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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 调整Rooster受伤时的羽毛掉落效果
- 为Rooster添加受伤时的羽毛掉落特效 - 调整FeatherFall粒子效果参数,包括速度、重力和大小 - 修改DogCircle子弹的初始状态和动画时间 - 调整Dog武器节点的位置 - 为EntityBase的受伤方法添加注释
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@@ -19,20 +19,22 @@ curve = SubResource("Curve_k2423")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kg7ml"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 50.0
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angle_min = 1.0728835e-05
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angle_max = 45.00001
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angle_curve = SubResource("CurveTexture_lwtk5")
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spread = 180.0
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initial_velocity_min = 20.0
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initial_velocity_max = 40.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.099999994
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scale_max = 0.14999999
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initial_velocity_min = 50.0
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initial_velocity_max = 100.0
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gravity = Vector3(0, 98, 0)
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scale_min = 0.06
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scale_max = 0.099999994
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alpha_curve = SubResource("CurveTexture_suj3b")
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[node name="FeatherFall" instance=ExtResource("1_tppsq")]
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[node name="particles" parent="." index="1"]
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amount = 2
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amount = 1
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texture = ExtResource("2_k2423")
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process_material = SubResource("ParticleProcessMaterial_kg7ml")
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