mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 15:01:53 +08:00
feat(角色): 调整Rooster受伤时的羽毛掉落效果
- 为Rooster添加受伤时的羽毛掉落特效 - 调整FeatherFall粒子效果参数,包括速度、重力和大小 - 修改DogCircle子弹的初始状态和动画时间 - 调整Dog武器节点的位置 - 为EntityBase的受伤方法添加注释
This commit is contained in:
@@ -4,6 +4,10 @@ class_name Rooster
|
||||
func register():
|
||||
attackCooldownMap[0] = 200
|
||||
attackCooldownMap[1] = 6000
|
||||
hit.connect(
|
||||
func(_damage: float, _bullet: BulletBase, _crit: bool):
|
||||
EffectController.create(ComponentManager.getEffect("FeatherFall"), texture.global_position).shot()
|
||||
)
|
||||
func ai():
|
||||
texture.play("walk")
|
||||
var direction = Vector2(
|
||||
|
||||
Reference in New Issue
Block a user