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refactor(子弹系统): 重构子弹伤害检测逻辑
将子弹伤害检测逻辑提取到BulletTool工具类中 新增SevenSoul子弹的初始属性和碰撞处理 调整hitbox位置并启用碰撞检测
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@@ -29,6 +29,9 @@ alpha_curve = SubResource("CurveTexture_d1eej")
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[node name="SevenSoul" instance=ExtResource("1_c4fl5")]
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script = ExtResource("2_egs34")
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speed = 0.0
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damage = 0.0
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penerate = 1.0
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lifeTime = 112000.0
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[node name="heart" type="Sprite2D" parent="texture" index="1"]
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@@ -49,4 +52,4 @@ one_shot = true
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local_coords = true
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[node name="hitbox" parent="." index="1"]
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disabled = true
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position = Vector2(100, 0)
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