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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-30 07:51:54 +08:00
Add laser sound effect and implement BigLaser bullet behavior
- Added laserbig.ogg sound effect import configuration. - Created BigLaser script extending BulletBase with AI targeting and dot application functionality.
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@@ -11,7 +11,11 @@ func ai():
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if direction.length() == 0:
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texture.play("idle")
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if Input.is_action_pressed("attack"):
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cooldownUnit = 200
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tryAttack(0)
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elif Input.is_action_pressed("attack2"):
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cooldownUnit = 6000
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tryAttack(1)
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if Input.is_action_just_pressed("sprint"):
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trySprint()
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if Input.is_action_just_pressed("heal"):
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@@ -19,8 +23,10 @@ func ai():
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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# return BulletBase.generate(preload("res://components/Bullets/Pencil.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
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return BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
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elif type == 1:
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var weaponPos = findWeaponAnchor("normal")
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return BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
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func sprint():
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move(Vector2(
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Input.get_axis("m_left", "m_right"),
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