mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-07-11 20:42:55 +08:00
refactor(VolcanoShadow): 简化子弹AI逻辑并调整属性
feat(WhiteSoul): 提高基础攻击力至15点 refactor(Volcano): 调整伤害计算公式 refactor(VolcanoShadow.tscn): 优化场景配置并移除冗余动画
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://doytyuk72vr74"]
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[gd_scene format=3 uid="uid://doytyuk72vr74"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_4oiyn"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_4oiyn"]
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[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_668mx"]
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[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_668mx"]
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@@ -6,86 +6,32 @@
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[sub_resource type="Animation" id="Animation_i7b6y"]
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[sub_resource type="Animation" id="Animation_i7b6y"]
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length = 0.001
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("static:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("static:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="Animation" id="Animation_668mx"]
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resource_name = "spawn"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("static:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.90000004, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.5), Color(1, 1, 1, 0.5), Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("static:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(1.5, 1.5), Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_i7b6y"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_i7b6y"]
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_data = {
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_data = {
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&"RESET": SubResource("Animation_i7b6y"),
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&"RESET": SubResource("Animation_i7b6y")
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&"spawn": SubResource("Animation_668mx")
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}
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_668mx"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_668mx"]
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size = Vector2(76, 12)
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size = Vector2(192, 50)
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[node name="VolcanoShadow" instance=ExtResource("1_4oiyn")]
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[node name="VolcanoShadow" unique_id=1512282051 instance=ExtResource("1_4oiyn")]
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script = ExtResource("2_i7b6y")
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script = ExtResource("2_i7b6y")
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speed = 25.0
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speed = 25.0
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penerate = 0.35
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penerate = 0.85
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penerateDamageReduction = 0.2
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penerateDamageReduction = 0.1
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autoSpawnAnimation = true
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lifeTime = 2000.0
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freeAfterSpawn = true
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[node name="texture" parent="." index="0"]
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[node name="texture" parent="." index="0" unique_id=162977358]
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rotation = 0.7853982
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rotation = 0.7853982
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[node name="animator" parent="texture" index="0"]
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries = {
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libraries/ = SubResource("AnimationLibrary_i7b6y")
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&"": SubResource("AnimationLibrary_i7b6y")
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}
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[node name="static" type="Sprite2D" parent="texture" index="1"]
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[node name="static" type="Sprite2D" parent="texture" index="1" unique_id=1656204664]
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modulate = Color(1, 1, 1, 0.5)
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scale = Vector2(2, 2)
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texture = ExtResource("2_668mx")
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texture = ExtResource("2_668mx")
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("RectangleShape2D_668mx")
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shape = SubResource("RectangleShape2D_668mx")
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@@ -11,7 +11,7 @@ displayName = "代达罗斯风暴魂"
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quality = 3
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quality = 3
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costBeachball = 300
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costBeachball = 300
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store = {
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store = {
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"atk": 10,
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"atk": 15,
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"count": 1.0,
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"count": 1.0,
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"radius": 100.0
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"radius": 100.0
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}
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}
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@@ -22,7 +22,6 @@ storeType = {
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}
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}
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descriptionTemplate = "从天而降$count支目标位于半径$radius内的[b]怪物灵魂[/b],造成$atk点伤害,穿透+[color=yellow]50%[/color]。"
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descriptionTemplate = "从天而降$count支目标位于半径$radius内的[b]怪物灵魂[/b],造成$atk点伤害,穿透+[color=yellow]50%[/color]。"
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sources = Array[String](["Terraria", "Undertale"])
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sources = Array[String](["Terraria", "Undertale"])
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debugRebuild = true
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[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
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[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
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texture = ExtResource("2_kcegs")
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texture = ExtResource("2_kcegs")
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@@ -2,5 +2,4 @@ extends BulletBase
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class_name VolcanoShadow
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class_name VolcanoShadow
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func ai():
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func ai():
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speed = initialSpeed * (1 - animator.current_animation_position / animator.current_animation_length)
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PresetBulletAI.forward(self , rotation)
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PresetBulletAI.forward(self, rotation)
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@@ -3,11 +3,11 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["rotate"] += 0.005 * to * soulLevel
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origin["rotate"] += 0.005 * to * soulLevel
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origin["dmg1"] += 0.03 * to * soulLevel
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origin["dmg1"] += 0.3 * (soulLevel - 1)
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origin["dmg2"] += 0.03 * to * soulLevel
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origin["dmg2"] += 0.3 * (soulLevel - 1)
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origin["dmg3"] += 0.03 * to * soulLevel
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origin["dmg3"] += 0.3 * (soulLevel - 1)
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origin["dmg4"] += 0.03 * to * soulLevel
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origin["dmg4"] += 0.3 * (soulLevel - 1)
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origin["dmg5"] += 0.025 * to * soulLevel
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origin["dmg5"] += 0.15 * (soulLevel - 1)
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origin["count"] = 1 * soulLevel
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origin["count"] = 1 * soulLevel
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origin["atk"] += 3 * to * soulLevel
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origin["atk"] += 3 * to * soulLevel
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return origin
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return origin
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