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feat(UI): 重构能量条为垂直样式并调整UI布局
refactor: 修改能量恢复随机范围从0.01-0.15调整为0.01-0.1 style: 更新着色器进度范围提示从0.0-2.0改为-0.0-2.0 feat: 新增垂直颜色条组件和样式资源 chore: 恢复测试波次为普通模式
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@@ -17,12 +17,12 @@ static var presetWaves = {
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create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
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],
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"testBoss": [
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# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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# create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
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create(preload("res://components/Characters/KukeMC.tscn"), 1, 1, true, 0, INF, 1),
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]
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}
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static var data = presetWaves["testBoss"]
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static var data = presetWaves["normal"]
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static func create(
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entity_: PackedScene,
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