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Add laser sound effect and implement BigLaser bullet behavior
- Added laserbig.ogg sound effect import configuration. - Created BigLaser script extending BulletBase with AI targeting and dot application functionality.
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@@ -83,7 +83,7 @@ func _physics_process(_delta: float) -> void:
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if isPlayer() or is_instance_valid(currentFocusedBoss):
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ai()
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move_and_slide()
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storeEnergy(0.05)
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storeEnergy(0.01)
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# 通用方法
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func displace(direction: Vector2, isSprinting: bool = false):
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