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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 22:57:13 +08:00

refactor(子弹系统): 重构子弹伤害检测逻辑

将子弹伤害检测逻辑提取到BulletTool工具类中
新增SevenSoul子弹的初始属性和碰撞处理
调整hitbox位置并启用碰撞检测
This commit is contained in:
2025-09-26 22:37:05 +08:00
parent 65d31940de
commit a38d99a998
4 changed files with 26 additions and 5 deletions
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View File
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class_name BulletTool
static func fromArea(area: Area2D) -> BulletBase:
if area is BulletBase:
return area as BulletBase
else:
return null
static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
if target.currentInvinsible: return false
if !bullet.canDamageSelf && target == bullet.launcher: return false
if !bullet.is_node_ready() && !GameRule.allowFriendlyFire:
if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
return true