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feat(游戏平衡): 调整敌人生成和子弹行为
- 将敌人数量增长逻辑移至GameRule并调整计算公式 - 修改鸡的攻击行为,子弹现在会朝向玩家发射 - 调整子弹伤害值和旋转动画 - 减少玩家初始苹果数量并增加敌人掉落苹果数量 - 修改BOSS出现波数为第8波 - 移除无用属性和优化代码结构
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@@ -36,7 +36,6 @@ script = ExtResource("2_8u5a0")
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cooldownUnit = 1000.0
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(6, 12), Vector2(3, 8)])
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energy = 1000.0
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_ojyt7")
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