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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加鸡蛋资源并实现字段显示优势功能
- 新增鸡蛋资源文件及导入配置 - 在FieldShow组件中添加showAdvantage属性控制优势显示 - 修正武器类默认名称错误 - 添加entityNegativeFields数组存储负数字段
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@@ -8,6 +8,7 @@ class_name FieldShow
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@export var entity: EntityBase = null
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@export var useViewCast: bool = false
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@export var maxed: bool = false
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@export var showAdvantage: bool = false
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@onready var nameLabel: Label = $"%name"
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@onready var valueLabel: Label = $"%value"
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@@ -33,6 +34,11 @@ func _ready():
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if maxed:
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valueLabel.label_settings.font_color = Color(1, 0.3, 0.3)
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valueLabel.text = "MAX%s" % valueLabel.text
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elif showAdvantage:
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if field in FieldStore.entityNegativeFields:
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valueLabel.label_settings.font_color = Color.RED if value > 0 else Color.GREEN
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else:
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valueLabel.label_settings.font_color = Color.GREEN if value > 0 else Color.RED
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else:
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valueLabel.label_settings.font_color = Color(1, 1, 1)
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@@ -86,6 +86,7 @@ func rebuildInfo():
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var fieldShow: FieldShow = ComponentManager.getUIComponent("FieldShow").instantiate()
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fieldShow.field = field
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fieldShow.value = value
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fieldShow.showAdvantage = true
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if is_instance_valid(UIState.player):
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fieldShow.maxed = value + UIState.player.fields[field] > FieldStore.entityMaxValueMap.get(field, INF)
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fieldsBox.add_child(fieldShow)
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@@ -3,7 +3,7 @@ extends PanelContainer
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class_name Weapon
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@export var avatarTexture: Texture2D = null
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@export var displayName: String = "未命名饲料"
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@export var displayName: String = "未命名武器"
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@export var quality: WeaponName.Quality = WeaponName.Quality.COMMON
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@export var typeTopic: WeaponName.TypeTopic = WeaponName.TypeTopic.IMPACT
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@export var soulLevel: int = 1
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@@ -118,4 +118,7 @@ static var entityViewCastMap = {
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Entity.EXTRA_APPLE_MAX: func(entity, _value):
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return entity.inventoryMax[ItemStore.ItemType.APPLE]
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,
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}
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}
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static var entityNegativeFields: Array[Entity] = [
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Entity.OFFSET_SHOOT
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]
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