From a05a2886129291be67e53c6c0ef3bb8ff24c7ef1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sun, 10 May 2026 16:34:45 +0800 Subject: [PATCH] =?UTF-8?q?feat(=E6=AD=A6=E5=99=A8):=20=E4=B8=BA=E9=BD=BF?= =?UTF-8?q?=E8=BD=AE=E6=AD=A6=E5=99=A8=E6=B7=BB=E5=8A=A0=E5=8D=87=E5=8D=8E?= =?UTF-8?q?=E9=80=89=E9=A1=B9=E5=92=8C=E5=A2=9E=E5=BC=BA=E6=95=88=E6=9E=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 在Cogwheel.gd中添加5个升华选项,提供不同属性增强 - 修改齿轮子弹逻辑,支持旋转加速、重力吸附等新效果 - 调整MuyangDog的初始武器配置,将齿轮作为主武器 - 修复箭头武器的生命偷取值归零 - 初始化钻石库存为10个 --- components/Characters/MuyangDog.tscn | 6 +++- scripts/Contents/Bullets/Arrow.gd | 2 +- scripts/Contents/Bullets/Cogwheel.gd | 19 ++++++++--- scripts/Contents/Weapons/Cogwheel.gd | 47 +++++++++++++++++++++++++++- scripts/Statemachine/EntityBase.gd | 2 +- 5 files changed, 67 insertions(+), 9 deletions(-) diff --git a/components/Characters/MuyangDog.tscn b/components/Characters/MuyangDog.tscn index 3a63532..2fd2b05 100644 --- a/components/Characters/MuyangDog.tscn +++ b/components/Characters/MuyangDog.tscn @@ -2,10 +2,14 @@ [ext_resource type="PackedScene" uid="uid://bs863g2s8r770" path="res://components/Abstracts/PlayerBase.tscn" id="1_y3l4w"] [ext_resource type="Script" uid="uid://bbmb572iba42l" path="res://scripts/Contents/Characters/MuyangDog.gd" id="2_mr6nm"] +[ext_resource type="PackedScene" uid="uid://dqywctcj4y2xi" path="res://components/Weapons/Cogwheel.tscn" id="3_im5m5"] [ext_resource type="PackedScene" uid="uid://cx7nogfnv7s8t" path="res://components/Weapons/Tree.tscn" id="4_im5m5"] [node name="MuyangDog" unique_id=1711205167 instance=ExtResource("1_y3l4w")] script = ExtResource("2_mr6nm") displayName = "牧羊犬" -[node name="Tree" parent="weaponStore" parent_id_path=PackedInt32Array(1319091445) index="0" unique_id=185228402 instance=ExtResource("4_im5m5")] +[node name="Cogwheel" parent="weaponStore" parent_id_path=PackedInt32Array(1319091445) index="0" unique_id=89158644 instance=ExtResource("3_im5m5")] +offset_bottom = 688.0 + +[node name="Tree" parent="weaponStore" parent_id_path=PackedInt32Array(1319091445) index="1" unique_id=185228402 instance=ExtResource("4_im5m5")] diff --git a/scripts/Contents/Bullets/Arrow.gd b/scripts/Contents/Bullets/Arrow.gd index 1ef957c..2be4dfd 100644 --- a/scripts/Contents/Bullets/Arrow.gd +++ b/scripts/Contents/Bullets/Arrow.gd @@ -6,7 +6,7 @@ class_name Arrow var atk: float = 0 var waitTime: float = 0 var offsetRotation: float = 0 -var lifesteal: float = 0.2 +var lifesteal: float = 0 func register(): trail.emitting = false diff --git a/scripts/Contents/Bullets/Cogwheel.gd b/scripts/Contents/Bullets/Cogwheel.gd index 5dfabbc..16af08a 100644 --- a/scripts/Contents/Bullets/Cogwheel.gd +++ b/scripts/Contents/Bullets/Cogwheel.gd @@ -5,23 +5,29 @@ var initialRotate: float = 0 var rotateSpeed: float = 0 var dotTime: float = 0 var slow: float = 0.2 +var rotateExtra: float = 0 +var atkSpeeddown: float = 0 +var gravityForce: float = 0 func spawn(): slow *= initialRotate / 15.0 func ai(): - PresetBulletAI.forward(self, rotation) + PresetBulletAI.forward(self , rotation) texture.rotation_degrees += rotateSpeed if rotateSpeed < 0: speed += slow - PresetBulletAI.trace(self, launcher.position, 0.1) + PresetBulletAI.trace(self , launcher.position, 0.1) if position.distance_to(launcher.position) < 100: tryDestroy() else: speed = initialSpeed * (rotateSpeed / initialRotate) if rotateSpeed >= 0 and rotateSpeed / slow <= 0: - slow = 0.5 - dotTime = 1000 / (rotateSpeed) - rotateSpeed -= slow + slow = 0.4 + dotTime = 1000 / rotateSpeed + if rotateSpeed < 0: + rotateSpeed -= slow * (1 + rotateExtra) + else: + rotateSpeed -= slow func applyDot(): hitbox.disabled = true await TickTool.frame() @@ -29,6 +35,9 @@ func applyDot(): await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED]) await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害 return true +func succeedToHit(_dmg: float, entity: EntityBase): + entity.impluse((position - entity.getTrackingAnchor()).normalized() * gravityForce) + entity.fields[FieldStore.Entity.ATTACK_SPEED] *= 0.98 ** atkSpeeddown func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float): if newBullet is CogwheelBullet: diff --git a/scripts/Contents/Weapons/Cogwheel.gd b/scripts/Contents/Weapons/Cogwheel.gd index 358ef6e..a11fd23 100644 --- a/scripts/Contents/Weapons/Cogwheel.gd +++ b/scripts/Contents/Weapons/Cogwheel.gd @@ -1,6 +1,49 @@ @tool extends Weapon +func sublimateOptions() -> Array[SublimateOption]: + return [ + SublimateOption.new( + "锋利齿轮", + "锋利度+4", + func(w: Weapon, _e): + w.addStoreExtra("atk", 4), + 2, + CategoryStore.Quality.COMMON + ), + SublimateOption.new( + "回旋风暴", + "齿轮回旋时转速额外+15%", + func(w: Weapon, _e): + w.addStoreExtra("rotateExtra", 0.15), + 1, + CategoryStore.Quality.EPIC + ), + SublimateOption.new( + "顺手牵羊", + "齿轮命中敌人时降低其2%攻击速度", + func(w: Weapon, _e): + w.addStoreExtra("atkspeed", 1), + 1, + CategoryStore.Quality.COMMON + ), + SublimateOption.new( + "离心甩臂", + "伤害+5%", + func(w: Weapon, _e): + w.addStoreExtra("dmg", 0.05), + 1, + CategoryStore.Quality.WASTE + ), + SublimateOption.new( + "撕裂锯齿", + "齿轮回旋时可吸附敌人,吸力+15", + func(w: Weapon, _e): + w.addStoreExtra("gravity", 15), + 1, + CategoryStore.Quality.COMMON + ), + ] func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 1 * to * soulLevel origin["rotate"] += 0.5 * to * soulLevel @@ -16,5 +59,7 @@ func attack(entity: EntityBase): if bullet is CogwheelBullet: bullet.initialRotate = readStore("rotate") bullet.rotateSpeed = readStore("rotate") - bullet.baseDamage = readStore("atk") + bullet.baseDamage = readStore("atk") * (1 + readStoreExtra("dmg")) + bullet.rotateExtra = readStoreExtra("rotateExtra") + bullet.gravityForce = readStoreExtra("gravity") return true diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index 5ce5655..9585cee 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -69,7 +69,7 @@ var inventory = { ItemStore.ItemType.BEACHBALL: 0, ItemStore.ItemType.SOUL: 0, ItemStore.ItemType.CRYSTAL: 0, - ItemStore.ItemType.DIAMOND: 0 + ItemStore.ItemType.DIAMOND: 10 } var inventoryMax = { ItemStore.ItemType.BASEBALL: INF, # 无限