mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 调整Rooster受伤时的羽毛掉落效果
- 为Rooster添加受伤时的羽毛掉落特效 - 调整FeatherFall粒子效果参数,包括速度、重力和大小 - 修改DogCircle子弹的初始状态和动画时间 - 调整Dog武器节点的位置 - 为EntityBase的受伤方法添加注释
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@@ -17,7 +17,7 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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"values": [Vector2(0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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@@ -29,7 +29,7 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_oinqg"]
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@@ -76,7 +76,7 @@ tracks/1/path = NodePath("texture:material:shader_parameter/alpha")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.25, 0.6, 1),
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"times": PackedFloat32Array(0, 0.1, 0.6, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [0.0, 1.0, 1.0, 0.0]
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@@ -94,7 +94,7 @@ _data = {
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shader = ExtResource("2_ddosv")
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shader_parameter/inner = 0.7999999821184
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shader_parameter/outer = 0.999999977648
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shader_parameter/alpha = 1.0
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shader_parameter/alpha = 0.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ddosv"]
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radius = 13.0
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@@ -115,6 +115,7 @@ libraries = {
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[node name="texture" type="Node2D" parent="texture" index="1"]
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modulate = Color(1, 1, 1, 0.08421052)
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material = SubResource("ShaderMaterial_qyd4u")
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scale = Vector2(1e-05, 1e-05)
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script = ExtResource("3_qyd4u")
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size = Vector2(40, 150)
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color = Color(1, 1, 1, 0)
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