = ExtResource("2_7g0f0")
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displayName = "冷冻激光"
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penerate = 1.0
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metadata/_edit_vertical_guides_ = [688.0, 189.0]
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[node name="rect" parent="texture" index="0"]
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@@ -217,9 +219,9 @@ offset_bottom = 500.0
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[node name="particles" parent="texture/rect" index="0"]
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position = Vector2(25, 250)
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_vb8yw")
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lifetime = 0.1
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visibility_rect = Rect2(-50, -250, 100, 500)
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process_material = SubResource("ParticleProcessMaterial_vb8yw")
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[node name="launcher" parent="texture/rect" index="1"]
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position = Vector2(25, -13.9999)
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@@ -228,7 +230,7 @@ color = Color(0, 0.701961, 1, 1)
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[node name="animator" parent="texture" index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_7qqtc")
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&"": SubResource("AnimationLibrary_7qqtc")
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}
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[node name="circle" parent="texture" index="2"]
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