diff --git a/scripts/Tools/GameRule.gd b/scripts/Tools/GameRule.gd index 97b8e0f..db599f6 100644 --- a/scripts/Tools/GameRule.gd +++ b/scripts/Tools/GameRule.gd @@ -19,8 +19,8 @@ static var refreshCountIncreasePercent: Vector2 = Vector2(0.2, 0.75) # 刷新所 static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级 static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间 static var tipSpawnRateWhenGetDroppedItem: float = 0.25 # 当玩家获取到掉落物时,提示的概率 -static var entityHealthIncreasePerWave: float = 0.075 # 每波敌人生命值增加的百分比,指数级 -static var entityDamageIncreasePerWave: float = 0.05 # 每波敌人伤害增加的百分比,指数级 +static var entityHealthIncreasePerWave: float = 0.05 # 每波敌人生命值增加的百分比,指数级 +static var entityDamageIncreasePerWave: float = 0.02 # 每波敌人伤害增加的百分比,指数级 static var entityLevelOffsetByWave: float = 0.3 # 每波敌人等级根据当前波数随机浮动的比例 static var appleDropRateInfluenceByLuckValue: float = 0.02 # 幸运值对苹果掉率的影响 static var critRateInfluenceByLuckValue: float = 0.025 # 幸运值对暴击率的影响