mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(子弹): 为多种子弹添加穿透属性
为LightGun、Meowmere、HJMAttack等子弹组件添加penerate穿透属性,调整部分子弹的穿透值和伤害参数
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@@ -1,15 +1,16 @@
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[gd_scene load_steps=20 format=3 uid="uid://dxd6ikymj0fge"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mf7ha"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="2_75div"]
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[ext_resource type="Script" uid="uid://cgb01lelfg73p" path="res://scripts/Statemachine/ShaderStage.gd" id="2_75div"]
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[ext_resource type="Texture2D" uid="uid://c7hyatbuieaj" path="res://resources/bullets/purple-crystal/frames/0.svg" id="2_ghoc2"]
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[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd" id="2_ygemv"]
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[ext_resource type="Shader" uid="uid://cnc1n2042ntv5" path="res://shaders/Ring.gdshader" id="2_utujj"]
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[ext_resource type="Script" uid="uid://fbrwaknikai8" path="res://scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd" id="2_ygemv"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_41i4d"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ygwl5"]
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shader = ExtResource("2_utujj")
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shader_parameter/inner = 0.95
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shader_parameter/outer = 1.0
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shader_parameter/alpha = 1.0
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[sub_resource type="SpriteFrames" id="SpriteFrames_e150r"]
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animations = [{
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@@ -98,8 +99,8 @@ tracks/2/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mdce7"]
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_data = {
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"RESET": SubResource("Animation_dwk2v"),
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"spawn": SubResource("Animation_qobcv")
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&"RESET": SubResource("Animation_dwk2v"),
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&"spawn": SubResource("Animation_qobcv")
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}
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[sub_resource type="Curve" id="Curve_g11yl"]
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@@ -153,13 +154,13 @@ scale = Vector2(2, 2)
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script = ExtResource("2_ygemv")
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displayName = "动力水晶"
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speed = 0.0
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damage = 40.0
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penerate = 1.0
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lifeTime = 2000.0
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autoSpawnAnimation = true
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[node name="track" type="Node2D" parent="." index="0"]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_41i4d")
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material = SubResource("ShaderMaterial_ygwl5")
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script = ExtResource("2_75div")
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size = Vector2(300, 300)
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color = Color(0.869998, 0.686414, 0.917359, 1)
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@@ -171,7 +172,7 @@ sprite_frames = SubResource("SpriteFrames_e150r")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_mdce7")
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&"": SubResource("AnimationLibrary_mdce7")
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}
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[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
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@@ -179,8 +180,8 @@ unique_name_in_owner = true
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z_index = -1
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position = Vector2(11.3333, 0)
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amount = 150
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process_material = SubResource("ParticleProcessMaterial_hgwnm")
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_hgwnm")
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[node name="hitbox" parent="." index="2"]
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position = Vector2(60, 0)
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