diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index 1883541..2875cd1 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -167,7 +167,7 @@ func _physics_process(_delta: float) -> void: if (isPlayer() or is_instance_valid(currentFocusedBoss)) and not charginup and canRunAi: ai() move_and_slide() - storeEnergy(randf_range(0.01, 0.05 + fields.get(FieldStore.Entity.ENERGY_REGENERATION)), true) + storeEnergy(randf_range(0.01, 0.05 + fields.get(FieldStore.Entity.ENERGY_REGENERATION) - 1), true) trailParticle.emitting = trailing # 通用方法