mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 16:31:54 +08:00
Add laser sound effect and implement BigLaser bullet behavior
- Added laserbig.ogg sound effect import configuration. - Created BigLaser script extending BulletBase with AI targeting and dot application functionality.
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@@ -32,6 +32,7 @@ func _ready():
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await animator.animation_finished
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if autoLoopAnimation:
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animator.play("loop")
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dotLoop()
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func _process(_delta: float) -> void:
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if lifeTime > 0:
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if Time.get_ticks_msec() - spawnInWhen >= lifeTime:
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@@ -60,6 +61,9 @@ func fullPenerate():
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return fields.get(FieldStore.Bullet.PENERATE) + launcher.fields.get(FieldStore.Entity.PENERATE)
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func timeLived():
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return Time.get_ticks_msec() - spawnInWhen
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func dotLoop():
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if await applyDot():
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await dotLoop()
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func ai():
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pass
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@@ -67,6 +71,8 @@ func destroy():
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queue_free()
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func spawn():
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pass
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func applyDot():
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pass
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static func generate(
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bullet: PackedScene,
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@@ -83,7 +83,7 @@ func _physics_process(_delta: float) -> void:
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if isPlayer() or is_instance_valid(currentFocusedBoss):
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ai()
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move_and_slide()
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storeEnergy(0.05)
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storeEnergy(0.01)
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# 通用方法
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func displace(direction: Vector2, isSprinting: bool = false):
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