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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 18:27:13 +08:00

feat(角色): 调整Rooster受伤时的羽毛掉落效果

- 为Rooster添加受伤时的羽毛掉落特效
- 调整FeatherFall粒子效果参数,包括速度、重力和大小
- 修改DogCircle子弹的初始状态和动画时间
- 调整Dog武器节点的位置
- 为EntityBase的受伤方法添加注释
This commit is contained in:
2025-11-16 14:32:33 +08:00
parent 5425e95c2f
commit 9e77b720d6
5 changed files with 19 additions and 10 deletions
+8 -6
View File
@@ -19,20 +19,22 @@ curve = SubResource("Curve_k2423")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kg7ml"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 50.0
angle_min = 1.0728835e-05
angle_max = 45.00001
angle_curve = SubResource("CurveTexture_lwtk5")
spread = 180.0
initial_velocity_min = 20.0
initial_velocity_max = 40.0
gravity = Vector3(0, 0, 0)
scale_min = 0.099999994
scale_max = 0.14999999
initial_velocity_min = 50.0
initial_velocity_max = 100.0
gravity = Vector3(0, 98, 0)
scale_min = 0.06
scale_max = 0.099999994
alpha_curve = SubResource("CurveTexture_suj3b")
[node name="FeatherFall" instance=ExtResource("1_tppsq")]
[node name="particles" parent="." index="1"]
amount = 2
amount = 1
texture = ExtResource("2_k2423")
process_material = SubResource("ParticleProcessMaterial_kg7ml")