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Add laser sound effect and implement BigLaser bullet behavior
- Added laserbig.ogg sound effect import configuration. - Created BigLaser script extending BulletBase with AI targeting and dot application functionality.
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extends BulletBase
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class_name BigLaser
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func ai():
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rotation = (get_global_mouse_position() - position).angle()
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position = launcher.texture.global_position
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func applyDot():
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hitbox.disabled = true
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await TickTool.millseconds(50)
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hitbox.disabled = false
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await TickTool.millseconds(50)
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return true
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