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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 18:27:13 +08:00

feat(游戏平衡): 调整敌人生成和子弹行为

- 将敌人数量增长逻辑移至GameRule并调整计算公式
- 修改鸡的攻击行为,子弹现在会朝向玩家发射
- 调整子弹伤害值和旋转动画
- 减少玩家初始苹果数量并增加敌人掉落苹果数量
- 修改BOSS出现波数为第8波
- 移除无用属性和优化代码结构
This commit is contained in:
2025-08-28 07:45:50 +08:00
parent dfbacb0098
commit a572a77eda
7 changed files with 28 additions and 29 deletions
+3 -1
View File
@@ -4,14 +4,16 @@ class_name Hen
func _ready():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
fields[FieldStore.Entity.OFFSET_SHOOT] = 10
super._ready()
func ai():
cooldownUnit = randi_range(1500, 4000)
move(currentFocusedBoss.position - position)
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
for i in randi_range(1, 4):
BulletBase.generate(preload("res://components/Bullets/Star.tscn"), self, weaponPos, randf_range(0, PI * 2))
BulletBase.generate(preload("res://components/Bullets/Star.tscn"), self, weaponPos, (currentFocusedBoss.position - position).angle())
return true