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refactor(bullets): 重命名PresetsAI为PresetAIs并添加地图碰撞检测
将子弹AI预设类从PresetsAI重命名为PresetAIs 为BulletBase添加autoDestroyOnHitMap选项控制地图碰撞销毁 修改多个子弹脚本使用新的PresetAIs类名 为ChickSprint子弹添加地图碰撞伤害逻辑
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class_name PresetAIs
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static func lockLauncher(bullet: BulletBase, launcher: EntityBase, onTexture: bool = false):
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bullet.position = launcher.texture.global_position if onTexture else launcher.position
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static func forward(bullet: BulletBase, rotation: float):
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bullet.forward(Vector2.from_angle(rotation))
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static func trace(bullet: BulletBase, target: Vector2, speed: float):
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bullet.rotation = lerp_angle(
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bullet.rotation,
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bullet.position.angle_to_point(target),
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speed
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)
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