From a59e61cacdde6ee73b113c21bf7a18e8a7bce53c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Wed, 17 Dec 2025 22:21:24 +0800 Subject: [PATCH] =?UTF-8?q?fix(Weapons/RedCrystal):=20=E8=B0=83=E6=95=B4?= =?UTF-8?q?=E7=99=BE=E5=88=86=E6=AF=94=E5=8A=A0=E6=88=90=E7=B3=BB=E6=95=B0?= =?UTF-8?q?=E4=BB=8E0.02=E9=99=8D=E8=87=B30.001?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 平衡性调整,降低红水晶武器的百分比加成效果 --- scripts/Contents/Weapons/RedCrystal.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Contents/Weapons/RedCrystal.gd b/scripts/Contents/Weapons/RedCrystal.gd index 5212fb9..aae3b01 100644 --- a/scripts/Contents/Weapons/RedCrystal.gd +++ b/scripts/Contents/Weapons/RedCrystal.gd @@ -6,7 +6,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 5 * to * soulLevel origin["radius"] += 1 * to * soulLevel origin["count"] = 1 * soulLevel - origin["percent"] += 0.02 * to * soulLevel + origin["percent"] += 0.001 * to * soulLevel return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal")