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fix(子弹): 使用getTrackingAnchor()替代position进行追踪
修正HXD子弹的追踪逻辑,使用实体的getTrackingAnchor()方法代替直接使用position属性,确保子弹能更准确地追踪移动目标
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@@ -12,7 +12,7 @@ func succeedToHit(_dmg: float, entity: EntityBase):
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if bouncedTime < maxBouncedTime:
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if bouncedTime < maxBouncedTime:
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var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity])
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var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity])
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if is_instance_valid(newEntity):
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if is_instance_valid(newEntity):
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look_at(newEntity.position)
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look_at(newEntity.getTrackingAnchor())
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bouncedTime += 1
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bouncedTime += 1
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var effect = EffectController.create(ComponentManager.getEffect("HXDBoom"), position)
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var effect = EffectController.create(ComponentManager.getEffect("HXDBoom"), position)
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var textureId = randi_range(0, 4)
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var textureId = randi_range(0, 4)
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