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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 18:57:13 +08:00

feat: 添加鸡蛋资源并实现字段显示优势功能

- 新增鸡蛋资源文件及导入配置
- 在FieldShow组件中添加showAdvantage属性控制优势显示
- 修正武器类默认名称错误
- 添加entityNegativeFields数组存储负数字段
This commit is contained in:
2025-09-30 17:51:22 +08:00
parent cab9ff9546
commit a6ab15618c
8 changed files with 86 additions and 4 deletions
+6
View File
@@ -8,6 +8,7 @@ class_name FieldShow
@export var entity: EntityBase = null
@export var useViewCast: bool = false
@export var maxed: bool = false
@export var showAdvantage: bool = false
@onready var nameLabel: Label = $"%name"
@onready var valueLabel: Label = $"%value"
@@ -33,6 +34,11 @@ func _ready():
if maxed:
valueLabel.label_settings.font_color = Color(1, 0.3, 0.3)
valueLabel.text = "MAX%s" % valueLabel.text
elif showAdvantage:
if field in FieldStore.entityNegativeFields:
valueLabel.label_settings.font_color = Color.RED if value > 0 else Color.GREEN
else:
valueLabel.label_settings.font_color = Color.GREEN if value > 0 else Color.RED
else:
valueLabel.label_settings.font_color = Color(1, 1, 1)
+1
View File
@@ -86,6 +86,7 @@ func rebuildInfo():
var fieldShow: FieldShow = ComponentManager.getUIComponent("FieldShow").instantiate()
fieldShow.field = field
fieldShow.value = value
fieldShow.showAdvantage = true
if is_instance_valid(UIState.player):
fieldShow.maxed = value + UIState.player.fields[field] > FieldStore.entityMaxValueMap.get(field, INF)
fieldsBox.add_child(fieldShow)
+1 -1
View File
@@ -3,7 +3,7 @@ extends PanelContainer
class_name Weapon
@export var avatarTexture: Texture2D = null
@export var displayName: String = "未命名饲料"
@export var displayName: String = "未命名武器"
@export var quality: WeaponName.Quality = WeaponName.Quality.COMMON
@export var typeTopic: WeaponName.TypeTopic = WeaponName.TypeTopic.IMPACT
@export var soulLevel: int = 1
+4 -1
View File
@@ -118,4 +118,7 @@ static var entityViewCastMap = {
Entity.EXTRA_APPLE_MAX: func(entity, _value):
return entity.inventoryMax[ItemStore.ItemType.APPLE]
,
}
}
static var entityNegativeFields: Array[Entity] = [
Entity.OFFSET_SHOOT
]