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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(VolcanoShadow): 简化子弹AI逻辑并调整属性
feat(WhiteSoul): 提高基础攻击力至15点 refactor(Volcano): 调整伤害计算公式 refactor(VolcanoShadow.tscn): 优化场景配置并移除冗余动画
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://doytyuk72vr74"]
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[gd_scene format=3 uid="uid://doytyuk72vr74"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_4oiyn"]
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[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_668mx"]
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@@ -6,86 +6,32 @@
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[sub_resource type="Animation" id="Animation_i7b6y"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("static:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("static:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="Animation" id="Animation_668mx"]
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resource_name = "spawn"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("static:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.90000004, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.5), Color(1, 1, 1, 0.5), Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("static:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(1.5, 1.5), Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_i7b6y"]
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_data = {
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&"RESET": SubResource("Animation_i7b6y"),
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&"spawn": SubResource("Animation_668mx")
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&"RESET": SubResource("Animation_i7b6y")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_668mx"]
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size = Vector2(76, 12)
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size = Vector2(192, 50)
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[node name="VolcanoShadow" instance=ExtResource("1_4oiyn")]
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[node name="VolcanoShadow" unique_id=1512282051 instance=ExtResource("1_4oiyn")]
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script = ExtResource("2_i7b6y")
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speed = 25.0
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penerate = 0.35
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penerateDamageReduction = 0.2
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autoSpawnAnimation = true
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freeAfterSpawn = true
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penerate = 0.85
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penerateDamageReduction = 0.1
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lifeTime = 2000.0
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[node name="texture" parent="." index="0"]
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[node name="texture" parent="." index="0" unique_id=162977358]
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rotation = 0.7853982
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[node name="animator" parent="texture" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_i7b6y")
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}
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_i7b6y")
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[node name="static" type="Sprite2D" parent="texture" index="1"]
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[node name="static" type="Sprite2D" parent="texture" index="1" unique_id=1656204664]
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modulate = Color(1, 1, 1, 0.5)
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scale = Vector2(2, 2)
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texture = ExtResource("2_668mx")
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("RectangleShape2D_668mx")
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