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Add laser sound effect and implement BigLaser bullet behavior
- Added laserbig.ogg sound effect import configuration. - Created BigLaser script extending BulletBase with AI targeting and dot application functionality.
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@@ -35,7 +35,7 @@ script = ExtResource("2_r6bub")
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cooldownUnit = 3000.0
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displayName = "小鸡"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(10, 20), Vector2(7, 14)])
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dropCounts = Array[Vector2]([Vector2(10, 30), Vector2(15, 50)])
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appleCount = Vector2i(2, 6)
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energy = 1000.0
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