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refactor(武器卡片): 统一描述文本的父节点路径并移除调试标记
将武器卡片描述文本的父节点路径统一调整为container/back/scroller,提升UI结构一致性 移除所有武器卡片中的debugRebuild标记,清理调试代码 优化NuclearBomb.tscn文件格式,修复节点引用路径
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@@ -25,7 +25,6 @@ storeType = {
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descriptionTemplate = "发射$mincount~$maxcount个[b]无主的飞星[/b],在$forwardtime秒后向目标冲刺并造成$atk点伤害。"
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needEnergy = 12.0
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cooldown = 750.0
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debugRebuild = true
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[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
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texture = ExtResource("3_wfty8")
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@@ -40,5 +39,5 @@ count = 400
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displayName = "矢量核心"
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quality = 2
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[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
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[node name="description" parent="container/back/scroller" parent_id_path=PackedInt32Array(543588938) index="0" unique_id=566230682]
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text = "[center]发射[color=cyan]5[/color]~[color=cyan]10[/color]个[b]无主的飞星[/b],在[color=cyan]1.00[/color]秒后向目标冲刺并造成[color=cyan]15[/color]点伤害。[/center]"
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