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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 重构武器攻击逻辑并添加音效支持
- 将武器攻击逻辑移至Weapon类中,添加tryAttack方法统一处理冷却和能量消耗 - 为武器添加音效支持,包括攻击音效的播放和管理 - 移除子弹生成时的能量消耗检查,改由武器统一处理 - 调整部分武器的属性和配置,如伤害值和冷却时间 - 修复紫水晶子弹的分裂和折射逻辑错误
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cxabqjo7skxev"]
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[gd_scene load_steps=5 format=3 uid="uid://cxabqjo7skxev"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_wrvv5"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/BigLaser.gd" id="2_gmch0"]
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[ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="2_qe8gb"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_cb5nh"]
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[node name="BigLaser" instance=ExtResource("1_wrvv5")]
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script = ExtResource("2_gmch0")
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@@ -16,10 +17,14 @@ store = {
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"atk": 35,
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"time": 0.1
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}
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storeType = Array[int]([0, 0])
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descriptionTemplate = "每$time秒造成$atk点伤害。"
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needEnergy = 100.0
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cooldown = 6000.0
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[node name="attack" parent="sounds" index="0"]
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stream = ExtResource("4_cb5nh")
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_qe8gb")
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