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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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Refactor feed components and UI interactions
- Updated various feed components (Cake, Cupcake, Dango, Donut, FruitPlatter, FruitSalad, Milk, Orange, RedJam, Strawberry, Taco, WaterBottle, Xigua-Full, Xigua-Half, YellowJam) to correct names, textures, and display names. - Modified MakeFeed scene to improve feed selection and display logic, including the addition of skip functionality. - Enhanced UIState and EntityBase scripts to manage feed counts and selections more effectively. - Introduced DirTool for directory operations and improved file loading mechanisms. - Adjusted TickTool for frame-based operations.
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@@ -16,7 +16,9 @@ var fields = {
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FieldStore.Entity.PENARATION_RESISTANCE: 0,
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FieldStore.Entity.PRICE_REDUCTION: 0,
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FieldStore.Entity.EXTRA_BULLET_COUNT: 0,
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FieldStore.Entity.DROP_APPLE_RATE: 0
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FieldStore.Entity.DROP_APPLE_RATE: 0,
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FieldStore.Entity.FEED_COUNT_SHOW: 3,
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FieldStore.Entity.FEED_COUNT_CAN_MADE: 1
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}
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var inventory = {
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ItemStore.ItemType.BASEBALL: 100,
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@@ -37,3 +37,5 @@ static func setPanel(targetName: String = ""):
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panel.showPanel()
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else:
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panel.hidePanel()
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static func closeCurrentPanel():
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setPanel()
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