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feat(游戏平衡): 调整敌人生成和子弹行为
- 将敌人数量增长逻辑移至GameRule并调整计算公式 - 修改鸡的攻击行为,子弹现在会朝向玩家发射 - 调整子弹伤害值和旋转动画 - 减少玩家初始苹果数量并增加敌人掉落苹果数量 - 修改BOSS出现波数为第8波 - 移除无用属性和优化代码结构
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@@ -48,19 +48,16 @@ alignment = 1
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[node name="baseball" parent="root/container/items" instance=ExtResource("3_o2oi4")]
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unique_name_in_owner = true
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layout_mode = 2
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autoFree = null
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[node name="basketball" parent="root/container/items" instance=ExtResource("3_o2oi4")]
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unique_name_in_owner = true
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layout_mode = 2
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type = 1
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autoFree = null
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[node name="apple" parent="root/container/items" instance=ExtResource("3_o2oi4")]
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unique_name_in_owner = true
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layout_mode = 2
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type = 2
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autoFree = null
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[node name="panels" type="Control" parent="root"]
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unique_name_in_owner = true
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