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fix(Weapons/Oxygener): 调整武器属性计算参数
将攻击力加成从0.5倍提升至1倍,火焰攻击力加成从0.25倍提升至0.5倍,并修正最大数量计算方式为加法而非乘法
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@@ -2,9 +2,9 @@
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extends Weapon
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 0.5 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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origin["fireatk"] += 0.25 * to * soulLevel
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origin["fireatk"] += 0.5 * to * soulLevel
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origin["max-n"] *= soulLevel
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origin["max-n"] += 2 * soulLevel
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return origin
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return origin
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func attack(entity: EntityBase):
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func attack(entity: EntityBase):
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var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [10, 1])
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var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [10, 1])
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