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refactor(bullets): 重命名PresetsAI为PresetAIs并添加地图碰撞检测
将子弹AI预设类从PresetsAI重命名为PresetAIs 为BulletBase添加autoDestroyOnHitMap选项控制地图碰撞销毁 修改多个子弹脚本使用新的PresetAIs类名 为ChickSprint子弹添加地图碰撞伤害逻辑
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@@ -7,6 +7,6 @@ func register():
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damage = 2
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func ai():
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canDamageSelf = !(timeLived() >= traceTime)
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PresetsAI.forward(self, rotation)
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PresetAIs.forward(self, rotation)
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if timeLived() < traceTime:
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PresetsAI.trace(self, launcher.currentFocusedBoss.position, 0.05)
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PresetAIs.trace(self, launcher.currentFocusedBoss.position, 0.05)
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