From a4611680fce5772d9b83734265bc7b925a9157c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sun, 25 Jan 2026 19:59:08 +0800 Subject: [PATCH] =?UTF-8?q?fix(=E6=AD=A6=E5=99=A8):=20=E8=B0=83=E6=95=B4?= =?UTF-8?q?=E6=B0=A7=E5=8C=96=E5=8A=A0=E5=86=9C=E7=82=AE=E7=9A=84=E4=BC=A4?= =?UTF-8?q?=E5=AE=B3=E5=80=BC=E5=92=8C=E6=A6=82=E7=8E=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将浓硝酸的伤害值从5降低到3,并调整火焰弹和酸弹的发射概率权重从75:1改为10:1。同时更新了相关描述文本以匹配新的数值。 --- components/Weapons/Oxygener.tscn | 9 +++++---- scripts/Contents/Weapons/Oxygener.gd | 2 +- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/components/Weapons/Oxygener.tscn b/components/Weapons/Oxygener.tscn index 0d236af..5467dfc 100644 --- a/components/Weapons/Oxygener.tscn +++ b/components/Weapons/Oxygener.tscn @@ -11,19 +11,20 @@ displayName = "氧化加农炮" quality = 0 typeTopic = 2 store = { -"atk": 5, +"atk": 3.0, "fireatk": 1.0, "max-n": 7.0, "min-n": 3.0 } storeType = { -"atk": 1, -"fireatk": 1, +"atk": 0, +"fireatk": 0, "max-n": 1, "min-n": 1 } descriptionTemplate = "大概率高速喷出火焰,造成$fireatk点伤害。小概率喷出$min-n~$max-n滴[b]浓硝酸[/b],每滴造成$atk点伤害。" cooldown = 50.0 +debugRebuild = true [node name="avatar" parent="container/info" index="0"] texture = ExtResource("2_xmkcx") @@ -34,4 +35,4 @@ quality = 0 typeTopic = 2 [node name="description" parent="container" index="2"] -text = "[center]大概率高速喷出火焰,造成[color=cyan]1[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]5[/color]点伤害。[/center]" +text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]3.00[/color]点伤害。[/center]" diff --git a/scripts/Contents/Weapons/Oxygener.gd b/scripts/Contents/Weapons/Oxygener.gd index ea66eb2..d5dc4e5 100644 --- a/scripts/Contents/Weapons/Oxygener.gd +++ b/scripts/Contents/Weapons/Oxygener.gd @@ -7,7 +7,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase): origin["max-n"] *= soulLevel return origin func attack(entity: EntityBase): - var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [75, 1]) + var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [10, 1]) for i in randi_range(readStore("min-n"), readStore("max-n")) if bulletName == "AcidN" else 1: for bullet in BulletBase.generate( ComponentManager.getBullet(bulletName),