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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 07:51:54 +08:00

Add laser sound effect and implement BigLaser bullet behavior

- Added laserbig.ogg sound effect import configuration.
- Created BigLaser script extending BulletBase with AI targeting and dot application functionality.
This commit is contained in:
2025-08-27 19:59:05 +08:00
parent 561e12398a
commit a688fe3b44
12 changed files with 102 additions and 13 deletions
+7 -1
View File
@@ -11,7 +11,11 @@ func ai():
if direction.length() == 0:
texture.play("idle")
if Input.is_action_pressed("attack"):
cooldownUnit = 200
tryAttack(0)
elif Input.is_action_pressed("attack2"):
cooldownUnit = 6000
tryAttack(1)
if Input.is_action_just_pressed("sprint"):
trySprint()
if Input.is_action_just_pressed("heal"):
@@ -19,8 +23,10 @@ func ai():
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
# return BulletBase.generate(preload("res://components/Bullets/Pencil.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
return BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
elif type == 1:
var weaponPos = findWeaponAnchor("normal")
return BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
func sprint():
move(Vector2(
Input.get_axis("m_left", "m_right"),