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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 添加白色灵魂子弹并调整相关配置
添加新的WhiteSoul子弹类型,继承自BulletBase 调整SevenSoul子弹逻辑,使其能生成WhiteSoul子弹 修改Chick角色的攻击冷却时间和子弹数量 更新SevenSoul武器的伤害描述和音效音量 将默认测试波次改为Chick 移除Diamond子弹的自伤逻辑
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@@ -6,7 +6,6 @@ const traceTime = 1500
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func register():
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damage = 2
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func ai():
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canDamageSelf = !(timeLived() >= traceTime)
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PresetBulletAI.forward(self, rotation)
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if timeLived() < traceTime:
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PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
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@@ -9,6 +9,7 @@ var colors = [
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"#FDEB0F"
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]
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var index = 0
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var spawnedChild = false
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@onready var heart = $"%heart"
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@onready var effect: GPUParticles2D = $"%effect"
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@@ -16,12 +17,16 @@ var index = 0
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func spawn():
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modulate = Color(colors[index % colors.size()])
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effect.emitting = true
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func ai():
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rotation_degrees = 360.0 / colors.size() * index + timeLived() / 20000.0 * 360 - index / 6.0 * 360.0
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heart.global_rotation_degrees = 0
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PresetBulletAI.lockLauncher(self, launcher, true)
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func applyDot():
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if timeLived() > 20000 * ((6.0 - index) / 6.0):
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if !spawnedChild:
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BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), launcher, heart.global_position, rotation)
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spawnedChild = true
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BulletBase.generate(ComponentManager.getBullet("SoulBall"), launcher, heart.global_position, heart.global_position.angle_to_point(get_global_mouse_position()))
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await TickTool.millseconds(100)
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return true
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@@ -0,0 +1,8 @@
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extends BulletBase
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func register():
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speed = 1
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func ai():
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speed *= 1.1
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damage = speed
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PresetBulletAI.forward(self, rotation)
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