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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(子弹): 添加白色灵魂子弹并调整相关配置

添加新的WhiteSoul子弹类型,继承自BulletBase
调整SevenSoul子弹逻辑,使其能生成WhiteSoul子弹
修改Chick角色的攻击冷却时间和子弹数量
更新SevenSoul武器的伤害描述和音效音量
将默认测试波次改为Chick
移除Diamond子弹的自伤逻辑
This commit is contained in:
2025-09-26 22:12:48 +08:00
parent 82751747af
commit a056f75fdb
7 changed files with 75 additions and 5 deletions
+2 -2
View File
@@ -6,7 +6,7 @@ class_name Chick
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 1000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
attackCooldownMap[0] = 200
attackCooldownMap[0] = 400
attackCooldownMap[1] = 12000
attackCooldownMap[2] = 2000
attackCooldownMap[3] = 3000
@@ -25,7 +25,7 @@ func ai():
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
for i in randi_range(10, 20):
for i in randi_range(7, 16):
BulletBase.generate(ComponentManager.getBullet("Diamond"), self, weaponPos + MathTool.randv2_range(20), rotation + deg_to_rad(randf_range(-90, 90)))
elif type == 1:
var laserCount = randi_range(2, 4)